
A short "die & retry" horror survival. You were supposed to follow the lockdown instructions but when you receive that desperate phone call from Jenny, you can't just ignore her. Try to survive and rescue your friend in a burning city.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Challenging, gory, intense!
Find your way through a hostile urban environment, avoid getting killed by authorities and prepare for anything, even corpses coming back to life!
You probably should have stayed home, but it's too late for that...
Die and retry mechanics
A 30-60 minute experience that can be completed in one sitting
A rich (but dangerous!), detailed environment for players who love exploration
Secret endings, including a specific one for speed-runners!
Genres
Engagement
Reviews
77 minutes de jeu pour le moment, hé bin ça passe super vite ! Je me suis bien amusée à chercher les fins alternatives et à éviter les zombies, c'était très chouette. Je dirais même que ça donne envie de créer des jeux ! Bravo à Maxime pour sa créativité, je pense que c'est le premier pas dans une chouette carrière bien funky. Ubisoft, si vous me lisez, embauchez-le ! :-D
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same ♥♥♥♥♥♥♥ thing... over and over again expecting... ♥♥♥♥ to change... That. Is. Crazy. The first time somebody told me that, I dunno, I thought they were bullshitting me, so, I shot him. The thing is... He was right. And then I started seeing, everywhere I looked, everywhere I looked all these ♥♥♥♥♥♥♥ pricks, everywhere I looked, doing the exact same ♥♥♥♥♥♥♥ thing... over and over and over and over again thinking 'this time is gonna be different' no, no, no please... This time is gonna be different...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, German*languages with full audio support
Hours played at review time, across 38 reviews with recorded playtime.
As you can probably guess from the N64 graphics, this game is not worth your time. You walk around and there's some things, and when you touch most of the things you die. Touched electricity? Die. Touched a zombie standing still on the sidewalk for some reason? Die. Turn a corner? Die. After each death, you restart the game. I couldn't bring myself to play long enough to see the ending.
Honnêtement une bonne ambiance apocalyptique comme on aime ! Un bon "Die and retry" qui vaut largement son prix ! Les idées sont présentes et l'horreur aussi ! Avis aux amateurs de Docteur Who, un petit clin d'oeil de la part du développeur (qui donne vraiment le charme au jeu) s'est glissé dans game play, à vous de le découvrir ! ;)
this game is fun really funny ways to die could not get the last ending i think it's the speed runners one not fast i guess ahaha would 10/10 would recommend
I should have stayed home :-)
Breaking Lockdown LMAO I do not know why i liked this so much.. Honestly just good old dumb fun. Pick it up on sale only.
Petit jeu très sympa et adictif !
A quick bit of fun, nothing more, nothing less
Back in June, Max & Lappi reached out to me through Twitter with a Steam key, asking that I write an honest review of their first title, [i]Breaking Lockdown[/i]. So please note that I received this game for free, and that I first played an older version of the game. [i]Breaking Lockdown[/i] is a short, trial and error puzzle game inspired by the COVID-19 Pandemic. Our protagonist is woken from their sleep by a desperate phone call from the girl next door, Jenny. In spite of the curfew, she begs you to risk your life to rescue her from a grisly fate. The core gameplay of [i]Breaking Lockdown[/i] can be broken down into finding a safe path to Jenny's house by dying to the various hazards on your way there. The actual idea here is interesting to me, and I'd be interested to play something a little more fleshed out and complicated; however, in practice, [i]Breaking Lockdown[/i] is far too simple to really recommend. There are some interesting and obscene visuals once you make it to the apartment, but I can't say in good conscience that the journey itself is really worth your time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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