No revenue estimate for NINTENDO — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $0 — a different platform, not this one.
Pick from over fifty Legends and clash in the eternal arena. Train solo or team up in co op, then battle online. Join the brawl.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Stats
Sums Google Play + Steam only; Nintendo, PlayStation, App Store, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
NintendoYou are here | Free | — | — | — | not modelled |
| Free | 347.8Kratings | 88% |
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $48.8M |
| Free | 412.7Kreviews | 80% | #63 | $0 |
| Free | 304.9Kratings | 80% | — | not modelled |
| Free | 26.8Kratings | 82% | — | not modelled |
| Free | 16.5Kratings | 58% | — | not modelled |
| Free | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9B | 129.7M | 87% | Free | |
| $2.2B | 9.8M | 82% | Free | |
| $2B | 48.7M | 86% | Free | |
| $1.7B | 31.8M | 89% | Free | |
| $1.4B | 18.3M | 92% | Free | |
| $1.4B | 13.7M | 78% | Free |