
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crack Cocaine the video game
40 hours and 100+ screenshots in and I still discover something new every run. I love this game so much, but I wouldn't recommend it to EVERYONE. If you enjoy exploration and puzzle solving for curiosity's sake you will probably love it as much as I do, but if you aren't into taking notes and picking apart every single detail of everything, you might not enjoy it as much.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 25.1K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.2K | 908 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $327 | 3 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Designed specifically to shatter my personality. I refuse to let myself go too deep into post game content, I seriously think it would genuinely, honestly, literally ruin my life for at least a year. Editing because I forgot to mention that I have about 70 pages of notes and diagrams. From my understanding of the post game I finished maybe 15% of the content.
This game is UNBELIEVABLE. Could not recommend it enough.
I'm a big fan of games that are challenging, not easy, not impossible. This game challenges you at your own pace. I love it.
Do you enjoy mindlessly playig games to destress after a long day? Are Zelda dungeon puzzles difficult to you? Do you skip all the cutscenes in any game you play to get to the "real stuff"? If any of these are true for you, Blue Prince is NOT the game for you. This game is a masterpiece of lore depth, originality, and a plethora of puzzles that range from common sense rebus puzzles to layers upon layers of the most mind nummingly confusing and difficult conundrums that you could possibly imagine. and it is INCREDIBLE. Every facet and tiny piece of information in Blue Prince ends up being relevant in some way, shape, or form. After spending close to 50 hours diving into this amazing game, I am convinced that, despite rolling credits, and solving any number of puzzles, I still have tons to solve. PLEASE play this game. My only recommendation is that it is essential to get yourself an organized way of tracking information, whether that be a physical notebook, Google spreadsheet, or anything else that you fancy. And Good Luck!
Very likely, the best puzzle game ever made. Just WOW. The only thing I would caution casual puzzle gamers with is to be wary of how much time you will spend on this game. It is deliciously difficult but perfectly rewarding. Just when you think you've seen it all, there is a ton more to do/explore. I am not even completed fully yet but I'll be picking away happily at this game for many, many hours to come. Game play = 10, Score = 10. Game design = 10. Story = 9 (a bit confusing since it's so fragmented and dependent on piecing it together by RNG and strategy). Difficulty = 8 out of 10 (very time consuming but fun).
Its super fun
للتاريخ
the best puzzle game ive ever played
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.