
Blue Wyrm is a psychedelic first-person souls-like with a retro aesthetic and skill-heavy combat system. Do you have what it takes to save your wife in the crypt of the Blue Wyrm?
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About
Your wife - the Blue Knight Lucia did not return home from her journey to slay an ancient evil. Odd beings wreck havoc on the lands nearby. A rumor of a crypt unearthing is spread.

Blue Wyrm is a first-person skill-based action game, where you take upon the role of the Red Knight Gabriel, armed only with her trusty sword to fight off a tight, but varied roster of enemies in a nonsensical surreal dungeon. Learn the ways to use your movement and position, directional attack variety and timing to perfect your battle technique and succeed in your quest to save her.

The game is 60~ minutes long and is not recommended for people suffering with Epilepsy.
It includes a speedrun mode.
There are secret rooms to find.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was an experimental masterpiece in all of the right ways. Movement was very smooth, tutorials were clear, and mechanics were easy to grasp but still challenging when they needed to be. The level design could be a little confusing to navigate due to the darkness, but it wasn't too much of an issue. As for the art of the game itself-- incredible! I adored it, everything about it hit all of the niches I enjoy. It's perfectly balanced with the lucid aesthetics and colorings on top of the writing poured throughout the game. It truly did feel like playing through a nightmare, almost like you were the figment in someone else's dream instead of your own. I love how it managed to be bright and colorful without being eyebleeding, maintaining a great sense of dread and paranoia for the player. You are slotted into Gabriel's shoes perfectly and can feel her fears come to life. The soundtrack accompanying the visuals and tight gameplay was perfect, especially the final boss music. Wish I had more to say, but it's seriously a great little game! Kudos to the developers, I wish it was longer but not in the way of it having pacing issues, it was simply just very captivating. I would have liked to know more about the characters as well, but for a 1-2 hour game, it's perfect. I can't wait to replay it and look for secrets.
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Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Smartly designed and wonderfully compact psychedelic action dungeon crawler! There's nothing I love more than a short, challenging experience that ends on a high note. The combat is reminiscent of first-person Sekiro, with high importance placed on strike timing. I love how much depth is mined from a simple set of actions: do I farm health with weak strikes, risk a perfect thrust, or wear my enemies down with quick horizontal slices? I love the 60-minute arc of beginning the game feeling entirely helpless, while ending in a fast-paced tornado of perfect strikes and well-timed jumps out of harms way!
its not a very long game, but it feels really good. (i have not played the arena mode, only the story). its challenging but very rewarding. I really like the visual style, its like psx with a bit of acid. The charge-release swordfighting is rewarding with timing, along with the emphasis on using the different attacks and not just one of them.
It's a short, replayable dungeon crawler with its own twist on first person melee combat. The story mode took me a little over an hour the first go, then 15 minutes the second (you learn some things the first time). There's hidden rooms (one I never figured out how to reach the back of) and your clears are timed. In this sense, it really is in the spirit of ye olden games who cared more about player mastery than any kind of metric like runtime or achievements. There's an arena mode I haven't touched, but given how Blue Wyrm's combat gets more engaging the more enemies there are, it may not remain untouched. I came here expecting a first person dungeon crawl, which comes with the expectations of exploration and methodical combat. In that regard, Blue Wyrm's dungeon is shorter than expected, but delivers on secrets; the combat is as methodical as it is frantic. However, it's designed with replay in mind. While Blue Wyrm didn't scratch the itch I was hoping, I may linger in this fever dream a bit longer.
Relatively simple and extremely fun. I played through the whole campaign in a bit over an hour, the story was sweet and the buildup was paced very well, it even had me genuinely worried for the characters at points. The atmosphere and style is mesmerizing, I loved how much the game did with so few elements visually and play-wise. Its hard not to keep going on about it but this game I feel does exactly what it sets out to do, short and sweet with a dynamic but not at all unfair challenge. (I have yet to play anything other than the story but I am looking forward to playing on different maps.)
its a good short game. the 2 issues is that on normal the perfect hit is so short. its a skill issue but when using it for navigation i had to sit there for like 5 times the other issue is that the beginning is hard, but since its only an hour long it isnt too bad.
Wonderful hack n slash adventure, if you've got an hour and don't mind psychedelic effects give it a try!
Really interesting psychedelic dungeon crawler. While short it gets you immersed in a way that future games should take note of. Super high praise.
нормис не выкупит, шиз оценит.
Yeah that was pretty sick
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