
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Your great uncle passed away and has left you a mysterious mansion, but to inherit it you must find the 46th room of his 45 room estate. This is done in a puzzle roguelike system where in each day, you build the house room by room. Every time you open a door, you pick from one of three possible unique floorplans. There's over 100 floorplans, many of which you unlock as you progress. At the end of each day, the house resets back to a blank slate, usually with some new knowledge or permanent feature unlocked. Uniquely enough, the sheer amount of overlapping mysteries this game presents to you basically requires you to have a notebook IRL to track everything it's throwing at you. A lot of the time, the biggest breakthroughs I had in this game was when I wasn't even playing it. As with a lot of roguelikes, this game relies a good bit on you manipulating luck to get the "rolls" you need. Overall though, there's so many mysteries and leads to track down that it doesn't really matter what rooms the game gives you until much later. I will admit though, this game is hard. There is no tutorial. No flashing lights or UI telling you where to go and how to do it. It's up to you to get the hang of things which isn't that easy if you're playing on your own. Thankfully, there is no time limit, so you're free to take things at your own pace. This game isn't for everyone. I do think this game is best experienced with a friend that is also experiencing it for the very first time, but not required. What's incredible is that this game was created over the course of 8 years by just one person for the most part. This game certainly earned all the awards it won over 2025. Even against the hard competition it had like Silksong and Expedition 33. Go play it.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Typing this review with my nose, because my friends put me in a straitjacket after I ran away from their "Blue Prince intervention." I told them, I can stop anytime I want. I just don't want to right now.
[h1]Esse é o melhor jogo que existe.[/h1] Eu cresci sendo a criança apaixonada por enigmas e desafios, sempre tentado estimular cada vez mais meu cérebro. Esse jogo é simplesmente o ápice que qualquer jogo do gênero poderia chegar. Você consegue imaginar o que trabalhar por 8 anos, 11 horas por dia no mesmo jogo todos os dias? Esse é sem dúvida o maior projeto já feito, porque o criador não colocou apenas seu tempo, mas sua alma nesse projeto. Muito provavelmente nunca vai existir um jogo tão bom quanto esse. A riqueza desse jogo é tão absurda que sempre que você acha que zerou o jogo, existe mais um detalhe que você deixou passar. Todo objeto, todo quarto, toda palavra foi minuciosamente colocado e escolhido para completar o jogo. Chegar no quarto 46 é só a pontinha do iceberg de uma história inteira robusta e detalhada que daria para virar um livro! Se entregue ao jogo, anote tudo, pense sobre ele, tenha paciência de desvendar os mistérios de Mt. Holly. E o principal, aproveite cada minuto desse jogo, porque eu faria de tudo para apagar minha memória e jogar de novo.
Average gameplay experience. This is a neat game. oh theres interesting lore. The puzzles are 5th dimensional. finally understanding the game to a degree. So I think I reached the end. Ohhh wait never-mind there is more okay this time for sure I've reached the end. really there is still more!!! Okay I know this seems like the end but I don't buy it, this is not the end. WHAT DO YOU MEAN I FINISHED THE GAME THERES STILL SO MANY CLUES LEFT. XD
한패조차 없는 게임을 이렇게까지 오래 몰입한 건 처음이다. 순수 재미 그 자체. 한패까지 된다면 진짜 얼마나 더 재미있어질지 상상조차 되지 않음. 아꼈다가 나중에 했어야 했는데...
它的谜题难度非常高,而且几乎无法本地化。 但是游戏正常通关非常肝,不得不说重复抽选房间是有趣的,但重复了几周目后就会让人烦躁,尤其是在晕3D的情况下。 因此游戏玩法是很有深度是合理的,但是不一定好玩。
This is a hard game to recommend. It is undoubtably a masterpiece and there is still so many secrets hidden within that people have not found. It is a game that is not meant to be finished but obsessed over. I can see someone playing this game for years and not feeling satisfied, feeling like there is more to find. The game itself is fun but you keep playing hoping to learn more about the world and the story and while you get a good narrative, some questions are left unanswered unless you keep looking. If you want to experience the best puzzle game I have ever played then I recommend it but don't expect to get all the answers when you are done with it. I certainly didn't.
really cool puzzle game. some late game puzzles were a bit tedious (crate removal tunnel onwards). other than that, was innovative and fun.
Love this game, there's always another secret to find and another strategy to try. This is one of the few games that successfully gets me to try new ways of playing. Definitely worth it for the price I paid while on sale, if not full price. Going in without spoilers is best.
Slow build of discoveries, unique architectural strategy and daily resets to improve on each run. I'm only a few runs in, but this is already my new favorite strategy-puzzle game! Loving the roguelite structure.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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