
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
Newly added Steam Cloud support
Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
Forgiving yet challenging gameplay:
Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment:
Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design:
A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story:
A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay:
The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 6.9Kreviews | 93% | — | $3.2M |
| $14.99 | 519ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Una experiencia muy grata, cada escenario es arte, la forma de resolver los puzzles con logica y habilidad tanto en plataformeo como precisión(a veces piensas que saltaste bien pero las cajas de colisión son muy engañosas aqui), un juego que aunque corto realmente en tu primera run puedes pasar muchos minutos pensando en como tratar de resolver cada puzzle con sus respectivas y muy originales mecanicas.
"This ain't got no point to the game you just walk around jumping on sh*t" -Soulja Boy
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Portuguese - Portugal, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
most facinating puzzle game ever!
l love the game
Probably of "indie platformers" of the certain crowd from this era this is the best. But to be honest the only reason it needs a more free rewind mechanic, is because of heavy use of cheap design to kill you. Its a mechanic that only exists to make up for a design flaw most would avoid/be considered bad. And a heavy handed metaphor of how we view the past and make it fit best for ourselves. Really not as ground breaking or artistic (beyond a posey sense) as it was made out to be
прикольная штука
Um doa primeiros e mais importantes jogos indies. Os puzzles são bem criativos, as mecânicas vão se alterando dependendo do mundo, então não fica repetitivo nunca. Visualmente é bem bonitinho e a história eu até falaria sobre ela se eu tivesse entendido alguma coisa
die
Braid é um jogo que vc olha pro puzzle e se pensar um pouco e ir tentando, vc consegue resolver, ao contrário de certos jogos que colocam puzzles sem pé nem cabeça jogo bem feito, recomendo.
Very good game design and I like the graphics.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.2M | 4K | 94% | $19.99 | |
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| $3.2M | 14K | 97% | $9.99 |