
Botlike - loot and shoot your way through hordes of robots or die trying. Play as S.I.R. - a grumpy old warbot on his path to revenge. Use your ever-growing arsenal of weapons, upgrades and powerful items to defeat an evil and totalitarian robot league. Grab your top hat and let the rampage begin!
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Town / before the actual game[/b] Town The town offers a few occasions to prepare youself for battle. * There's a slot machine at which you can invest permanent currency for a chance to win a non-permanent upgrade/weapon for your next run. * Also you can find a shop just like any other shop you can stumble upon in the core game, having 4 random items for you to purchase for you next run, that is if you can afford it, since you usually start off with exactly 0 credits before you invested in some... Permanent Upgrades It's a bit grindy but that's usually the point of rogue-like games, isn't it? I feel like the prices of permanent upgrades are quite reasonable. The amount of different permanent upgrades is totally fine and you can pretty much customize just however you'd like to play the game. You can go for maximum tankiness, tons of damage or ninja play style dashing through everything that's thrown at you like it was nothing. You can even reduce shop prizes or the amount of bling you lose when you die. [b]Killing those bots / actual gameplay loop[/b] Non-permanent Upgrades Non-permanent upgrades which you collect during your runs and lose upon death are plentiful and varying. I especially like the idea of combining 2 or more of those upgrades to get an even better one. Those synergies can be incredibly devestating. It could do with some counter-productive combinations though. I.e. not everything you can pick up makes you stronger in general. Instead some combinations should actually weaken you so that you'd have to put some thought in what to pick up and what not to. This way there could be actual different builds per run, not just a few more or a few less upgrades. But that would require even more different upgrades as well. I expect those to happen sooner or later. Weapons Similarly to non-permanent upgrades you can find/buy weapons on your way. Weapon types were just raised to 10 in the last update, doubling the amount to choose from. Every weapon has up to 5 levels, which you can increase by just finding the same weapon multiple times during a single run. And they all have their own, different uses. Except for the blowtorch. Really, I don't get what I'm supposed to do with that thing. The shotgun at Level 2 or higher is an awesome flak cannon for instance. It gets rid of those pesky flyers in no time. Movement Movement feels a little bit clunky at times, especially the wall jumping, but then again it totally fits the overall theme. Being an old warbot with a tophat might actually feel exactly like that. ^^ It's nothing to really worry about. "Levels" There is a decent amount of content at the moment. 2 differently themed large areas put together randomly from tilesets each with a boss at the end. I'm gonna call them "levels" although there is a fluent transition from on to the other after the first boss. Enemy types vary between those levels as well as general mechanics. The difficulty really spikes after the first boss (which is not exactly easy either... at least not without a few permanent upgrades). The art style and ambience is great. Death Screens Yeah, I just have to mention those seperately. The death screens are hilarious. You'll enjoy those even more if you're an "IT person" yourself. ^^ Conclusion, already? Yes, I never intended to write so much. It's 4 in the morning. Hell, it's about time. My overall experience with this game was way better than I ever anticipated. For an early access indie game it's great and more than worth your 10 bucks. Especially if you value playtime per buck. I even gifted it to a few friends just to have a reason to throw some more money at Binji. You should do so too. Honestly, I really doubt you'll regret it. I'm not a great fan of the rogue-like genre but this game just gets it right in my opinion.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was given a key shortly before the 0.4.0 release when they where looking for some more feedback and bug testing and I've had more than enough fun for even the retail price. Given the random nature of item drops, shop inventories and level composition, each run differs from the last. You can get lucky and will shred through the level bosses like a hot knife through butter or they might give you a harsh fight followed by a painful disassembly. However, this also forces you to walk outside of your trodden path of usual weapon/item choice based on what comes around. And every run will reward you with at least some circuits to improve your character in the hub making the next run slightly easier unless you choose to take on the next level of difficulty (of which there are five by now). So grab your top hat, a cup of black tea with milk and give them suckers hell!
Botlike is a lot of fun. I got it cheap on brightlocker but would have been happy if I'd paid full price. If you like roguelikes chances are you'll like this,. There's plenty of pickups and permanent upgrades to make you want to do one more run.
Do not buy anymore no updates creators left it....
Have the run of your life die by a bomb 10/10
Botlike is a hidden gem of rougelike games. Even though it is still under developement it is a great game with nice visuals and good combat. I like the items system, when you have certain items they combine to a greater item. The upgradable weaponry is just beautiful.
Ce jeu est vraiment sympa, ça défoule terriblement d'exploser tous ces petits d'jeuns de robots. ;) Les développeurs ajoutent progressivement ce qu'ils ont promis, à savoir un nouveau boss, de nouveaux bouts de map, de nouvelles armes et améliorations, des champions... C'est chaque fois un plaisir d'y refaire une petite partie ou deux, d'autant plus grâce à la bande son franchement agréable à écouter. :)
Game was abandoned by the developers very early on. Find something else.
Very fun game, the weapons feel great. It is extremly tough in the beginning, but after a while when you check all the mechanics and you will become much more sucessfull. Took me 6-7 hours to kill the boss, i was a bit sad that the game "ended" there, hope there will be more content soon.
This game is a whole lot of fun. It takes your roguelite elements and pairs them up with a challenging side scrolling shooter game. The unlocks are cool and there are tons to collect. The game is extremely challenging right at the very beginning, so I am looking forward to seeing how hard it gets. The graphics are cool and the characters are likable. If you like similar game you will love this one. Highly recommend.
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