
In "Boo! Greedy Kid", you play as a small brat who's so into soda that he doesn't blink an eye before wreaking havoc to get his favorite drink. Go frighten people with your own voice! (or a controller, that's fine too)
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sam zamysł twórców jak i narastający poziom trudności są jak najbardziej na plus. Tylko jakaś taka.. dziwna xD Musi akurat wypinać zadek? xD To już lepiej jakby pokazywał środkowy palec albo jakiś wulgarny gest.
WOW this is bad. Just wow. The controller layout is horrendous, and unlike the keyboard, it does not allow remapping. But besides that, even if the controller layout was spot on, the hit detection is completely broken. Half the time when I use the shout button and am right next to the "victim", it misses. Even if I am right on top of them. This is how bad the control layout is, and I am not kidding (imagine an xbox 4 face button diamond controller). Shout is on the B button Action is on the A button, and all that does is let you go between floors or the final exit, but d pad up works for that too, and is way more intuitive, so I can't imagine anyone going for the A button to do that. X button is dodge roll. As soon as a shout connects, the victim charges at you, and it's not easy jumping from B to X all the time to instantly dodge. So incredibly poorly thought out that it ruins the game. If the A button was to shout and right bumper to dodge, the game would be entirely transformed from a 1/10 to a 6/10. Seriously. If the collision detection was fixed, 7/10 If there were power ups, a good retro gaming 8 out of 10. As it stands? it's pure junk.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For me it's just not fun.
Very odd and funny game for spooky season.
e muito bom e engrraçado
Muito bom jogo, o plot do final é realmente uma experiência
The idea is good. But the graphics are so terrible i cant stand it. Actually i'm getting tired of all these pixel-games. I had my Commodore 64, and that was the best time of my life, but this is just sad. But nu, just no. Should never have wasted my precious chrono-coins on this. At least it didnt cost me anything. Maybe other people like it, but i find it annoying, dont buy it.
I highly appreciate the style of this game. Reminds me of the different arcade of the 80-90's. I appreciate the gradual increase of difficult with various obstacle. My main issue is that it could have used a variety of music, we have only one on loop. It is not atroucious but it can be grading after a while. Really fun and quick.
怎么说呢,玩了二十多关差不多都是一星,。。。。。我菜,偶尔休闲确实还行,玩法挺单一的,有优惠买划算
Be a hell child rolling around, shouting left ear through right ear.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $18.6K | 82 | 66% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.9K | 86 | 72% | $3.99 | |
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| $5.8K | 86 | 78% | $2.99 |