
Launch into the Borderlands universe and shoot ‘n’ loot your way through a brand new adventure that rockets you onto Pandora’s moon in Borderlands: The Pre-Sequel!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 43.3Kreviews | 79% | — | $38.5M |
| Free | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Randy is one of the worst CEO's of a company with a USB of porn and a box of scraps.
Чудова арка, яка присвячується подіям перед другою частиною, зберігаючи той же стиль та вайб, але вже на супутнику Пандори. При цьому це не копія в інших декораціях, а якісна частина, яка навіть привносить щось нове та розкриває більше історії персонажів всесвіту. Як завжди все на високому рівні, крім гравітації - вона тут нульова. Хоч гру багато хто недооцінив і взагалі називав її доповненням, а не повноцінним проєктом, що є катастрофічно неправильним судженням. Звичайно, за об'ємом контенту вона менша, ніж двійка, але явно не нижча за якістю і не менш цікава. [h2]Сюжет[/h2] Приквел по суті присвячений головній зірці другої частини - Джеку, його історії становлення як персонажа та подіям, які привели його до керівництва цілою корпорацією. Чи завжди він був таким, чи щось його підштовхнуло до змін? Чому він ненавидить Залізяку та Шукачів Сховища? Чудовий контраст спостерігається, коли ти вже знаєш, яким він став, хоча на початку він вважав себе героєм, який по суті перетворився на антигероя. Окрім цього, це розповідь не тільки про головного антагоніста, а й про купу персонажів, яких ми зустрічали протягом двох частин. Сюжет розкриває, хто вони, а також їхній зв'язок із Джеком та подіями навколо другої частини: який вибір вони зробили та на чий бік стали. Особливо мене вразила непомітна історія, пов'язана з Афіною, яка показує, наскільки жорстокою може бути корпорація до своїх підлеглих, не кажучи вже про інших (той, хто знаходив журнали, пов'язані з Афіною, зрозуміє). [h2]Геймплей[/h2] Відрізняється новою механікою пересування, ігровий процес став більш рухливим та вертикальним за рахунок затяжних стрибків, оскільки локації мають розріджену атмосферу. На початку це незвично, але через деякий час стає настільки зручним та природним, що навіть граючи в іншу частину, постійно хочеться стрибнути й пролетіти певну відстань. До цього всього додано дихпайки як окремий гаджет для дихання, оскільки на поверхні супутника потрібно мати кисневу маску. Вони мають свої унікальні властивості, які, наприклад, можуть надати приземленню після стрибка вибухового ефекту чи застанити ворога. Це призводить до того, що геймплей кардинально відрізняється від попередніх частин і стає більш динамічним, оскільки в приміщеннях він залишається звичним і стрибки вже не такі ефективні, а на відкритих локаціях вони дають велику перевагу, що робить бій більш живим та різноманітним. [h2]Зброя та нововведення[/h2] Окрім уже згаданого мувменту та нового гаджета, які змінили стиль бою (особливо в комбінації зі скілами героїв), категорія зброї також поповнилася новим видом. Хоч порівняно з попередніми частинами унікальних стволів тут менше, але при цьому з'являється новий клас - лазери. Вони не менш ефективні, а інколи настільки імбові, що не хочеться використовувати щось інше (мій улюблений «Абсолютний нуль»). Додатково з'явилася нова стихія - лід, який заморожує ворогів, і в комбінації з лазером можна просто стирати їх на молекули. Ще одна цікава фішка, яка мені дуже сподобалася, це гріндер, у якому є можливість крафтити різні види зброї, навіть легендарки. А за допомогою певних комбінацій можна отримувати бажаний ствол, переробляючи повторки чи непотрібні одиниці луту. [h2]Мінуси[/h2] Оскільки це нова частина, логічно було б порівнювати її з попередніми проєктами. Як мінуси або навіть слабкі аспекти можна назвати загальний об'єм контенту - він менший. Це стосується зброї, квестів, світу, босів та мінібосів, нових цікавих NPC та арен. Також тут взагалі немає системи прокачування надрівнів (хоча, можливо, це й на краще). І останнє, вони досі не зробили нормальний сейф, куди я повинен пхати всю колекцію зброї =(. [h2]Висновок[/h2] Космічний атракціон, який закриває багато сюжетних питань. Це все та ж борда з фірмовим гумором, відсилками, харизматичними персонажами та нпс, але ще більш динамічна. Цікавий сюжет, нові унікальні герої та свіжі рішення, які пішли грі тільки на користь. Невелика, але повноцінна, а найголовніше - достойна частина серії, яка особисто для мене закриває класичну трилогію "пограниччя". Звичайно, рекомендую, особливо для проходження в кооперативі з друзями. «Don't die, I need your business!» (с) 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian, Korean*languages with full audio support
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes Sir Good Complete
TLDR: The Pre-Sequel is still Borderlands - I was just hoping for a little more meat on its bones. Borderlands: The Pre-Sequel is not quite a full-fledged sequel, but a bit bigger than an average DLC add-on. For those wanting their fix of FPS action and gun-collecting mania - it will do until the inevitable third entry in the series comes around. The game mostly plays it safe - tweaks a few things here, adds a new weapon here - but if you've played the first two games, you pretty much know what you're in for. Presentation: Not much has changed from Borderlands 2. The cell-shading style is retained - the color palette is still woefully limited (but grays and blues this time!). The music still forgettable but the script and vocal talent it still a highlight. The game does its best to differentiate the setting and it's a decent change of pace, but don't expect anything major to blow your mind. Story: My main quibble with the pre-sequel isn't so much the story (which is told in the present, but takes place between Borderlands and Borderlands 2), but the lack of compelling characters. Sure, you have Jack (not Handsome yet), who is fun to watch go from an actual caring person to a power-mad psycho - but aside from him, no one really stands out. You still have the odd screwball here and there - but the Australian-themed moon of Elpis doesn't hold anyone near as awesome as Torgue, Tiny Tina or even Ellie. Granted, it seems nearly every character from the previous two games makes at least one appearance (some in the DLCs), but it can't hide the fact that there just aren't that many compelling characters this time around. Not even Moxie can save the day this time. In any case, I found extra DLC "Claptrap's Claptastic Voyage" to be much better (if shorter) than the main game myself. It was trippy yet kind of deep - and the ending was unexpectedly dark but made a lot of sense when you look at the characters. In any case, the main gist is that the moon of Elpis (a mirror of Australia - including many a thick accent) is under attack from a commandeered Helios space station that the gruff Commander Zarpadon has taken over. Jack is all about saving the people of Elpis - at first, once he learns that Zarpadon has uncovered a vault, he realized the vast power it could hold and soon changes his mood from savior to savage. The characters helping Jack all wind up in Borderlands 2 - Nisha, the lawbringer, Athena the gladiator, Wilhelm the Enforcer (before he goes full cyborg) and, of course, Claptrap himself. The DLC also includes the Handsome Jack Doppleganger and Aurelia the Baroness (Sir Hammerlock's sister). We learn a bit about their history (if you choose to seek it out) as well as how they all wound up under Jack's command in Borderlands 2 (most of whom eventually die horrible deaths). Gameplay: Not much has changed on this front - but the moon of Elpis with its super-low gravity does offer a few new twists on the the standard game mechanics. For one, a new item, the Oz Kit, gives characters who have to breath much-needed oxygen while also providing a new way to attack. There is also a new laser weapon - that comes in a few different forms - that provides a bit of a change. The slag weapons from Borderlands 2 have been replaced with cryo weapons - I found this to be the best change, as freezing enemies (even bosses) was quite fun. I, of course, was designated Claptrap for the main game. Instead of having a unique ability - Claptrap (depending on what skill tree you decide to go down) instead uses a random ability gleaned from each of the previous characters. Sometimes I would lay down a turret, or summon a corrosive minion, or become the gun wizard and shoot really, really fast. But because the abilites are random, at other times I would become a Gunzerker - but not only me - everyone in the group became a gunzerker - which sounds awesome, but not when you're already low on bullets. Sometimes I became a bomb - a mostly useless ability that more often than not resulted in my own death rather than injuring many enemies. In any case, Claptrap was interesting - in the things he said, but at a character was hit-or-miss at best. Aside from that, while Nelson was good at getting legendaries to pop up all over the place, I found myself (until near the end of the game) always low on funds - something that I didn't previously have much trouble with. Thus my shield always seemed to be lacking and my guns constantly seemed to be outclassed. I did get a few legendaries that made a difference, but unlike Nelson I didn't find the loot that much changed and maybe even worse than the previous game - enemy drops were especially disappointing. Replayability: Like Borderlands 2, you can pump up the difficulty to "True Vault Hunter Mode" if you want more of a challenge. Couple that with the array of characters, the replay is very high for those who want it. Presentation: 4/5 Story: 3.5/5 Gameplay: 4/5 Replayability: 5/5 Overall (not an average): 3.5/5
A must-play for Borderlands fans. Best played right before or after your Borderlands 2 playthrough. [quote] ... go hog wild! [/quote]
the vehicle jumps alone in this game make it an awful experience, no way any dev tested these
This game runs really unstable, it freezes sometimes, it shuts and tells me my vram is running out sometimes. The saving mechanism of this game and its unstable issues ruins the experience. All enemies will respawn and you have to run through the whole map again. Apart from the hardware or the software issues, the low gravity design gives some sense of freshness, but just initially. Just imagine you just cleaned the map and ready to collect your loots. Dropped items are spread everywhere. This setting will quickly consume your patient and frustrate you in the reset of the playing hours.
Йoбаnный калл, который сломали рекламой новой части, Если захотите поиграть, то проще скачать пиратку, чем ждать пока дауны разрабы это исправят.
Slept on Borderlands. Better than 3 and 4.
highly underrated game, best game in the series for me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2M | 312.4K | 90% | $4.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $14.6M | 27.9K | 81% | $29.99 | |
| $107.8M | 85.7K | 58% | $34.99 | |
| $1.7M | 28.2K | 87% | $2.99 | |
| $103.6K | 441 | 68% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.3M | 57.4K | 84% | $39.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.3M | 66.9K | 90% | $29.99 |