
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An S-Tier jewel of a game. Don't miss it. And don't google anything.
one of the best games i played in my life. I would have though that rogue like and puzzle games could work together, ut they do ! At start you want to focus on one single idea and try to have the good roos to try it every time, but you sson see that it is a waste of time, because that is not what the game is about. You have to stay flexible. Learn everything you can from each room, and thinks about how the room could have a synergie. Then you have to adapt, each day of the game, on which combinaison you though of can still be possible on this game. To really like this game, you have to keep in mind different objectives at once, even if you know that you can achieve all of them each day.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.1M | 19.2K | 93% | $29.99 | |
| $16.9M | 22.8K | 87% | $39.99 | |
| $17.1M | 55.8K | 97% | $14.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.2M | 15.6K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 956 | 88% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am deciding to not recommend Blue Prince not because the game is bad or doesn't work, but because my experience with the game is filled almost entirely with "it was a good run until X" statements. I understand the appeal and for those with much higher levels of patience than my own, maybe this game is for you. But for me, the combination of 'multiple layers of puzzle solving' and 'roguelite' simply do not mix. It frustrates me more to have good runs be ruined by bad RNG than it pleases me to solve one of Blue Prince's many puzzles, but if that doesn't seem like something that would bother you, then by all means give it a shot.
Może jeszcze za mało grałem, ale jak na razie kompletnie nie rozumiem zachwytów nad tym tytułem. Łazisz, losujesz nowe pokoje do domu, po czym kończą ci się kroki/klucze/możliwe przejścia, więc dzień się resetuje i zaczynasz zabawę od nowa. Niby spoko, ale ani za taką cenę, ani żeby to dawało jakikolwiek powód do wychwalania tytułu. Jest jakiś minimalny meta-progres, ale nie jest to szczególnie angażujące, a powtarzalność kolejnych dni w połączeniu z powolnym poruszaniem się bohatera, robi się nudna bardzo szybko (jestem dopiero na 8 dniu, a już mi się wszystko powtarza ciągle). Nuda.
Très bon jeu d'énigme. Il faut bien savoir parler anglais par contre.
Great rogue lite game, its easy to learn and theres enough puzzles for everyone.
I really find myself strongly disagreeing with some of the negative reviews and their criticisms. Everyone's focus seems to be on either the RNG mechanics or the fact that everything requires good note-taking and some screenshots. Which, I can understand frustration about RNG, but not the note-taking. I really really enjoy the fact that I get to play detective. I am a pretty detail-oriented, analytical person and getting to make detailed notes about the documents I discover, taking screenshots of documents/info I come across. Piecing together incredibly specific information from various different areas to uncover how to solve a puzzle really scratches an itch for me. I can't tell you how satisfying one puzzle was in the game that I solved because I had taken such detailed info about some previous documents I had read. Especially because so many otherwise good games with much easier puzzles literally tell you the answer before you've had 5 seconds to solve it (Looking at you God of War: Ragnarök) But, if that isn't your sort of thing, you won't like it. If you don't like having to take notes and if playing detective isn't fun to you, then this game is not for you. That's okay! I just don't like dogging on games for being what they are meant to be. A complex, layered mystery puzzle game where going back through the same areas many times is required to solve many different puzzles and in which, taking lots of notes (and screenshots when needed) is a requirement if you want to solve some of the more complicated puzzles. Yes, can the RNG screw you sometimes? Sure, and its fair to be annoyed by that. I think also, a part of my note taking has been keeping track of all unsolved puzzles or questions I have. Whenever I start a new day, I just kind of used whatever rooms I drafted to solve whichever puzzles seemed available to solve or to get answers from. I think that mentality will help you a lot vs what some commenters are doing which is "I only care about this one puzzle and will keep trying to draft to get those exact circumstances". In some cases, working on a different question I had ended up being the answer to some other puzzle I was working on, so it would be very frustrating if you aren't willing to bounce around a little. I love the atmosphere. I love that the game had *certain aspects* that reminded me of Outer Wilds. I love that you can basically go as shallow or as deep as you want to go with solving the puzzles. I mean, you can really "beat the game" much quicker than you can actually uncover some of the deeper mysteries of the game. Can't way to finish solving the remainder of the questions and puzzles I have left to solve and I'll be sad when its over!
I absolutely love puzzle games like Portal, The Outer Wilds, The Witness, Return of the Obra Dinn, and The Talos Principal. Blue Prince is less of a puzzle game than it is a masochistic roguelite that requires a ton of luck and guesswork. I want puzzle games to test my knowledge and intelligence, not test my luck. I feel like I've LOST BRAIN CELLS playing Blue Prince. There is just so much frustrating randomness in the game, especially late game after getting past Room 46. While it is a good game, it is so deeply flawed that it does not deserve all the acclaim it has gotten from professional critics. I feel like I've been tricked. This game is SO DISRESPECTFUL to player's time. Late game, it takes hours to roll the right conditions just to solve a specific problem. And the puzzles themselves are often super vague word puzzles that require tons of guesswork. The logical answer is usually not the correct answer the devs are looking for. And the puzzles are so repetitive. I was so tired of solving the same puzzles over and over and over and over and over and over and OVER AGAIN because the game resets every day. The dartboard and lock puzzles nearly broke me. They take SO LONG to solve, and they're not fun after the 20th time, and especially not fun after the 100th time. They're a time-wasters. - It sucks because there are no mid-game saves when a single run can last 2 hours - It sucks because the late-game puzzles are vague and often just guesswork. The "A New Clue" puzzles are super vague. The Aries puzzles are super vague. At least one of the sigils requires guesswork. - It sucks because there are so many red herrings. The game will drop tons of clues that end up being completely misleading and inconsistent. I've spent hours trying to roll the specific conditions to solve a puzzle only to find out that I've been following a red herring left by careless devs. - It sucks because some of the puzzles can't be solved if you miss a single hard-to-find clue. - It sucks because 2 of the puzzles require waiting in the same spot for up to 90 minutes, which is a huge energy waste - It sucks because I have to replay the same puzzles over and over again. Doing the chess puzzle multiple times was so annoying. - It sucks because there is so much RNG involved in rolling the rooms. Late game puzzle requirements are far too rare, even with all the permanent upgrades. Blue Prince is just too frustrating of a game to be enjoyable.
Пугает тот факт, что даже после прохождения игры, я не приблизился к ее концу. Советую, если ваш мозг нуждается в стимуляции и ощущению словно вы детектив, а английский язык - практике.
The early game puzzles are fun, the late game ones are not as much. You need to keep track of tons of documents outside of the game, because it has no journal/note tracking internally. That and a few other mechanics as you progress can make things very tedious.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.