
Idle by default, deep when you lean in. BreakEven is an idle ARPG that embraces the grind, making sure it rewards you. Grind your way through a dark fantasy realm, get the best loot, and customize your Knight, Mage, Archer or Necromancer into an ever-expanding damage machine.
Modeled estimate, not a reported figure. How we estimate →
About
IDLE. UPGRADE. DOMINATE.
BreakEven is an idle ARPG for those that love the grind: kill, loot, upgrade, hit harder, repeat.
Combat happens passively while you focus on what matters; what to wear, where to invest your points, which build to pursue.
Step away and your hero will continue the fight. Return later and you'll find yet another upgrade waiting to be applied.
It plays like an action RPG but respects your time like an idle game.
Depth when you need it, invisible when you don't.
Each class plays completely differently with their own gear identity and progression tree; plate and steel for the Knight, robes and staves for the Mage, distinct weapons for the others.
Play as one, or all of them, and customize to your heart's content.
7 status ailments: Burn, Poison, Bleed, Freeze, Paralysis, Sleep, and Fear, each with a unique debuffing effect that slows attack speed, drains HP over time, reduces damage, forces misses and more.
ARPG-level math: Critical Strike chance, Critical Strike damage, Penetration, Dodge, Attack Speed, Life Steal, Spikes and Regeneration all work as a loot game veteran would expect.
Dozens of enemy and boss types with their own sets of attacks and ailments to exploit.
6 rarities from Common up to Ultimates - the deeper you go, the better the loot floor.
Deep affix system with item levels, set items, and unique gear to find and collect.
Crafting and Smithing: Create new gear, reroll existing items, and upgrade materials into precious gear components.
Forbidden Stashes overflowing with loot to unlock, centered around the dopamine of finding a big drop.
No seasons, no chasing behind resets and stolen progress.
No forced prestige or character wipes. Everything you achieve is yours forever.
BreakEven is the grind without the FOMO. Idle when you can, hardcore when you want.
Start a hero. Find one more upgrade. Break even. Break everything.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good idle game I like the large variety of items. I like the QOL features for gamers that don't want to sit down and paly for 8h a day. Cons - No Mobile version to play on the go - Needs more content
Great little Idler! Though there are somethings to improve especially in the UI, but most of it is solid. There are a lot of features where you need to be "actively" idling on, meaning you can't grind levels while doing mining yourself, though there are still ways to automate. most of them are good side activities that bring in some gold income and achievements. Auto-equipping is kinda borked in its calculations where the numbers don't really correlate to the TTK on some mobs, so there's a need to spend time to test various stats and skill tree combos. Basically like ARPG math, which is interesting for theorycrafters (but questionable for people who just want to see numbers go up).
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Portuguese - Brazil, French, German, Spanish - Spain, Japanese, Korean, Polish, Turkish, Ukrainian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
测试期间挂过几十个小时,是一款很漂亮的像素风挂机刷宝游戏。 内嵌了很多小的模块, 但是并不肝 ,也不像某些游戏一样动不动就进度卡死。 这一点来说自由的装备系统就是很好。
Pretty good idler, nice amount of achievements for those who don't have much gaming time.
Having fun with the game, great job devs
很棒
画风讨喜,玩法也就是这类型里标准的玩法,但是加了很多有的没的东西,属实让人摸不着头脑,总体对得起价格,汉化弄仔细点就好了
挂机玩法挺多的。有用的太少了。希望作业能改进一下
系统有点过于单调了,刚开始几个小时还好,然后就陷入无聊了,就拿我玩的猎人来说,技能点全是加成平A,到70级左右远程点满就没有提升了,然后远程点满就点近战,连个技能都没有,中间两个近战技能点更是搞笑,一个直接变近战,另外一个近战第一下必定暴击,点了全是降dps的,技能点部分太简单了,就单纯的加攻速,加精准,加穿透,加连击,十分简单的堆一点点数值,完全没有RPG各种主动被动技能相配合的构筑过程,也没有流派。双方都是互相平a,真真正正的木棒打小龙虾
是个用心的好游戏
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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