
A new entry in the “Bravely" series! Four new Heroes of Light emerge in a new world and story!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thief Class OP ( GodSpeed )
属性这一块很复杂,有复古JRPG的感觉; 轮椅多种多样,困难难度有挑战性; 让我感受到JRPG游戏数值难做的游戏,上限高下限低的话打高难度我一旦没摸透也在坐牢。 画面一般;初期高难度容易劝退(也可能是我菜);职业好多,玩起来让我有选择困难症,但是最后又还是熟悉的输出+白魔+拐+X的构筑。 拼尽全力只为看到大结局的全家福。
ストーリー終盤のまとめ方はとても良かった。 一部ジョブが強すぎるけどその大味な感じも楽しめた
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente JRPG termine el Remaster del 1 y este es mejor lo recomiendo 100 x 100.
第一次玩拥有24个职业的RPG游戏,各种职业、特性、被动、武器看到花眼,流派构筑真的是五花八门。主线普通结局通关才是真正的开始,看着图鉴一点点被填满,队伍一点点成型最终秒天秒地,我又要感叹一句:这才是RPG游戏的灵魂啊! 老一套王道剧情,但也不是无脑热血,时而燃时而泪时而搞笑,通关之后再回想一些剧情片段,好像看了一部热血动漫。ED结束时还以为是“罪恶王冠式”结局,然后重进游戏就看到男女主抱在一起啃,真是可喜可贺。对于这种故事,可能很多人觉得中二啦,无脑啦吧啦吧啦,但我个人是很吃这一套的。至于有不少人提到的文言文翻译,实际上并没有占很多篇幅,不过一个西幻RPG游戏突然冒出一段古风叙事,也确实显得有点违和。 这游戏最大的问题,也是我在图鉴收集一大半的情况下搁置了大半年的主要原因,就是这游戏的地图设计是灾难级的。整个游戏除了一个象征性的世界地图之外,竟然没有一处标记了地点名称!游戏剧情篇幅不算短,地点自然也是很多的,以前仙剑三外传问情篇号称是仙剑三外传问路篇,这游戏玩起来就是这种感觉。在没有明确路标和地图指引的情况下,找路的时间甚至超过了战斗本身,真是离了个大普。与之相比,迷宫没有地图,3头身小人过于出戏等等都是小问题了。 最令我感到愤怒的是,地图的配乐竟然意外的很好听。在大地图赶路时,往往是伴随着音乐进程而缓缓进入黑夜,一个RPG游戏,沉浸感大多就是体现在这种旅途感上,显然地图音乐承担了这部分表达。但是对比那糟糕的地图设计,这种反差真的很难不让人骂一句:这可真是一颗老鼠屎,坏了一锅粥啊! 总的来说,这是一款有着自己特色核心玩法的RPG游戏,如果能忍受一些“没那么方便”的设计,还是很好玩的。初玩我就觉得这游戏的画风和我以前在NDS模拟器上玩过的《最终幻想光之四战士》特别像,网上查了查才知道,原来这些都是浅野组做的,还有后面出的八方旅人系列也是同宗同源。RPG游戏过时了不假,但这个世界上喜欢并认真制作RPG游戏的人,并没有消失。
ボスを倒して手に入れるジョブシステムしかり初っ端からフィールドにいる強武器が盗める激強モンスターしかりこういうの大好き 難易度崩壊レベルの要素が多々あるからそこに気づいて利用したら最後までヌルゲー展開になるのは好みが分かれそう 大体の操作は快適寄りだったけどアイテムスクロールがめんどくさく、饅頭と玉はそれ用のタブがあっても良かったんじゃないかなと BOSSに初見殺しが多く1回やられてから対策を立てなきゃいけないのは、[spoiler] 別の世界の主人公が体験した初見殺しを魔導書を通して別の世界の主人公が学んでいる [/spoiler]っていう物語終盤を体験したら納得いくような仕掛けになってるからなんじゃないかなと思た
What would have been a great game if it weren't for baffling game-play decisions.
※ネタバレ注意 4章で3国救うときに順番をどれからでもいいとあるが、ハルシオニアを最後にするとボス戦後の会話後暗転のまま進行しないバグが発生。 ハルシオニアを最初か二番目に攻略推奨 or セーブデータを分けておく。 ここで詰んだので、もうこの先のストーリーは動画見るなりする。最初からやるのもめんどう。
经典无需多言,勇气系列的战斗系统流畅爽快,职业构筑搭配非常丰富。 音乐、剧情也很不错,支线属于必做,完全补充了各种人物背景剧情,不做支线游戏少玩一半。 卡牌对战也挺有趣(FF7女王之血好评如潮,SE在小游戏上已经一路狂奔了)。整体难度中等偏低一点,缺点就是职业间很不平衡,有的根本不会用到,想收集全武器道具也是很重复,比较肝。。 最想吐槽的就是:虽然显示区域内宝箱数量,任务有指引,但是进入副本以后不显示小地图! 进副本全靠自己记路线。 总体是非常推荐!
先把缺點講完,一神奇的中文翻譯,二劇情不如一代。 再講結論,喜歡JRPG強烈推薦,BDFF2我自己在NS上就買一次,上了STEAM再買一次,不過現在BDFF一代也上STEAM了,如果時間金錢有限必須二擇一建議先買入遊玩BDFF一代,確定真的喜歡遊玩這類遊戲,再購入BDFF2也不遲。 劇情部分就相當穩紮穩打的水晶與光之戰士的故事,雖然劇情的轉折與爆點遠不如一代,但是那也是一代高度實在太高,至少BDFF2是我近年玩過最FF的SE遊戲,上一款已經是BDFF一代的事情了,希望FF本傳系列能早點找回初心。 戰鬥部分雖然是回合制,但是因為有勇氣系統且能夠調整戰鬥速度所以不會很拖沓,很多時候反而會覺得太快結束,即使是使用較為保守的打法實際時間也不會太久。 難度部分除了困難難度在主線中必須稍微特地提升等級,其他普通難度基本上可以順順推過,如果主線進度有障礙通常是隊伍的職業搭配不佳,建議可以再思考或看網路上的建議。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $70.1K | 453 | 79% | $7.99 | |
| $371.3K | 408 | 89% | $19.99 | |
| $400.6K | 228 | 66% | $49.99 | |
| $17.4M | 17.5K | 93% | $59.99 | |
| $14.7M | 23.6K | 88% | $29.99 | |
| $7.6M | 11.3K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.6K | 94% | $9.99 | |
| $2.7M | 5K | 89% | $19.99 | |
| $2.7M | 12K | 74% | $9.99 | |
| $2.7M | 4.8K | 94% | $19.99 | |
| $2.7M | 6.1K | 87% | $19.99 | |
| $2.7M | 5K | 98% | $24.99 |