
BLUW WISH DESIRE is 2D veritically scrolling shmup. Go through the barrage and destroy the oncoming enemies. In addition, this game is equipped with an auto guard system that automatically prevents mistakes. So even those who are not good at barrage STG are safe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Damn this game slaps. x.x is an amazing indie shmup dev who was generous enough in past years to give us multiple freeware shmups like Blue Wish Resurrection, Eden's Edge, Eden's Aegis, and others prior to those. Blue Wish Desire is another x.x game with some unique flare that those who enjoyed previous works will probably enjoy BWD as well. You should support x.x with a purchase of this game if you have not already to be quite honest, he deserves it for his contributions over the years.
Excellent shmup! I was put off at first by the graphics, but once the gameplay kicks in, immensely helped by the beautiful music, it really gets you into that shmup flow state! It really rocks. Not very hard, but definitely not too easy. If you like Cave games, go for it. I still think the player ships could have looked better :P
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been a big fan of XXGameRoom's work since BLUE WISH RESSURECTION so it's excellent to find the next evolution of the series on STEAM. Vert SHMUP w/simple yet excellent gameplay & music. One of the ships is essentially a DODONPACHI-type, so fans of that game should love this as well. Highly recommended.
太好玩了太喜欢这种适配新手难度的了!!!希望作者继续创作出更多有意思的stg!!!
This is a really cool bullet hell for fans of the genre. The developer has been around for a while, and they really understand how to make interesting bullet patterns. The visuals aren't my favorite style, but the stage layouts and boss patterns definitely make up for it. Really, some of these boss patterns are among the best in the genre. In terms of difficulty, the game is pretty forgiving. In fact, I'd say Blue Wish Desire is a solid choice for bullet hell beginners. For more advanced players, there's a promising scoring system - but keep in mind that there are times when a death can be devastating to your score potential. You might have heard that this developer also has some other free games which aren't on Steam. But in my opinion, Blue Wish Desire is their strongest game and the best one to start with. It's definitely worth full price. Buy it for the cool bullet patterns!
Absolute fire game, heavily inspired by Cave but with insane danmaku action. I should've bought it earlier, this game is amazing! Nightmarishly hard though, be warned Only cons I have to say is that TATE setting is present but doesn't work at all and there isn't a way to adjust game volumes. I wish the devs could patch those issues, but I find it highly improbable. Nonetheless, 101% worth a buy!
Один из самых приятных трушных буллет хеллов под любой скилл. За час управился с зачисткой режима Heaven за одну монетку. Для серьезной игры есть Original и Hell-режимы. Музыка вводит в транс, а открывающиеся за прохождение новые кораблики с интересными механиками добавляют реиграбельности. Не играл в бесплатные игры этого автора (Blue Wish Ressurection+), но эта точно своих денег стоит. Примечание: если вы, как и я, предпочитаете играть в игры данного жанра в оконном режиме и на Linux, через `protontricks 1794300 winecfg` выставьте эмуляцию виртуального рабочего стола нужного вам разрешения, а в самой игре выбирайте fullscreen. Альтернатива - либо честный fullscreen, либо мизерное квадратное окошко.
This is an excellent excellent shmup clearly made with love and experience in the genre. If I had to be reductive I'd say it's Cave-esque, with the mechanics and design sensibilities of CV1000 games like Mushi/DFK with the game feel of PGM games like Ketsui and DOJ. Played half on the Steam Deck where it works perfectly fine. Just get a layout that maps the keyboard (I have one posted, but I see others). It's classic arcade shmup fare through and through. Highlights: - 5 no-BS stages, with midboss and multi-phase end boss in every stage. Stage 1 starts fast, so no DDP stage 1 snoozefest. Stages are good and feature land and air enemies that make sense with the stage background. - Excellent bullet visibility, though enemy visibility could udebabvut if eirk - Multiple difficulties, multiple ships, and toggleable generous auto-bomb. Original difficulty is manageable and easier than DFK 1-ALL with a strong type ship. Haven't tried hell. - Cave-style buttons (like DFK): fire, autofire, bomb, hyper. - Hyper cancels every bullet, grants you a short amount of invulnerability, and makes killing enemies cancel bullets close to them, important for scoring. - Support for tate mod, fast resets, and has a training mode. If you're a fan of the bullet hell subgenre or enjoy PGM-era Cave games, you can't go wrong with this game. Some cons: - Graphics are what they are. I find they are okay though nothing spectacular. Clarity is good enough. - Dying is brutal scoring-wise because it sets your chip count to 0, ouch. - Replays can desync. Trying to see if there's a reason for this.
I'm not a serious STG/SHMUP player, as I can only 1CC a handful of games, but this game, as well as everything I've played by this author over the past decade (including the prior free games by the same developer), are all very fun, extremely polished and technical games, and Blue Wish Desire has taken this to a whole new level, especially in terms of responsive controls, and extremely well thought out bullet patterns that rival some of the best in the genre. The vertical mode is also important to get a proper TATE setting, and while you still have to rotate the window manually, the vertical mode crucially spares you the agony required in the older games to achieve the same setting via various types of window scaling tricks, so it is a very helpful feature. Much like prior games which all run on wine or proton, I run this game on FreeBSD with proton7, gamescope and vkBasalt to provide CRT shader effects (as I do for most 240p and 480p games), so it will work on a lot of platforms including the Steam Deck. The art style, music and graphics really work in favor of the game and make for a compelling atmosphere. It is far more accessible to new players than the games in Cave's catalog that it pays homage to, but in spite of this accessibility, I would presume it still has a fairly high skill ceiling. I can't believe this author doesn't get more recognition.
Great shoot em up similar to CAVE games - with ships similar to Dodonpachi, as well as a scoring system and bullet patterns inspired by Ketsui. Game has a pretty good soundtrack. Has a novice mode ("Heaven") which is quite easy and welcoming to players new to the genre, as well as an Original mode which is not too easy but can be cleared with some practice. The game is made easier thanks to the auto bomb mechanic enabled by default (but can be turned off in options). I've cleared both Heaven and Original at time of writing (around 4 hours). A 3rd playable ship is unlocked when clearing the game for the first time (even on Heaven), and a Hell difficulty is unlocked after clearing the game on Original difficulty, which provides much more of a challenge. Recommend the first thing you do after opening the game for the first time, is to go to the config and turn the sound effects volume down from 90 to around 82-84 based on your taste, as the sound effects volume (shooting etc) is very loud by default, while a value of 75 is just about silent. You'll be able to hear the nice soundtrack better as well.
Players by region
Where this game's players are, estimated from review languages.
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