
Take control of a robot named Bolt in 48 levels of 3D platforming fun inspired by classic platform games. It is a collect-a-thon at heart and rewards the player constantly in an evolving hub world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


CLASSIC PLATFORMING FUN!
Take control of a robot named Bolt in 48 levels of 3D platforming fun Inspired by the golden age of platform games. It is a collect-a-thon at heart and rewards the player constantly in a vibrant and evolving hub world!

STORY
Two shops are fighting for customers on the same street. One is called Bolt's Bit's and Bot's and the other is Mr Coin's Treasure Cove. When the evil Mr Coin realizes Bolt's shop is doing more business than his, he releases a virus which infects all of Bolt's products. Bolt then has to enter each one of his toy like models and repair everything inside to increase his store rating!

TOOLS AND UPGRADES
Bolt is both a skilled mechanic and inventive genius, so he has many different tools and contraptions at his disposal, such as a spanner to fix things with and a whip to reach higher locations. His trusty sky wing also makes an appearance, so that he can safely glide around in style!

BIT'S AND BOT'S
The main hub world in the game is called Bit's and Bot's. Every collectible found in each level of the game is tied to it. The more you collect, the more the shop becomes alive and joyful!
Scrap
Scrap can be traded with Mr Coin for an extra Microchip.
Microchips
Microchips are the main beating heart of the shop. They power up various display stands, unlock catchy music tracks, new paint schemes to customize Bolt with and they also unlock bonus levels!
Coins

Coins can be used to hire Mr Coins staff members for your own shop.
Viruses

Viruses have infected Bolt's products and need to be removed. Removing every single one from a product will reward you with a shiny collectible card, which can be displayed and viewed from one of the stores many card holder stands.
There is a total of 48 cards to collect!


BONUS LEVELS!
No waiting around for bonus levels to unlock! Collecting all the scrap in only two levels rewards you with a brand new and unique challenge!
One bonus level has Bolt jumping through a massive tv screen and trying to stop the tv channels from counting down and in another he is chased by one of Mr Coins minions in a vehicle modded with deadly saw blades.
3D Platformer completionists will be surprised and delighted each time during their 15 - 20 hour playthrough!

Difficulty Modes
The game includes two difficulty modes, Casual and Retro!
Casual Mode
This mode is for players looking for a more peaceful and cozy experience. If you enjoy the calmness of playing as a certain purple dragon, then Casual Mode is for you.
Retro Mode
This mode is for gamers who are looking for a more challenging experience. If you like the thrill you get whilst playing as a certain bandicoot, then retro mode is for you.
All 26 Steam Achievements are achievable on both difficulty settings!

Controller Support
Playable with a Mouse and Keyboard or with the Xbox Controller.
(Dualshock Controllers and Third Party Controllers are not supported yet)
STEAM DECK COMPATIBILITY
100% Playable!
After clicking start with the touch screen or touch-pad Bolt Bot is fully playable from start to finish.
Cloud Saves
Unfortunately, cloud saves are not possible, so please choose either the PC or Steam Deck for your playthrough.


Engagement
Reviews
Played this game during early access and it is a lot of fun. It starts out quite easy but don't let that fool you. It does ramp up quite a bit in the second world. There are some quality of life improvements that need to happen, but overall its perfectly playable with minor glitching. I love supporting solo devs ! This has all the makings of a great game!!
Bolt Bot Screwy Viruses is a 3d collect-a-thon plateform, explore 4 differents world in more than 40 levels. Graphics (7 / 10) : The graphics are simple, but cool and have his own design (sort of cell-shading with black corner on terrain) Gameplay (8 / 10) : The base gameplay is pretty near to a classic 3d plateform, but you’re character is slower than usual others game and more based on exploration, at start of each level you can only move you’re character, you will get new powerup for jumping, attack enemy or scanning environnement for discover hidden thing. Each levels have his own levels design with his own speciality, and bonus levels are really unique. Each level have 3 main objectifs : collect scraws, kill all virus with you’re tool and collect computer chip (harder to found), each unlock news items into you’re main hub (card to collect, unlock new bonus levels, or steam achivements), you can also collect coins for help into some part of the game (unlock bonus levels), or characters customisation. Price (7.5 / 10) : The game cost 12 euros, and the game have 48 levels and require around 8-12 hours for completing the game. Story/Music/Optimization (5 / 10) : The game have a first cutscene, but the story is pretty simple and no focus on that. The music is good, the song are chill according to gameplay and game sound are present and nice. Optimization is one of the biggest game problem, game have weak optimization and my game always freeze during 0.2 seconds when I collect a scraw (there around 50-100 scraws for each levels), and game fluidity is pretty weak for a 3d plateform (played on a i5, 2Go VRAM and 8Go RAM) Final Note (6.9 / 10) : Bolt Bot Screwy Viruses is a great 3d plateform based on exploration, with a great content and 48 levels to explore, but with a weak optimization. Recommended for 3d plateform lover. + : - Good gameplay with many thing to collect (scraw, coins, virus to kill, computer chips) - Each levels have his own design and play differently. - Good content with 48 levels and 10+ hours of gameplay. - : - Weak optimization with many short freeze on my case. - Pretty slow gameplay.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 26 reviews with recorded playtime.
[h1]Ryan George Style Pitch Meeting Parody: [/h1] The Setting: Inside a colossal, vibrating sub-woofer shaped like a holiday ornament. The Publisher is sitting on one throne of pure, unearned gold, while the Game Designer balances on one swivel chair made of recycled spanners and hope. Publisher: So, you have one "vibrant robot collect-a-thon" for me? Game Designer: Yes, sir, I do! It’s called Bolt Bot Screwy Viruses. You play as Bolt, one quaint little robot mechanic who has to shrink down and fix toys because his rival, Mr. Coin, infected them all with digital germs! Publisher: Oh, digital germs are tight! Game Designer: They sure are. It’s one 3D platformer with forty-eight levels, and honestly, the developer did one amazing job. It’s full of heart, unique ideas, and the levels are remarkably well-designed. Publisher: Wow wow wow. Wow. We like quality! Game Designer: We do! And the combat is hilarious! When you hit one enemy, you "yeet" them across the screen and they just kind of pop into a few little bits. Jinx: (Screaming as she rides one shark-rocket through the glass wall) DID SOMEONE SAY YEET?! I love it when things go 'pow' and then 'splat'! I want to hug the main character until his head pops off like one festive cork! Can we make him pink? Game Designer: He’s actually blue and has one spanner. Jinx: BOOOOOO! But his little mechanical face is so cute I want to scream into one bucket! TEN out of TEN! Publisher: Now, isn't it going to be a chore to collect everything in forty-eight levels? Game Designer: Super easy, barely an inconvenience! You don't actually need to get all the scrap to progress! The game is actually very wholesome—it rewards you just for existing and being one nice little robot! Publisher: Oh, rewarding existence is tight! Game Designer: It sure is! The shop literally comes to life with new staff and music as you play. It’s one evolving hub world that feels like one big, neon hug! (The floor splits as Eustass Kidd crashes through on one giant arm made of scrap metal, followed by Lilith and Atlas.) Eustass Kidd: I SENSE A HIGH CONCENTRATION OF WHOLESOME SCRAP! I’M GOING TO COLLECT IT ALL AND BUILD ONE GIANT METAL FRIEND! Lilith: Get back, you magnet-freak! I’m here for the tech! Look at these graphics—the developer really knew how to optimize the lighting for one Steam Deck. It’s "Super Science" approved and runs smoother than one oiled slide! Atlas: (Growing five times larger and hugging one pillar) THE TEXTURES ARE SO SOFT I WANT TO ACCIDENTALLY DESTROY THEM WITH AFFECTION! Orianna: (Floating in silently) The ball is curious. The developer has balanced the physics perfectly. I find the movement to be... synchronized. It makes my internal clock feel like it is having one spa day. Alita: (Doing three flips over Kidd’s head) Designer, tell me—is this game optimized? My cyber-brain hates lag. Game Designer: It runs at a rock-solid sixty FPS on Ultra settings! Alita: I suppose I can appreciate the mechanical purity of sixty frames. It’s very wholesome for my processing speed. But the neon colours are stinging my optics! Game Designer: That’s why we have one unique feature: you can change the thickness of the cartoon outlines! You can make them so thick the game looks like one very aggressive colouring book! Publisher: Does changing the outline make it less garish? Game Designer: Not even one little bit! Publisher: That works! (The back wall VAPORIZES in a massive blast of glitter and high explosives. Handsome Jack struts in, flanked by Angel, Claptrap, FL4K, C4sh, Gaige, and Mr. Torgue who is playing one guitar solo with his mouth.) Mr. Torgue: DID SOMEBODY SAY "YEET" AND "POP INTO BITS"?! BECAUSE I HAVE SEVERAL OPINIONS ABOUT THE VOLUME OF THOSE EXPLOSIONS! I WANT THEM TO SOUND LIKE A DRUM SOLO IN A TURROW-WASH! ALSO, THE DEVELOPER IS A TOTAL BADASS FOR MAKING THE PHYSICS SO CONSISTENT!** Handsome Jack: Pipe down, Torgue. Designer, look at this place! It’s beautiful! I mean, it’s no "diamond pony," but the developer has one real eye for "make-them-stare" aesthetics! Angel, honey, show them how much we love the frame rate. Angel: It’s flawless, Father. Even Claptrap can’t glitch it. Claptrap: I’m one beautiful butterfly! Look at my neon wings! Gaige: I’M NOT A BUTTERFLY! I’VE BEEN SEARCHING LEVEL 3 FOR 20 MINUTES AND I’M STILL MISSING 2 SCRAPS! I’ve looked in every corner! I’ve looked in the vents! TWENTY MINUTES IS ONE ETERNITY IN ANARCHY TIME! Game Designer: Hey, shut up! It’s fine! Because even though you don't need them, if you get desperate, you just go to Mr. Coin and pay him two hundred gold to find them for you! Gaige: THAT MAKES ME WANT TO SCREAM MANICALLY! BUT I LOVE THE DEVELOPER FOR GIVING ME AN OUT! Ratchet: (Walking in with Clank) Calm down, kid. The developer even added one "pity" system. If you're missing ten or fewer scraps, Mr. Coin helps you out so you don't lose your mind. Clank: Indeed. The developer has created one very cohesive world. I find the bonus levels—like the one where you jump through a TV screen to play one different game—to be... statistically delightful. Courtney Gears: (Hologram flickers into existence, dancing) Who cares about gold? Does Bolt have one music video? I want to record one duet where we sing about how much we love being robots and hating stairs! Jinx: (Chewing on one power cable) Can I be the backup dancer? But I'm going to set the stage on fire! In a wholesome way! Publisher: Oh my god. Handsome Jack: (Laughing) I love this Mr. Coin guy! He’s like one little pocket-sized me! Glitch: (Stuck in the floor, vibrating) I can... see... the outlines... they’re... so thick... it feels like one warm blanket made of ink... Clockwerk: THE INK IS TASTY. BUT THE CHAIR IS TASTIER. (Clockwerk suddenly lunges forward and starts gnawing on the armrest of the Designer’s chair). Game Designer: Hey! Get off! That’s one chair! I’m sitting in that! Publisher: What? Game Designer: What? Publisher: Well, okay then! Eustass Kidd: EVERYTHING IS SCRAP! YEET THE FURNITURE INTO ONE GIANT PILE OF FRIENDSHIP! Mr. Torgue: YEET THE CHAIR! YEET THE STOOL! YEET THE ENTIRE CONCEPT OF GRAVITY! WEOW-WEOW-WEOW-WEEEEEEOOOOOW! (Guitar noises intensify) Lilith: Wait, does the developer realize they made the shop music so catchy I've been tapping my foot for three hours? Orianna: The ball agrees. The acoustic properties of the workshop are... mathematically infectious. C4sh: (Tipping his cowboy hat) Partner, I reckon the way you can just yeet one ill-wisher into the sunset is better than hitting 1 jackpot at the slots! FL4K: My Jabber wants to know if there are more "quaint" robots to hunt. He likes the way they pop into bits. Alita: I checked the frame-time graph. It’s one flat line. This developer is one master of the machine. Gaige: IF I FIND THE LAST SCRAP, CAN I GET A MINIATURE DEATHTRAP IN BOLT'S SHOP?! Game Designer: Maybe in one DLC! Jinx: DLC?! Does that stand for Dynamite Loving Crazies?! Claptrap: It stands for Dance Like Claptrap! Unce unce unce unce! Atlas: I HAVE REACHED PEAK HAPPINESS AND I MIGHT ACCIDENTALLY CRUSH THE PUBLISHER'S DESK! Publisher: Wow wow wow. Wow. This game sounds like one loud, bright, polished masterpiece where everything pops and people get rewarded for just being their unhinged selves. The developer really nailed the "charming but chaotic" vibe! Game Designer: They really did! It’s one fantastic piece of work. Publisher: Well, if the Vault Hunters, the Pirates, and the Battle Angel are all on board, let's do it! Game Designer: Super easy, barely an inconvenience! Now, if you’ll excuse me, Courtney Gears is trying to auto-tune my heartbeats and Clockwerk is currently digesting my lumbar support. Publisher: Oooooh, consuming furniture is tight! Franky: (Striking one pose in the middle of the chaos) SUUUUPER WHOLESOME PITCH!
the evolving hub world as you increase completion is excellent and seems like a clear opposition to collectathons with merely a counter to increase to 100% or skins. only half the game is available in early access at initial review and there are many bugs, but the developer seems very responsible. I was able to achieve 100% for the current content without too much trouble, so the bugs i encountered werent a serious impediment. Worth playing and dev seems to be in tune with platformers. I didnt encounter any overly frustrating sections. Bosses were challenging at first, but very manageable once patterns are understood, and rewards for completion are constantly given. Its worth sticking through the first world and easier levels, the game definitely comes alive
too many issues to where even the first map 1-1 is not able to be done.....
Really fun old school platformer. There's quite a bit of content here as well, 40 good sized levels, 4 bosses, and 4 remixed bosses. Took me just over 15 hours to 100%, which is a lot longer than most platformers I've played. There are definitely some annoying bugs that I ran into, but nothing a quick death and retry didn't fix. I would definitely recommend to anyone who enjoys old school platformers.
# Bolt Bot Screwy Viruses Review — A Scrappy 3D Platforming Surprise Bolt Bot Screwy Viruses looks like the kind of game you might scroll past too quickly, but there is more charm here than the first impression suggests. It is a colorful 3D platformer about a little robot named Bolt, built around classic collect-a-thon energy, platforming challenges, hazards, and an evolving hub world. And honestly, that setup works. The strongest part of Bolt Bot Screwy Viruses is that it feels like it understands the appeal of older 3D platformers. It is not trying to be overly serious, cinematic, or complicated. It gives you a bright world, a simple character, things to collect, levels to clear, and obstacles to survive. That kind of straightforward design can be really refreshing when it is done with enough personality. Bolt himself has a fun mascot-game energy. The design is simple, readable, and goofy in a good way. The world has a toy-like sci-fi look, and the whole game gives off that small-team passion project feeling. It may not have the polish or budget of a major platformer, but it has enough identity to stand out. The gameplay seems built around variety: running, jumping, collecting, dodging hazards, dealing with enemies, and moving through different themed areas. That is exactly what a game like this needs. A 3D platformer lives or dies on whether the player wants to keep moving through the next level, and Bolt Bot has the kind of upbeat structure that makes me want to see what comes next. It is not perfect. The game does look rough around the edges in places, and players expecting a perfectly polished modern platformer may notice some jank. Animations, camera behavior, level flow, or hit feedback may not always feel as smooth as bigger-budget games in the genre. But for a smaller indie platformer, some roughness is easier to forgive when the game has heart. What matters most is that Bolt Bot Screwy Viruses feels like it is trying to be fun first. It has a clear goal, a likable mascot, colorful level design, and that old-school collect-a-thon structure that still works when handled with care. It is the kind of game that reminds me why smaller platformers are worth checking out. For stream or video content, this has good Hidden Gem potential. It is colorful, easy to understand, and has enough mascot-platformer weirdness to create reactions. Viewers can quickly understand the goal, and the game has that “what is this little robot game?” curiosity factor that works well for discovery-style content. My verdict is Hidden Gem. Bolt Bot Screwy Viruses may not be the biggest or most polished 3D platformer out there, but it has charm, personality, and a clear love for classic platforming. For players who enjoy smaller indie games, collect-a-thons, robot mascots, and old-school 3D platformer energy, this one is worth giving a look. It is scrappy, colorful, and better than expected. Final Verdict: Hidden Gem
Short Answer: Yes Long Answer: https://www.youtube.com/watch?v=dGpu3CImETI&t=719s
It may still have some problems due to being early access (not dodging left or right when you aren't jumping in a 2d, semi-top and isometric perspective stages, at least with the controller and mostly noticeable in some boss fights, minor and even problematic performances problems in most of the the fourth world, bosses aside this time), but it's a very well done ingenious platformer, that always find a way to renovates itself in very interesting ways every few levels, even the hub often renovates itself in interesting ways. And the bosses, even not counting the still present problems due to its early access state, are still very cool, interesting to fight and mildly difficult, but they can always surprise you, so don't let your guard down. This game may not have as much fluidity as many famous platforms, but it's rythm is well done for every level, and if you're a completionist like me you will surely appreciate it (you can still appreciate it if you're not, but it feels very rewarding to do it 100%, even if it doesn't give any real advantage, but the rewards are still cool and they make Bolt and the Hub feel more alive)
Fun platformer with a LOT of content. The game uses a straightforward level-based structure with the hub world being a fun little toy store packed with stuff to look at. Levels themselves are essentially linear "reach the end" stages with additional optional objectives, but the level design itself is often very puzzle-like, requiring you to explore in different directions and acquire items and powerups to access new areas. Something I will point out is that the movement, while basic, is pretty fun. I say this because, upon first watching the trailer, I remember thinking that the movement looked a bit sluggish and cumbersome. But once I got my hands on the game, it didn't really feel that way. The movement speed is fine for the sort of platforming the game asks of you, and they provide you with a fast roll to speed things up if you just want to get where you're going quickly. The roll can even be used in the air like an air dash, which is neat. Besides some occasional bugs (which is to be expected in Early Access), I had no real issues with the gameplay or level design, and enjoyed my time with the game.
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