
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Most likely between $43.2M and $122.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 3005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good game, hearing a bang from behind you then a pc blip will forever be in my nightmares.
very realistic, kill your teammates
好玩
ee
this game is rillistic and fun and shaky face cam this cool game because when you die it say cam discunnected and when you respawen it say cam recunnected
realistic
Great
Cool Experience. This is probably my favorite Online FPS ever.
fac*ing love this game
Devs killed the game. 0% gameplay, barely any updates. just empty updates. Player hosted game, so if host gets mad because he's loosing. he can just end the match. Random weapons, you can get a battle rifle without a sight or even iron sights. Sometimes you get nothing exept a grenade, the whole other team gets weapons. you can buy skins for real life money, there isnt a weapon buy system or anything like it. voice chat is ♥♥♥♥♥♥, has been since launch. everyone is super quiet. Update vice there has been 0 changes for improving what the community wants or needs fixed. majority of updates is just small bug fixes. Oh but here is another zombie map... Cashgrab. 0% gameplay, only for looks. dont buy. Devs too young for this kinda project. The $40m probably went to their pockets instead of development. and when people are asking they just say "oh we are bound to a NDA, but trust us, something is happening" since launch.