
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 645/day in the week to Sep 3 → 1313/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.

Unlike traditional FPS games, where the camera drives the entire experience and floating hands are simply attached to your screen, Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first, but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.

Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes, rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.

Every operator fights differently. Your weapon should too.
Build your firearm from the ground up with hundreds of attachments and billions of possible combinations. Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.

Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes, and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.

Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.

Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.

Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.

Whether you enjoy competitive tactical gameplay or fast-paced firefights, Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb, jump into the chaos of Team Deathmatch, Deathmatch, Hardpoint, and Gun Game, or survive relentless zombie hordes in co-op.

Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.

Fight across highly detailed environments inspired by or replicated from real-world locations, from CQB buildings and forests to abandoned hospitals and trench networks.

An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.

Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
Updates
Engagement
Reviews
Themes across 2786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spray and pray
most realistic gAME EVER
非常拟真的一款射击游戏,感觉这个就是追求多年的FPS游戏,没有什么主角光环,也没有一大堆乱七八糟的UI,身临其境最真实的射击游戏
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $70.2M | 147.7K | 85% | $29.99 | |
| $69.4M | 58K | 80% | $39.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $70.6M | 63.2K | 91% | $59.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $68.9M | 178.4K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $142.1K | 372 | 68% | $9.90 | |
| $130.1M | 243.6K | 81% | $39.99 | |
| $1.5M | 1.3K | 67% | $29.99 | |
| $264.6K | 302 | 68% | $19.99 | |
| $8.9K | 150 | 47% | $2.99 | |
| — | 0 | — | — |
Latest in each market: best RU #8, worst JP #95 · 14 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very hyper-realistic game and is very worth it even if the sale is not on and its at its 30+ price because the looks and the multiplayer ability are insane and the voice chat makes it even more playable. i'd say it is worth it.
Пыпа не хочет, чтобы я играл в реалистичные шутеры[spoiler], Пыпа хочет, чтобы я получал еще более реалистичный экспириенс на SVO[/spoiler]
Great concept! The execution is a mixed bag but generally good and I see there's a big update in the pipe for September with most aspects being reworked so I'm going to tentatively recommend it as I'm having a lot of fun with it. I thought it looked neat when it first came out but didn't decide to pick it up until some people whose opinions I trust recommended it. Pros: - The most realistic-feeling and looking game I've ever played and I've played a lot of these types of games. I think if you compensate for the camera sway, the realistic movement is a wee bit overdone but it does feel roughly like how firefights would play out in realistic conditions under heaps of stress, fatigue etc. I wonder what someone who has actually been in one would think. - The maps look like real places and gameplay footage could fool some people into thinking it's real. - The one-life mode ("Versus") feels excellent, definitely the highlight for me and I can see myself playing quite a lot of it. - I don't think this movement/camera scheme is a gimmick, for me it's kind of like what Saving Private Ryan did for war and action movies. I could see similar schemes becoming a trend and a welcome one at that. I think it's cool so long as it can balanced in a way that is fun, which it is here and you do get used to it and can be somewhat nimble. Cons: - P2P servers, that about says it all. Hosts tend to just up and leave or go idle and it ruins a lot of matches. I know the devs are looking into elegant hand-offs but I'd still and always prefer dedicated. - The game doesn't have loadouts, your gear is random. This is being addressed though. - The game modes are a bit uninspired. I think one-life or limited respawn modes better fit the gameplay but the casual game mode servers greatly outnumber the more realistic ones. "Versus" mode is the best by a mile. - The maps look great but most are quite small, I'd like to see some outdoor or large maps with longer average engagement distances. I know they're working on something like this but not sure what is possible due to the reliance on photogrammatry. - The UI is pretty bad but I know it's being revamped soon so not a big deal, depending on how good the new UI is. - The in-game music is not my taste at all but you can turn the volume all the way down. All in all, a very neat and original concept and I'm eagerly awaiting updates that add more scope to what's on offer.
buugs
Ce jeux m'a donné envie d'aller m'acheter une arme et de tirer sur des gens très réaliste
Bu kadar gerçek hissettiren bir oyun oynamamıştım. Kurşun yiyince yerimden sekiyorum
This game is good, but for the price it's ass, the graphics are good but aside from that there's barely enough gameplay to compensate, there's like 4 game modes: deathmatch, tdm, zombie and bomb defusal, there aren't enough players, there's not loadout customisation aside from skins, no healing mechanics and it doesn't have any special stances aside from the default leaning, crouch and prone.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.