
Discover the original co-op shooter-looter, crammed with new enhancements! As one of 4 trigger-happy mercenaries with RPG progression, equip bazillions of guns to take on the desert planet Pandora.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
增强版与原版的区别: [list] [*]增加小地图与任务路径点,原版做寻物任务非常折磨,很容易迷路; [*]掉落的金币、弹药会自动拾取,史诗级优化无需多言; [*]画面、UI改进,增加FOV调节、新传说武器、shift金钥匙; [*]原版联机成就不好做,必须找老玩家一起联机才能解锁; [*]程序从32位改成了64位,但存在内存泄漏BUG,单次游玩过久可能闪退/掉帧(解决办法是删除加载带"loader"词段的过场文件,详情参照这个[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2278350895] 社区指南 [/url])。[/list] 整体玩法循环让我想起来《死亡岛1》和《狂怒1》,同样都是10年左右的开放世界FPS(由多个小箱庭构成,没有无缝大世界)。玩家“工具人”的定位和通马桶式的支线任务设计也如出一辙。 本体+DLC总共200+支线,基本上全是类似“杀20个哥布林”或者“到三个地点分别收集哥布林耳朵、牙齿和骨头”这种类型的无聊任务。增强版虽然大部分寻物任务都会直接标注路径点,但仍有部分支线没有提示,只能到处乱找。如果是原版我可能早就玩得红温了,这里点名批评小吵闹的维修任务,全部藏在犄角旮旯里。最逆天的是Old haven和Trash Coast的维修任务,一个在超大居民区里的角落里,一个是在天上的管道上(我知道位置都要绕两三百米才能上去)。如果没攻略和路径点,我估计硬得花一两个小时。 更离谱的是,每次支线完成后都得大老远跑回去交任务,可以说一半的游玩时间都在跑图上。地图本身还又大又空,载具虽然做出来了,但也没有什么特别的玩法,再加上整体美术比较单调,基本不是土黄色就是黑色,很容易产生视觉疲劳。情怀党可能会说这就是纯正的废土味,但至少我个人欣赏不来,跑图的时候真的感觉很无趣,相比之下,二代的风景和画面好太多了。 另外,虽然《无主之地》系列的世界观和角色设定非常丰富,但那基本都是后话了。至少光看一代,剧情几乎薄弱到可以忽略不计。本体除了开场和结局之外几乎没有过场CG,绝大多数支线任务的背景和完成后的反馈也基本都是文字,没有语音。相比起来二代就完善多了,比如任务奖励有二选一,收集类型的任务每收集一个都会有相应的语音反馈等等,整体交互感明显更强。可以说一代的支线做起来基本就是上班,而且全成就还得打两周目,顶级享受了属于是。 但如果说到玩法,那就真没得黑了。作为shooter looter(装备驱动刷刷刷FPS)的早期代表,本作奠定了整个系列的核心玩法框架,包括美漫式艺术风格和糊逼幽默的剧情基调,甚至现在都没多少竟品。这一代装备更看重属性,红字特殊效果的比重没后作那么高,紫装不一定比橙装差。另外还可以刷武器的精通等级。不过整体来看,可刷要素和内容量还是比较有限,后续作品(如二代),除了枪支种类的增加,还有Badass Rank系统来提升属性,以及隐藏vault标志、录音带等地图收集内容,内容丰富度更高。 最后提一下DLC(所有DLC的共通点是没有传送点,只能硬跑图): [list] [*]DLC1:僵尸岛,敌人全部变成僵尸,剧情和支线质量跟本体基本齐平。但有一个收集僵尸大脑的逆天支线,要分别收集10、25、50、100、250个脑子,交完才能进入下一阶段,当时真的刷到想睡觉; [*]DLC2:竞技场,没有剧情,只能刷波次,也没有奖励,最大的亮点是加入了银行系统,可以存装备(是的,本体所有东西只能背在身上)。全成就需要刷375波敌人(是的,你没有看错),直接硬控大半天,差评如潮不解释; [*]DLC3:knoxx军械库,新增载具和敌人,剧情和支线质量跟本体基本一致。但由于没有传送点加上地图超级大,大部分时间都在开车,有个油管主播的形容很贴切:“it's not General Knoxx's Armory, it's General Knoxx's Driving School”; [*]DLC4:小吵闹起义,支线依旧通马桶,但是剧情不错,很“无主之地”,很无厘头。但差评点在于全成就需要刷大约3-5小时的随机材料。[/list] 总的来说,至少在我这个新玩家眼里,除非是有情怀的老玩家,否则真没什么必要特意回头玩初代。二代在剧情量、场景美术、武器数量、可刷内容等方面,基本都是全方位超越。 初代作为一个开拓者,好好享受它的历史地位,活在老玩家的回忆里,其实就够了。 PS:觉得有帮助的话可以康康我的[url=https://store.steampowered.com/curator/44921690] 个人鉴赏家 [/url]与[url=https://steamcommunity.com/groups/mylonelycabin] 群组 [/url]
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese**languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice fullscreen ads in the main menu, thanks. Also unresolved bugs, even in this "enhanced" edition. Mouse sensitivity is crazy high even when dropped to the lowest values, have to resort to editing a .ini file to fix it. Texture filturing resets to the default setting on each game launch, even though it says trilinear it will not be doing that in practice.
Bl1 is still fantastic but this remaster has a metric ton of issues and performance problems on a machine that runs Bl3 like butter. Stick will the og GOTY version and give the 'Enhanced' version a miss.
гaвнo устаревшее
[h3] Game of the year my ass [/h3] It's not even a Game of the Year winner. It's a self-proclaimed title. The GOTY award didn't exist in 2009, but there were a lot of respected gaming magazines with their own awards, and none of them named Borderlands the winner. I know the game was revolutionary. It created an entire genre. Thankfully, I wasn't there when it was released, so it never had the chance to shape my taste in games. Visually, the game is really nice. It doesn't feel old or irrelevant. This is one aspect that has aged gracefully. The opening areas look very dynamic and inviting. The characters and overall world design are awesome. The voice acting is consistently high quality, and the story… the story is slightly below mediocre even by the standards of this kind of game. Considering everything else, that's somehow a point in its favor. I understand why people love this game, I enjoyed the running and gunning for the first 10 hours as well. However, the game couldn't offer anything beyond that. Borderlands is absolutely outdated today. The gameplay design is terrible. I don't think it's even polite to force players to do copy-pasted boring quests across huge, mostly empty maps filled with endless backtracking - not hours, but for dozens of hours. Dozens. To make matters worse: DLC areas don't even have fast-travel points. Vehicles become your only means of transportation, and even they aren't always pleasant to use. Racing games have existed for decades, yet for some reason the driving controls in Borderlands don't use a standard control scheme. Instead of simple WASD or arrow-key steering, you're expected to combine keyboard movement with mouse steering. Why? DLCs, in general, are inconsistent. Enemy scaling is different for each DLC, and if you accidentally enter some of them during Playthrough 1, enemy levels can become fixed. If you return later with your level way above before, you will fight underleveled enemies. Just do what any guide recommends: go to DLCs after Playthrough 2. And another wonderful surprise: in The Zombie Island of Dr. Ned, brains don't count toward the collection quest until you've actually accepted the quest. Enjoy collecting them twice (actually more than twice). There aren't even many good boss fights. Crawmerax is the only interesting one. It's a fight where you try different approaches, think how to win, and discuss tactics with your teammates. Most of the other boss fights are just mindless shooting. Nevertheless, the most frustrating thing is achievements. They are horrible and feel absolutely disrespectful of the player's time. If you are a fellow achievement hunter, consider this warning: don't even touch this franchise. Mad Moxxi's Underdome Riot is just gamer hell. Claptrap's New Robot Revolution achievements are so tedious, enormous and grindy that might make you drop the idea of completing it, and also, unlike in vanilla, they are not shared among players in your party: everyone must farm their own drops. Another buggy achievement is Rootinest, Tootinest, Shootinest. Better complete it on your Playthrough 1, because on Playthrough 2 Rakks evolve to Relentless Rakks and on Playthrough 2.5 to Vindictive Rakks, which may not count toward the achievement properly. Notorious game, notorious bugs. The netcode is hot garbage. Non-host players occasionally lose quest markers and map information, meaning the person driving often has no idea where the group is supposed to go. Constant audio issues are simply part of the experience. But the most outrageous bug is the memory leak. If you are traveling through a lot of locations during a session, you will need to restart the game at some point, depending on your PC. Areas you have already left aren't unloaded from memory. The game just accumulates it until performance starts to suffer. If you start the game in multiplayer the introduction cinematic doesn't play, meaning you'll miss a significant chunk of the game's setup and lore, in case you care. I can do it all day, but I think you get the point. If you are going to play both versions, I recommend starting with the original. Save files and achievements can be transferred from the original to the Enhanced Edition, but not the other way around. That said, I honestly wouldn't recommend starting at all. I rarely drop games midway through, but I would definitely have dropped Borderlands if I hadn't been playing with friends. Don't play it alone. Don't play it at all. [list] [*][url=https://steamcommunity.com/profiles/76561198075304418/recommended/8980] Review of Borderlands GOTY [/url] [*][url=https://store.steampowered.com/curator/45567891] Curator page [/url] [/list]
I can definitely respect what Borderlands did for the looter-shooter genre, and I understand why people loved it when it first came out. But playing it today for the first time was a rough experience. The atmosphere and art style are still great, but almost everything else feels dated. The gunplay lacks impact, many missions are repetitive, enemies are bullet sponges, and there’s a lot of running back and forth. Even with the Enhanced Edition’s visual improvements, the gameplay itself hasn’t aged very well. I don’t think it’s a bad game—it was clearly influential and laid the groundwork for Borderlands 2, which improved on almost every aspect. But if you’re coming in as a new player in 2026, don’t expect it to feel modern just because it’s the Enhanced Edition. I’m glad I experienced it for the series’ history, but it’s not a game I’d replay.
one of the best looter shooters ever made. claptrap is still annoying, skags still want me dead, and I still spend 90% of my time comparing guns I'll replace in five minutes. 100%'d it on console a few yeas back, but i won't be doing it again on pc. the colosseum DLC is not FUN.
https://www.youtube.com/watch?v=HF-fXH_Epfs Big Borderlands fan, if you ever want to start the series, this would be the place for doing that. Shoot, kill, loot, repeat => fun.
Probably the most underrated borderlands game. Which is a shame, the game is pretty fun as looter shooters go. Dare I say, it has better looking guns than 2/pre-sequel. It also somehow still has the best atmosphere and headshots in the series. It may not have actually won goty, but it will always be one in my heart. 9/10, -1 point for the ♥♥♥♥♥♥ remaster. get your ♥♥♥♥ together, randy bobandy.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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