
BLUW WISH DESIRE is 2D veritically scrolling shmup. Go through the barrage and destroy the oncoming enemies. In addition, this game is equipped with an auto guard system that automatically prevents mistakes. So even those who are not good at barrage STG are safe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Blue Wish Desire is an extremely generic bullet hell shoot 'em up. It plays competently and is fun. However, I don't think it does much of anything that makes it standout. My favorite aspect of this game is the bullet patterns and ship movement. Both are well executed and in the zone to allow for tight dodging and little memorization. I felt most of the time I had plenty of indication of where enemy bullets were going to quickly plan my route. Though, the score drops are much larger than I'd like and can easily conceal bullets, and when those score drops cover most of the screen entire enemies. Graphics and sound are nothing impressive. Even after a couple of games, I learned most of what the enemies were going to do. Even though the game is called Blue Wish Desire, I think it could have used a little more color to it. Or at very least not as desaturated as everything is. Though, this color palette never I had me lose track of enemy bullets. The music is fast paced with a heavy beat. Which is good, but never grabbed me. Overall, I found Blue Wish Desire on the easier side of bullet hell shmups. Even in my short play time, I can make it to the final boss with the allotted continues. And I'm not an impressive shmup player. Although Blue Wish Desire did offer be several moments that made me feel much better than I am weaving and dodging bullet patterns. Ultimately, I don't find anything necessarily wrong with the game. But at the same time, I also find it to be somewhat forgettable too. I recommend it for someone that likes Cave shooters looking for more of the same at a lower (though still competent) quality and more toward the Novice setting of difficulty of Cave shooters.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
いつもの味をいつもの味でお届けするタイプのSTGであるBLUE WISHシリーズ3(アッパー版含めると4)作目 なんですがこれちょっと気になるというかさすがにちょっとな点が一つあって... [h1] ゲームプレイ中一度でもポーズメニューを開くとリプレイ保存とランキング登録が無効になる仕様はちゃんと説明してください...というか困るのでこの仕様だけは差し戻してくれませんか...[/h1]
Just 1CC Heaven mode and might as well give a review. Really love the games of this developer. There isn't a lot of that I don't like about this game. I will not pretend that I am very good at shmups and mostly play the easier mode of shmups, which is very fine with me. Heaven is definitely a nice challenge and auto guard system makes the game very forgiving and perfect for beginners as well. The different ships gives you a variety of play mechanisms and something to get back too. I think Viper is the easiest or one of the easiest. The sounds and music are great too. I like the "rrrrrrrr" shooting sound. It really pumps me up, together with the music on the background. And that could be the only "improvement" I could find......I want to have the OST too. @XXGameRoom, please make it available here or on Bandcamp. More than happy to sponsor it :-)
original mode is an excellent potential 1cc for beginner shmuppers, highly recommended
If you have any interest att all in the bullet hell genre, this is a must have. The graphics are very crisp and easy to read, even when it gets very frantic. The only thing I can find to nitpick is that the score cubes sometimes takes up a bit too much cognitive space but the brain learns to filter it out fairly quickly so it's not really a problem. The music is engaging and complements the gameplay very well. The bullet patterns are extremely well crafted and never, as far as I can tell, feels unfair. They range from pretty chill to frantic and hypnotic, but always tight. The controls are just spot on and the ship's hitboxes are placed just right and feels very natural. Overall the game is very well crafted and paced with a very high level of polish and attention to details. It hits many sweet spots and manages to keep the adrenaline and endorphines flowing, almost like some kind of high energy ASMR. Higly recommended.
very good!!
Fantastic shot em up
welcome to greatest shooting! Enjoy your time slow!
"English Language Not Supported" my butt! This game's arcade- that means that all menus are in english. Now for the actual review. Blue Wish Resurrection Plus was my first foray into the wonderful world of Bullet Hell Shmups. It's honestly one of my all-time favorites, second only to Giga Wing, and moreover, it's a freeware game you can download RIGHT NOW. In fact, you should probably play that first- it's quick and honestly it'll help you appreciate the wonders this game brings to the table. The flow state you reach in this game is unmatched. The frame pacing is solid and looks great on my gsync compatible display, albeit at a 62 fps cap. The game doesn't support controller out of the box, but steam input has you covered on that front. There are unlockable ships and modes to discover and it has a kicking 90's techno/trance soundtrack that really puts you in that bullet hell trance. All in all, a must-purchase in my book.
Just an absolutely incredible Shoot Em Up. First things first: x.x Game Room is a Japanese indie shmup developer who has previously [url=https://xxgameroom.itch.io/]released a handful of amazing shmups for free on itch[/url], such as Eden's Aegis and Blue Wish. I'm not a hugely knowledgable on the genre, but to me they feel heavily inspired by Cave shooters (DoDonPachi, Mushihimesama) with an edge towards Touhou-style bullet patterns in terms of density and bullet speed. I heavily recommend Blue Wish Resurrection Plus. It's my favourite shmup and it's free. Blue Wish Desire, on the other hand, feels a bit different. The bullet patterns are just as dense, complicated and beautiful as ever, but this game feels extremely hard. Shmups in general are a very difficult genre, but this game is a big step up in complexity from the previous games by this developer. I've managed a 1CC on original difficulty in Blue Wish Ressurection Plus, but in this game I struggle to even credit-dump my way through the game's novice mode, called Heaven. To help deal with the added difficulty, a new mechanic has been added called Burst. As you damage enemies, a bar at the bottom of the screen fills up, and when it's full you can use your Burst, which does not cost a bomb. This causes some temporary invulnerability, much like a bomb, and cancels nearby bullets, while also giving you a blue shield for the duration of the attack and a big increase in attack power (which does last for quite a long time!). If you get while this shield is active, you don't lose a life, but the effects of the burst are ended. As there doesn't seem to be any standard shmup-style powerups (which feels very strange at first), this is the way to add to your damage while fighting difficult enemies, or just a way to stay alive while dodging the intricate patterns. Visually, the game is very nice to look at. Low-poly retro 3D backgrounds, like an upscaled version of what you'd see in the background of a PSX game, look interesting (and slightly nostalgic) enough without getting in the way of visibility, and the enemy ship designs are varied, detailed and interesting, if not a bit cookie-cutter for the genre. The bosses are huge and intimidating, ranging from a giant tank that looks like a robot head (reminds me of Megabyte from the old animated show ReBoot) to big spaceships that break apart into smaller chunks as you progress through the fight. The game does have the standard bullet hell systems of bombs acting as get-out-of-jail-free cards and provides you with two extends at certain point milestones, as well as at least one hidden 1-up (I couldn't find any others, but they might exist). The scoring system heavily incentivizes aggression, as enemy drops are worth more points if you collect them as soon as they appear, and hidden chests throughout the levels provide a stream of point bonuses as long as they're open and remain on screen, so hitting them as early as possible is encouraged. The boss design this time around is INCREDIBLE, and is the best part of the game in my opinion. All of the bosses are multi-stage fights, with pieces of the enemy breaking off and new attacks coming out as you go. While the stages are fast, hectic affairs, the bosses focus more on the density and precision of your dodging over the speed of your reactions, and finding the right route through an impossible labyrinth of bright pink bubbles feels addictive. It takes a bit of time to internalize the burst system and how you have to make a choice between popping it early for damage and potentially filling the meter again, or saving it for when you're really in trouble and need an escape. You start with two ships unlocked, as well as two difficulties: Heaven, the "novice" difficulty, and Original, self-explanatory. Beating the game on Heaven difficulty (using many credits) unlocked a new ship; there are three extra ships to unlock, as well as two additional difficulties. I have yet to unlock two of the ships, but if they're anything like the ones from Blue Wish Resurrection Plus, they'll play reasonably differently to add to replayability or just to find your own style. Personally I would have preferred the ships be unlocked right away, but that's a minor quibble and it's fun to have a reason to go through the game in different ways. As for the unlockable difficulties, I can't speak on those as I have yet to unlock them, but higher remixed difficulty levels are always a welcome way to increase game longevity. The game has an autoguard feature that is on by default, meaning if you take a hit when you have a bomb, the game will take away a bomb instead of a life. This makes mistakes less painful, but can be turned off in the settings menu if you prefer to play without. Unfortunately the ability to change the colour of bullets and point bonuses that was present in Blue Wish Resurrection Plus is absent this time around, but the game is quite readable out of the box. It also worked perfectly with my Qanba Obsidian joystick, although I did have to disable steam controller settings to avoid getting double inputs on everything. This game is currently on sale, but is well worth the price if it isn't when you read this. If you don't want to spend money, check out the free games from this dev. They are incredible shmups in their own right. That's a lot of words about this game. TL;DR is it's really solid and a great shmup for the price.
Players by region
Where this game's players are, estimated from review languages.
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