
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is everything you hope for.
Como fan de los juegos con estética de Grind Fiction y el Y2K, este juego es una maravilla, los controles, la música con la presencia de Naganuma lo hace aún más especial, siempre he dicho que este juego es como el hijo de Jet Set Radio, me gustaría ver si en el futuro podremos tener más de está pandilla o del universo del juego. Los mods como siempre, lo hacen una experiencia aún más disfrutable, los hay por montones y es de agradecer que a pesar del nicho del juego, la comunidad le tiene bastante cariño, recomiendo si te gustan los juegos de acrobacias en skate, bici o patines, 11/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $19.99−50% | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
perfect spiritual successor to JSR
estilo de arte e de jogo foda
JUST CAN'T GET ENOUGH, LET'S LIVE IT UP, RISING TO THE TOP, DON'T YOU EVER STOOOOOOOOOOOOPPPP Que me detengan si este no es uno de los Soundtracks mas duros de la ultima década, Hideki Naganuma lo sigue teniendo. Me parece un puntazo por parte del equipo de desarrollo que en vez de crear toda la música y el arte del juego ellos mismos, hayan confiado en varixs artistas para componer el OST o pintar las paredes de New Amsterdam, le va como anillo al dedo a la carta de amor al arte callejero que es Bomb Rush Cyberfunk. Por otra parte, recomiendo encarecidamente echarle un vistazo a la comunidad de modding, ojala saber de blender para meter mas personajes al juego jeje. Espero con ganas el modo multijugador en Hyperfunk :]
The combat and boss fights in this game are so bad that they single handedly ruin the game experience.
да
When most modern (popular) games just feel so predatory and lackluster, having a game like BRC makes you realize there is still hope for games to truly just be fun. Because that's what this game is, fun, the entire ride. Every grind, wallride, slide, trick/boost trick just hits the spot. And when you get those really high multipliers the game gets so tense just seeing how long you can keep the combo. Aesthetically this game is beautiful from the character design, the vibrant popping colors, and the readability of object in game. It truly feels like every single pixel was designed to be charismatic. Shibuya Punk is such a great art style from the late 90s and early 2000s and being a 03 baby looking and playing this game just made me feel like I was a kid again, watching Teen Titans, Boondocks, ATHF, etc... Id say 85% of the soundtrack are bangers, with my standouts being I Wanna Kno, DA PEOPLE, and Funk Express. But even when the songs I didn't really mesh with much came on I still found myself bopping my head while playing the game, they just fit so well. The story is actually pretty good I wasn't expecting something super deep, which I don't think this game is deep. But there's definitely twists and concepts that specifically Red goes through with identity that I quite liked. I cant wait to play HYPERFUNK.
mano jogo bom só joga tá, fica meio repetitivo depois de um tempo mas continua sendo bom só da um tempo e voltar, a comunidade é bem ativa ainda o bagulho é bom é isso bomba corre cyberbrisa é um ótimo jogo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.3K | 272 | 79% | $11.99 | |
| $24.4K | 141 | 65% | $7.99 | |
| $9.7K | 69 | 75% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.4M | 33.8K | 94% | $14.99 | |
| $13.4M | 36.6K | 93% | $14.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.2M | 100.1K | 88% | $9.99 |