
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 645/day in the week to Sep 3 → 1313/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.

Unlike traditional FPS games, where the camera drives the entire experience and floating hands are simply attached to your screen, Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first, but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.

Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes, rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.

Every operator fights differently. Your weapon should too.
Build your firearm from the ground up with hundreds of attachments and billions of possible combinations. Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.

Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes, and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.

Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.

Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.

Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.

Whether you enjoy competitive tactical gameplay or fast-paced firefights, Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb, jump into the chaos of Team Deathmatch, Deathmatch, Hardpoint, and Gun Game, or survive relentless zombie hordes in co-op.

Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.

Fight across highly detailed environments inspired by or replicated from real-world locations, from CQB buildings and forests to abandoned hospitals and trench networks.

An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.

Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
Updates
Engagement
Reviews
Themes across 2796 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this game
Game has about 2 hours of fun until its repetitive. The game lacks any real goal. Zombies is cool, but nothing new. Zombies are old news. I was hoping they might add some extraction shooter mechanics to it. or maybe make something deeper. So far all we have is a very clunky demo for 30 bucks that is niche simply because the performance requires a decent computer.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #8, worst JP #95 · 14 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unoptimised engine 5.
Geiles Game, Realismus pur, und macht spaß. Aber performance ist ok man kann es spielen aber könnte besser sein auf max. settings.
They have a long way to go. This game will be incredibly good in a few years.
personally this game is really good it looks so realistic but on the other hand it will get a little bit boring cuz i cant choose ur gun and u get random modifications on it and there are always the same maps so to the owner of this game i gave u some tips use them
here's a checked box: ☑ here's a unchecked box: ☐ ---{Graphics}--- ☑ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☑ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☑ Story? ☐ Text or Audio floating around ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs Overall, I would most definetly get Bodycam, such a well done game and the devs did an amazing job. Absolutely fantastic.
Стань СВОим :D
Это потрясающе! После обновления просто огонь! Но сразу хочу сказать, что после этой игры тяжело будет играть в другие шутеры.
As an early access, this game shows great potential. Its unlike your average shooter and the graphics are out of this world. As a game itself, the idea and execution is pretty solid. Although there are quite a few issues with it, primarily the gunplay. The whole idea of the gun moving with your arms and not stuck to the center of your screen is cool, i do like that. In terms of sights, if you want to use them for precision you may as well go ♥♥♥♥ yourself because the recoil is like trying to shoot as a toddler. The recoil is mostly realistic and feels decent, but it shakes the gun wayyyy too much and does not feel like a trained operator would shoulder a gun. But it DOES add to the challenge and feel of the game, making it feel as "realistic" as a video game can get. gun models are okay, especially for an early access I wouldn't expect them to go all out. In terms of animations, you'll probably never notice them unless you look down and away from the action, then you can see your operator struggle with the long ass reload time and everything in-between. The game modes are solid for a early access game. The maps are eh, especially with the way this game plays out. Some maps are way too open with your body constantly in a spot to be shot at and hide enemies way too well or not at all. other maps are perfect and greatly express this game. Unfortunately there's no in game text chat yet, or at least not one I could see. The menus are a bit weird but I know they'll revamp that soon. One thing in particular id like to see is a personal death screen so you can see where you got shot from. It doesnt have to be a replay or anything, just a screen to show where you got shot from like a birdseye view and the distance you got shot from. That would also make a respawn delay, when you die you instantly get respawned or depending on the game mode you wait till next round. Also the spawning in this game is odd. you can respawn in the same spot three times and get shot in the back a lot. Overall, great proof of concept and im glad i got to play this game rather than watch a 40 second clip and wait 20 years for a release.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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