
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Most likely between $43.2M and $122.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 3005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ABSOLUTE BANGER
很需要,但没钱
Most Realistic FPS I have played. Really solid gunplay that mimics real life movement. Very punishing which is a great addition to the realism and fun. I remember playing a few years back but i didn't remember how Great it is!
Very nice gun feeling and overall immersion.
好玩
This game makes you honestly feel you are living it hands become sweaty the whole 9 yards cannot wait for the 2nd September update
очень реалестичная игра
From my Prespective this is one of the most coolest and best entertaining game on Steam, I am impressed by the weapon design exactly looking like real-life weapons and the weather - light. The sound is very loud and smooth, it's lovley.
fac*ing love this game
Devs killed the game. 0% gameplay, barely any updates. just empty updates. Player hosted game, so if host gets mad because he's loosing. he can just end the match. Random weapons, you can get a battle rifle without a sight or even iron sights. Sometimes you get nothing exept a grenade, the whole other team gets weapons. you can buy skins for real life money, there isnt a weapon buy system or anything like it. voice chat is ♥♥♥♥♥♥, has been since launch. everyone is super quiet. Update vice there has been 0 changes for improving what the community wants or needs fixed. majority of updates is just small bug fixes. Oh but here is another zombie map... Cashgrab. 0% gameplay, only for looks. dont buy. Devs too young for this kinda project. The $40m probably went to their pockets instead of development. and when people are asking they just say "oh we are bound to a NDA, but trust us, something is happening" since launch.