
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
State of brilliance
love that each day is a new episode, you can solve puzzles upon puzzles, manage steps, money and keys. You have to figure out what happened to his mother and his uncle? love the pacing, the artwork, the storyline
Great Game. The only game I've ever played that made me feel stupid. Feels like I could play another 2000 hours and still not find everything.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 35.2K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 957 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《蓝途王子》是一个解谜与roguelike玩法结合的大胆的尝试,因此评价有3个方面: 作为一个稍显硬核的解谜游戏,还算合格。 作为一个roguelike游戏,不尽人意,甚至算得上糟糕。 作为两者结合的产物,《蓝途王子》似乎证明了这俩犯冲。 结合实际游玩的综合游戏体验,我不推荐这款游戏。 本质上,《蓝途王子》是一个沉浸模拟游戏,解谜的线索不仅存在于文本中,也同样存在于场景内,而场景线索藏匿得非常隐晦,初见往往无法意识到线索的存在,在此基础上,roguelike的随机性使我很难按照合适的顺序得到提示,对于一个“谜面-线索-验证-破解”流程,每一节获取顺序都是随机的,彼此也未必有所交集,观察、验证成本变得极大——需要依赖运气、大量重复刷去碰巧找到彼此关联的线索,然后还要继续刷到对应的房间去验证想法,如果错了还得从头再刷。(比如水泵房要在其它房间往返进行反复试错、需要蒸汽炉供能的相关设施则需要依赖运气好让他们刷到一起,之后诸如秘密花园之类的隐藏点甚至需要单局游戏内同时满足四五个随机条件才能推进)。 此外,游戏的整体速度过慢(包括移动、交互、过场动画),在重复进行时非常让人着急(尤其是每天都要去一次的外部房间)。与此同时,《蓝途王子》面积挺大的地图又导致玩家需要走很长的路,甚至是在深入探索以后还要慢吞吞地原路返回,枯燥感由此体现,重复劳动的疲劳、坏运气带来的挫败感又降低了思考积极性,形成恶性循环。(点名批评地下那个矿车,它本应做成一扇必须从另一侧打开的门,以此作为一条玩家完成探索后快捷返回的近路,而实际上它除了让玩家可能要多跑几个大圈以外毫无用处) 而roguelike方面,《蓝途王子》则可以说是失败的,初见的引导非常有限,在游戏刚开始时,大部分房间都没有可交互物品,只有一个进不去的最终房间作为最终目标,导致场景感觉大而空,令人迷茫,游戏给我的第一印象就是意义不明,我不知道我该期待什么。 此外,不存在可见的“构筑”,游戏缺乏可重复性,基本上只是在一遍遍地尝试刷出某个唯一有用的组合。也缺少对于roguelike游戏而言随单局结算获得的局外成长作为直接的正反馈,《蓝图王子》的永久成长项目少得可怜,而且都不太好发现。庄园之外的部分作为永久的场景变化本该是积极的正反馈,但是他们发生变化已经是很久以后。 事实上,《蓝途王子》有很多方法可以提高游玩的便利度,用局外成长去淡化roguelike元素带来的随机性阻碍。(比如设置一个位于门口的储物柜(取代寄存房间)作为永久升级,让玩家可以保留部分物品。) 总体而言,《蓝途王子》的问题在于游戏进程的推进、正反馈来的速度实在太慢,roguelike玩法严重畸形,且完全拖了解谜后腿。这游戏如果能做成传统的、非随机的、超大型宅邸探索游戏恐怕会更加有趣。
One of the best games I have ever played 9.9/10 <3
Amazing game !
If Myst and Betrayal at House on the Hill had a baby, it would be Blue Prince.
Amazing experience, strongly recommend dont touch any spoilers!
Possibly the greatest puzzle game you will ever play … IF you stop at a certain point. This is a big if, and hard to explain without spoilers. Essentially, the game has a definite ending, and if you play up to that and then exit the game and never touch it again, you will have a great time. The problem is that the game then has some additional content, let's say a "true ending", which is just awful all the way through. It is littered with awful puzzle designs possibly rejected from the main game, and what is worse, it is littered with unfinished content. As in, you find hints for puzzles *that are not in the game*. In a game all about finding scattered hints and connecting them to their respective puzzles, this does not lead to having a good time. I would have enjoyed the game immensely if I had just stopped playing at a certain point and not wondered what more there was. Also, you should definitely be playing at the same time as two or three friends and actively sharing information, otherwise you will eventually reach a point where you would need a clue from twenty hours ago that you just did not see in a location you might never visit again.
Amazing game! The puzzle are intriguing and challenging, but with enough attention to detail can be figured out. Definitely worth the price since you can get HOURS of game play!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.