
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito gostosinho de jogar, mecânicas de movimentação são bem simples, mas dá pra ainda brincar bastante. O que deixa muito a desejar nesse jogo são o layout da esmagadora parte dos mapas, por serem extremamente lineares e nada engajantes, o que deveria ser a melhor parte em um jogo de movimentação. Mataan possui corrimões extremamente longos com poucas opções de rotas a serem tomadas no decorrer deles, além das áreas principais do mapa serem extremamente repetitivas e limitadas. Milennium Mall, embora seja um mapa gigantesco, com muitas áreas diferentes a serem exploradas, peca por ser restritivo, não podendo transicionar de área sem passar por um caminho extremamente longo ou apertado, e pelas áreas também não possuírem muitas opções e serem repetitivas. Brink Terminal, de longe, é o melhor mapa do jogo. Cada área, cada corrimão, cada outdoor possui uma leque de opções para você tomar. Muitas áreas são apertadas ou difíceis de acessar, e possuem um fator de risco, e te faz sentir recompensado por conhecer o mapa e saber se locomover por cada área. Todos os mapas deveriam seguir a filosofia do Brink Terminal. Outro mapa que também curto é o Pyramid Island, só que tem que ser com o mod MovementPlus. Se não fosse pelo mod, o mapa seria o pior do jogo simplesmente pelo fato de que para ter acesso à OUTRA METADE DO MAPA, a ÚNICA OPÇÃO para você é SER OBRIGADO é dar slide por um buraco que te faz perder toda a sua pontuação e interrompe todo o fluxo do jogo. Ainda acho o jogo extremamente caro por 100 R$, considerando que o jogo é curto, dando pra fechar o modo história em umas 6 horas ou menos. Espere pela promoção para comprar. O que faz o jogo valer a pena são os mods da comunidade, que adicionam mais mecânicas de movimentação no jogo, aumentando a complexidade e estendendo MUITO mais as horas de jogatina. No fim, ainda gosto bastante desse jogo, mas ainda acho que o seu principal defeito é o design dos mapas, e talvez a gameplay de movimentação ser simples e limitada demais. Estarei esperando ansiosamente por um HYPERFUNK com mais mecânicas de movimentação e layout de mapas mais divertidos e engajantes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.4M | 33.8K | 94% | $14.99 | |
| $13.4M | 33.8K | 93% | $14.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.2M | 100.1K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.6K | 212 | 76% | $11.99 | |
| $24.4K | 141 | 65% | $7.99 | |
| $9.7K | 69 | 75% | $12.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $39.99 | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PULLED FROM A RANDOM KEY, WORST GAME IVE EVER PAID FOR DO NOT BUY. IMPOSSIBLE TO CHARGE 40$ FOR THIS SORRY EXCUSE OF A GAME. YOU WANT VOICELINES U GET .... YEAH ....... HEY.... DO YOU WANT ACTUAL GAMEPLAY ITS HORRIBLE DO NOT WASTE A SINGLE DIME ON THIS GAME, I DO NOT CARE IF ITS $0.99 DO NOT BUY
Best soundtrack in a LONG time
Fluidez de movimiento, muchísimo estilo y música buenrrollera siempre de fondo. No hay nivel que no esté diseñado para recorrerse en un combo continuo una vez se te ha empujado a conocerlo explorando en busca de los grafitis necesarios para avanzar. Por desgracia su historia no está muy allá para la presencia que tiene y hay un jefe concreto con una mecánica contraintuitiva.
Goes without saying, but if you have any love for JSR or it's aesthetic, this game knocks it out of the park, they did their homework so thoroughly that it even recreates the mash-up song transitions from Future which is very cool. The controls feel great, and while i wish the trick system was a bit more complex, its more than enough to keep you entertained throughout. The music slaps, the style is very strong, can't wait for the sequel, check this game out.
Tuff
unpopular opinion: i think this is better than jet set radio (at least the first one)
good music and and fun movement
Peak Gaming
The music is immediately on my favorites list. The entire soundtrack is straight gas!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.