
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game turned me into maniac that I didn't know lived inside me. I spent many nights carefully copying notes, clues, and puzzles into a journal that I exclusively used while playing this game. When I wasn't playing Blue Prince on my steam deck, I was pouring over that journal trying to decipher some disjointed clues I found on a previous run. Ultimately, I found myself so emotionally invested that this deceptively deep puzzle game damn near had me in tears on more than one occasion. Avoid spoilers, use the clues in the game to discover the lore. And have a memorable time.
This ain’t your kid’s puzzle game (compliment)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 35.2K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 957 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $327 | 3 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good game, even it haven't my national language translation, it can't make me give up, the ambience is great, these riddles setting interesting. Forgive my English isn't great to descript my feeling, I think if it have Chinese translation version, it will sell more and earn more money
Very rarely, games do come along that define a new subgenre of game, and Blue Prince is one such example. Describing it as a room drafting puzzle roguelike is technically correct, yet seems to fall short of the whole. Never before has a game caused me to throw up my arms in exasperation and delight at the same time so often. Keep playing after you've hit credits, and get to room 46 again for the true delights.
I hated this game at the start, but after multiple hours it slowly started to become fun, then after around like 10-15 hours I was really getting excited, the excitement is now slowing down a bit as major leaps and bounds seem to be slowing down and I don't want to read endless paragraphs surrounding lore, but through it all I find myself both having some fun and feeling frustrated at silly things that just feel stupid whether it is bad RNG or some other things not working out (or having my day prematurely ended when I "reached" the "end of the 'tutorial'" ([spoiler] Yes I just reached room 46 after 24 hours of playtime I know that's supposedly slow based on what other reviews say [/spoiler])) I guess I find myself many days now either A) having an awful start and ending a day super early (like 10 rooms at most) or B) having an incredible run with so much momentum that is just instantly killed by RNG or some other factor. Am I still going to play this? Probably. Will I enjoy it? Yeah enough to keep me playing . Will I ever care about the lore which seems so integrated into the game (possibly like outer wilds whose lore I was deeply immersed in)? Not a chance in the world. Will I still have extremely frustrating moments cause of RNG? Guarantee it. Either way I still leave a positive review because I can absolutely see why it is such a popular puzzle game beloved by many and I still do enjoy it. However, expect frustrating moments and plenty of boring moments mixed in. It's not my absolute favorite puzzle game like Outer Wilds or Fez or something else but it certainly holds its ground among great puzzle games I guess.
A wonderful game, with countless little puzzles or mysteries to solve. Though, some of them are a bit odd or hard to understand, even when one has the answer. And the story is amazing, though I won't specify why.
It might seem a bit pointless to begin with, but keep at it, as it all gets clearer day by day.
The kind of game where unveiling a clue leads to you back into another clue. Answers beget more questions—and just when you think you'd made it... you realize you've only scratched the surface. An idea came to me when I was laying in bed. I ran it over a few more times before shooting up to try it out at 3AM. It worked. And I felt overwhelming joy.
A great game, good balance of challenges and feelings of progression, fantastic sense of achievement when you finally get to the stage you've been working towards.
Прошла игру. Вернулась в игру. Оказалось, что в пройденной игре ещё проходить и проходить. Офигенно)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.