
Brick-breaking gameplay meets Survivors-like mechanics. Use your balls to destroy bricks, level up and pick upgrades to hold your ground against waves of incoming bricks and try to high score in this roguelite brick breaking game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Dies ist eine subjektive Meinungsäußerung[/i] [h1]Würde ich wieder kaufen[/h1] (über die Familienbibliothek länger gespielt! Dennoch ist eine Spielzeit von einigen Stunden für so ein Gelegenheitsspiel mMn schon viel) Erst war Pong, Brick Breaker, Breakout, Brick's Revenge ... es gab sicher noch weitere. Dieses Spiel ist eine Neuinterpretation dieser Spiele und stellt sich mit dem eigenen Namen auch in eine 'Verwandschaft' mit Survivor-likes. Daher hab ich es mir angeschaut und finde... "Nettes Gelegenheitsspiel" und Nostalgie im frischen Gewand. Nicht mehr nicht weniger. Das ist [b]kein[/b] Spiel, welches einen lange hält. Man kann es eine Weile 'suchten' und /oder immer mal wieder spielen. Abwechselnd an einem PC - so wie früher beim C64 oder Amiga noch gespielt wurde. Eine Spielzeit von mehr als 5h finde ich hier schon beeindruckend, da eine Runde schon sehr kurz sein kann. Ruhig mal die Rezensionen nach Spielzeit durchsuchen. Eine Mechanik ist jedoch in dem Survivors-Horde-Genre selten. In diesem Spiel werden die Upgrade-Optionen vor dem Spiel schon zusammengestellt und man umgeht einen 'überraschenden' Build. Dies hat Vorteile, wenn man genau einen Build spielen möchte und man kann alle Optionen anschalten, um ein möglichst unvorhersehbares Spiel zu spielen. Eventuell gibt es auch spielmechanische Gründe für diese Entscheidungen. Ein übermächtiger Build würde dieses Spiel wohl eher langweilig machen, als es zu verbessern. Abschließend habe ich noch keine Meinung, ob ich andere Optionen für das Spiel wollen haben würde. Bis zu einer Meinungsfindung vertraue ich auf den Dev. Dieses Spiel und weitere unter [url=https://store.steampowered.com/curator/45150501/] Bullet-Heaven Deutsch [/url] Insbesondere Demos, Spieltest und Gratisspiele.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is what it is. Breakout mit Survivors-Mechanik. Unterhält gut für etwa eine Stunde, lässt dann aber stark nach. Hat das Problem, das viele Spiele dieser Art haben: Spielt man mehr Runs, schaltet man mehr Bälle frei und hat somit mehr Auswahl aber weniger Chance auf die starken Bälle. Einer der stärksten ist der Ghost-Ball, der durch die Bricks durchfliegt und jedem berührtem Brick Schaden macht. Dieser ist von Beginn an verfügbar. Erhält man ihn dann nicht, wird es ziemlich schwer wie ich finde und der Run kann schnell enden. Ab Wave 20/21 wird es unfassbar schwierig, viel tun kann man dann aber nicht mehr, da Dutzende Bälle in unfassbarer Geschwindigkeit herumfliegen. Entweder der Build passt super und es geht weiter oder halt nicht. Gespielt wird auf Highscore und die weltweit höchste erreiche Wave ist offenbar Wave 40. Wie das geht weiß ich nicht, muss ich aber auch nicht herausfinden. Wenn ich irgendwann mal Bock auf Breakout habe, schmeiße ich das Spiel mal wieder für ne Runde an. Wegen des günstigen Preises und einer Stunde ordentlicher Unterhaltung gibt es von mir einen Daumen hoch. Wer mehr erwartet als das Beschriebene kann dies auch als Daumen runter werten.
It's exactly what it looks like. Arcadey breakout clone with a roguelike upgrade system. Pretty fun, especially for its price. Works great both on Steam Deck and on my Linux desktop, though my desktop doesn't seem to be outputting audio for the game...weird. Nevertheless, would recommend!
Fun survival rogelite. Strategies can be tweaked beforehand to make almost any build possible, which was something cool that I was NOT expecting from a brick-breaking game.
I find it quite frustrating to play. Cool idea, but in my opinion, breakout just doesn't work with this kind of game. Brick on the side slip through too often and you have so many things to catch (balls & XP) that you can't always aim the balls correctly. This combined with the continued downward movement of the bricks becomes quite stressful (to me at least)
Rigoberto Patapocha se parte la pierna y se le quea toa pocha, recomienda este juego
Wanted to write a positive review for how well designed the game is. For the amount of power-ups and ball varieties, the overall usefulness of each upgrade is fairly balanced to each other. If you look at the game's leaderboards, there isn't a clear dominate strategy. I think this alone is impressive. [spoiler]With this said, I think Phantom Ball is the best![/spoiler] Props to the developer.
Very interesting mechanics added... gives this a whole lot new flavor... I did not expect to enjoy it this much. And dying so much as well xD We all played some or many breakout games what this one gives you is: • very neat and minimalist interface • the survivor mechanics are not too much, but variable enough to keep you entertained and to provide a lot of replayability • audio is really dope!
공 튕기기 로그라이크 공을 튕겨서 블럭을 파괴하는 게임입니다. 웨이브 방식으로 블럭들이 일정한 속도로 추락하며 공을 튕겨서 이녀석들을 모두 박살내야하죠. 아래쪽에는 제한선이 존재하며, 블럭이 도달하면 소멸되면서 체력을 감소시킵니다. 이로 인해 모든 체력을 잃게되면 게임 오버가 되죠. 공은 일정한 쿨타임마다 생산되며, 아래의 막대기를 움직여서 튕겨낼 수 있습니다. 공이 블럭에 충돌하면 대미지를 주고 박살낼 수 있는대, 확률적으로 경험치 공을 드랍하여 수집할 수 있죠. 참고로, 경험치를 획득하지 못하면 그냥 소멸되고 공이 추락하면 별다른 불이익은 없습니다. 경험치를 수집하여 레벨업이 가능하며 레벨업을 하면 랜덤한 강화 옵션 3개가 등장해 하나를 선택할 수 있습니다. 공대미지나 속도를 상승시키는 버프도 있고 체력이나 방어 증가, 막대기 길이나 속도를 상승시키는 것도 존재하죠. 또한, 기본 공을 추가할 수도 있고 이 기본 공을 특수한 능력을 가진 공으로 교체할 수도 있습니다. 대미지 2배 공, 관통공, 분열공 등이 존재하며 이들의 강화 옵션이 선택 보상으로 등장하기도 하죠. 추가로 게임 시작과 5웨이브마다 아티팩트 보상이 지급됩니다. 아티팩트의 효과로 4번째 선택지 추가나 실드(방어) 추가, 범위 내 경험치 자동 수집, 클리어 시 하트 드랍 등이 있죠. 획득한 아티팩트의 강화 옵션도 레벨업 보상으로 등장하여 선택할 수 있습니다. 각 강화 옵션은 최대가 존재하며 이후로는 추가 점수, 10개 블럭 제거, 블럭 멈춤 등이 랜덤하게 등장합니다. 언급했듯이 블럭이 일정 높이에 도달하면 소멸되면서 체력이 감소합니다. 체력을 모두 잃으면 게임 오버가 되면, 획득한 점수에 따라서 랭킹에 반영됩니다. 최대 점수만 반영되며 2회차 이후부터는 최고 점수를 갱신하는게 아니면 랭킹에는 별다른 변동이 없죠. 또한, 플레이하면서 특정 웨이브에 도달하기 등의 조건을 만족하면 새로운 공과 아티팩트들이 언락되어 사용가능해집니다. 이들의 효과를 확인한 뒤 비선호하는 항목의 경우에는 등장하지 않도록 오프시킬 수 있죠. 외에도 속도와 진행이 빠른 퀵모드를 언락하여 플레이할 수 있습니다.
If you like brickin' and ballin' on games like Breakout, but would love the variety of a Survivors-like game, then you've found your fun little reflex-testing muse.
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Players by region
Where this game's players are, estimated from review languages.
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