
Set your belongings on fire on a beautiful voxel art puzzle island.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 348reviews | 93% | — | $98.3K |
| $19.99 | 118ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
量大管饱,平均难度较低,但构造关居多,偶尔也能遇到卡关很久的关卡(主要还是因为前期忘记清掉隐藏关了,很多操作都是隐藏关就会引导的),很值得入手
Kind of lovely game spiritually aimed at early millenials. Tough though. Mind bending until you get the solution and you're like 'how did I not see that??'.
Really fun sokoban game. Some of the ways that it iterates on itself are really surprising.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.3K | 476 | 70% | $8.99 | |
| $98.3K | 3.1K | 95% | $1.99 | |
| $98.4K | 321 | 74% | $4.99 | |
| $98.3K | 1.7K | 88% | $2.99 | |
| $98.3K | 1.4K | 87% | $2.99 | |
| $98.4K | 242 | 69% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $518 | 5 | 100% | $5.99 | |
| $26.6K | 127 | 100% | $7.99 | |
| $553.6K | 1.5K | 92% | $19.99 | |
| $244.8K | 1.1K | 96% | $11.99 | |
| $690.9K | 1.6K | 95% | $19.99 | |
| $33.1K | 209 | 96% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good game, not much to say.
Lovely little puzzle game. Bonfire peaks reminded me a lot of Stephen's Sausage Rolls and as any puzzle veteran will tell you, that is very high praise. Bonfire Peaks has a few initially simple mechanics about burning your voxel shaped belongings on a bonfire in a beautifully rendered world. I had a great time with it throughout. It managed to teach, build and recontextualize its mechanics in an ever incremental way that left me absolutely hooked to solve the next puzzle. I loved the presentation and had a great time with the puzzles. This is a great game for puzzle veterans and newcomers alike. There is still room for more greatness but especially as part of the Draknek & Friends Puzzle Bundle, I highly recommend you pick this up.
Base game is a great primer for SSR. It's easy. The DLCs(especially the 3rd one) humbled me. DLC1 was the easiest and I didn't have too much trouble completing it. DLC2 had 1 puzzle with critical surfaces hidden behind walls, which punishes players who do not scout the entire level with Q/E keys. Remember my word if you happen to get stuck there... DLC3 with the new floating box mechanic is seemingly more difficult than DLC2 but its 100% completion ratio is nearly equal to that of DLC2. Hmm
The puzzles are solid but at some point the additional mechanics don't feel as good - sometimes the solution is very obvious but there is something the game did not show you and you had to trial and error your way to understanding. That said, it is well put together, definitely one of the better puzzle games out there.
소시지롤 느낌의, 무난한 변형 소코반 게임 아쉬운 점은 1. 스테이지 하나 깰 때마다 월드맵에서 상자 하나씩 주는데, 상자가 너무 남아돎. 그거 자체야 조금만 깨도 대충 진행할 수 있게 초보자 배려했구나 싶을 텐데, 정작 그래놓고 구역별로 억지로 지형 이상하게 만들어서 상자 못 가져가게 만들어서 조잡했음. 그러고서는 거기 있는 스테이지 다 깨야 진행할 수 있는 구역도 있던데 왜 굳이 이딴 디자인을 했는지 모르겠음 남아도는 상자 이용해서 억지로 다른 길 뚫어봐야 아무것도 없는 것도 좀 아쉬웠음 2. 마지막 엔딩이 너무 맥빠짐. 도구상자? 불에 태우는 걸 클리어 기믹으로 했으면서 왜 굳이 마지막에만 그런 거 없이 애매하게 끝내는지 모르겠음
This game always amazes me about how the puzzles in this game require you to use an element in a way you never thought of utilizing the element and keeps every puzzle fresh and difficult.
Players by region
Where this game's players are, estimated from review languages.