
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.1Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not great for someone who doesn't have unlimited time, no mid section saves, so you need to set aside around an hour per sitting. This game is a very good puzzler, but it fails in two areas - the RNG feels horribly punishing at the beginning, and still in the middle, and there's no ability to save unless you abandon your last hour of progress and feel punished. When I was a teenager playing Myst and could go from university to work to gaming, then back to university without stopping to sleep, then I could see this game being excellent. Unfortunately, I can't necessarily dedicate the 45-60 mins for an average in game day that allows for a save. Certainly, I can't get into a "groove" and do multiple in game days unless I'm dedicating a whole real life day to it. Many times I have chosen to not play for weeks specifically because I didn't feel like I had enough real life time. Do the to nature of some of the large world puzzles, I'm taking notes and reviewing storylines and if I couldn't find enough uninterrupted real time, I'm spending too much time remembering, instead of playing. It overshadows all the good of the game. The RNG is very frustrating, and I have a lot of complaints there, but this would be a positive review if I could just save.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR; It's like trying to solve a rubik's cube that takes 10 seconds to make one rotation, and a 30% chance to reset itself every rotation. Conceptually interesting, but the game is so expensive for how little QoL it has... No mid-run saving, forced manual notes/screenshots/spreadsheets, constant unskippable cutscenes, slow walking... The roguelike aspect is not applied in an elegant way to work with puzzles; moments of fun or discovery are increasingly separated by repetition and tedium. The way you lose feels entirely out of your control, rather than learning from your mistakes. Instead of a satisfying "one more time" feeling for roguelikes that keep bringing you back, it's just pure dread of the upcoming slog that is likely to be a complete waste of time. Puzzles and environments struggle to be satisfying from reliance on pure randomness - it quickly comes to a point where new puzzles do not inspire curiosity, but instead exasperation, as you find another locked thing that needs a password from a room you've never seen yet (and may literally never see). Starting a new run is slow, exploring is slow, getting lucky is slow, interacting with anything is slow. You go through the same unskippable, slow interactions that make previously fun experimentation into unfun chores. Ultimately, the scales of intrigue tip away under the weight of pure repetition and slog.
Убийственно для перфекционистов, в Blue Prince можно ходить сотни часов и всё ещё не раскопать весь контент. Начинается Принц довольно спокойно: гуляешь по особняку, собираешь подсказки, открываешь комнаты, пытаешься дойти до той самой "комнаты 46". В принципе, "пройти" игру можно и с первого раза, если знать, что делаешь. Вот только на глаза начинают попадаться странные вещи. Какие-то подсказки, которые не имеют отношения к главному квесту, газетные заметки, фотографии. Открываются территории за пределами особняка, и там тоже раскиданы интересные вещи. В конце концов приходит понимание, что комната 46 - не самоцель и далеко не главное, что тут есть. И правда, дойдя до финальной комнаты и посмотрев "титры", игрок чувствует некую недосказанность. А почему всё так устроено в этом особняке? Кто такой главный герой и какие у него отношения с семьёй? Что скрывают подземелья под домом? И самое раздражающее - ответы на эти вопросы можно получить! Просто пройди игру ещё 200 раз! Тут, надо сказать, начинаются проблемы. Blue Prince - рогалик, со всеми недостатками жанра. Каждый раз надо начинать заново. Ни одна комната не остаётся на месте (за одним исключением). Все предметы теряются. Все настройки системы безопасности откатываются. Попробуй тут нажать переключатель в какой-то комнате, а потом найти другую, в которой этот переключатель что-то сделал! Постепенно от Синего Принца (или Чертежей - Blue Prince читается как blueprints) накапливается усталость и раздражение. Да, я знаю эту головоломку, я делал её десятки раз и могу её решить с закрытыми глазами, но я должен её решать каждый раз из-за дурацкого ресета. Надо воспроизводить одни и те же действия, в надежде, что на этот раз повезёт и правильная последовательность комнат поможет продвинуться дальше. И тут появляется интересная проблема. Жанр рогаликов - он про много падений, но так же и про неожиданные взлёты на удаче, когда в ранней игре попалось что-то сокрушительно мощное или сложилась сильная комбинация. И в Blue Prince такое бывает. Например, нашлось очень много денег или ключей, или комнаты выстроились в ряд, или удалось наконец скрафтить необходимый предмет. Беда в том, что Blue Prince - это ещё и головоломка. Головоломка, которая может сказать: "Ну, ты не понял, что надо сделать, так что перезагружайся". Успех игромеханический здесь не конвертируется в сколь-либо значимый прогресс в самой игре. И вот на этом моменте я Blue Prince и бросил. Для меня игры - способ самоутверждения, когда, собрав что-то сильное, я могу пробежать всю игру без проблем, а эта игра в какой-то момент говорит: "Оу, ты что, ещё не прочитал вот эту книжку? Ну что ж, перезапускайся, ты без этого знания дальше не пройдёшь", а мне такое очень уж не нравится. Для этой игры нужен особенный игрок - въедливый, терпеливый и, самое главное, заинтересованный в конечном результате. А мне так трудиться, раскапывать всю игру, вести письменные заметки и сотни часов тратить на переигрывание одного и того же ради какого-то кубка и значка "ты молодец" неинтересно.
This is a mixed review but this game is so RNG based that it wastes hours of your time with nothing to show for it and I don't really think that is a fun way to spend your time. The first five days were exciting exploration but after that the game has been a frustrating slog. I know what to do but it will take me countless hours to get lucky with the RNG to do those things and in the meanwhile I have to keep doing the same three puzzles again and again and again and again. When I find a new clue I only feel dread, because I know that to be able to do anything about it is not up to me or my skills, but to RNG and will take multiple multiple useless runs that will only leave you feeling frustrated. Which is a shame. I want to keep giving this game a chance but right now I would not recommend this to anyone but some masochists who enjoy doing nothing for hours at time.
如果我不学好英语,我就不能玩这种神作,如果我学好了英语,我就不能接受我的脑子叻 If I don't learn English well,I won't be able to play such a masterpiece; but If I'm good at English, I can't stand my own intelligence
[h1]A glorified draft-simulator hidden behind artificial difficulty [/h1] I just reached Room 46 after about 25 hours. Out of those 25 hours, easily 15 were spent waiting to draw the specific rooms required to progress, while distracting myself with side puzzles that turned out to be completely bizarre (more on that below). Honestly, this game is insanely overrated. Its praise seems to be driven by ego-tripping players who confuse heavy RNG and frustrating puzzle design with "hard" or "complex" gameplay just to boost their own self-esteem. The fact is, every single puzzle required to actually reach Room 46 is trivially easy. You just need to hone your drawing strategy a little bit. The game even gives you guides for most of these puzzles right in the game itself, including the drawing strategies. Once you understand basic principles of drawing the only real blocker in this game is waiting to draft the right rooms and items to progress. The side puzzles, on the other hand, are a complete nightmare. They practically require you to be a native English speaker rooted in a specific culture, make massive logic leaps, and once again, waste hours waiting for the right room draws. The game also never tells you what is mandatory and what isn't. You end up wasting huge amounts of time trying to solve things for which you objectively do not have enough information—information that often cannot even be found anywhere within the game. To make matters worse, the game severely lacks basic Quality of Life (QoL) features: No Document Archive: Why is there no archive for documents you've already found? The game expects you to constantly take screenshots of everything. Constantly pausing to screenshot documents is incredibly annoying and completely destroys whatever atmosphere the game managed to build. UI Restrictions During Drafts: When picking a room, you can't open an archive to check room descriptions or see what’s still left in the available room pool. You can't even open the pause/ESC menu to check what your current items do or review other details. No Mid-Run Save: The fact that you cannot save an in-progress day—which can easily last up to an hour, especially early on when you're taking your time to read everything—is absurd. I assume the developers were trying to prevent save-scumming, but all it does is punish normal players who just want to respect their own time. If you enjoy waiting on RNG while taking screenshots of text, maybe this is for you. Otherwise, don't fall for the hype.
Every gaming podcast and review has described this game as a masterpiece, and I have no doubt that it probably is. After two hours, however, I have been entirely unable to accomplish anything I could describe as satisfying—all I've done is run around and take notes on a notepad, which was recommended to me by reviewers (and the game itself). As an adult with kids who can only game for an hour or so a night, spending two full days without even encountering a solvable puzzle of any sort just isn't something that could be interesting to me. After two nights of playing, I haven't even been able to get into any sort of rhythm. I'm bummed, because I love the sorts of puzzles that I have heard this game contains.
This game does not really respect your time at all. The roguelike aspect doesn't benefit the game, it just adds boring padding. You will have to repeat many different walking simulator segments that require no mechanical skill and no thinking. The game has many cutscenes which you will have to watch over and over again, without any option to skip. The game got a lot of rave reviews from game critics, but it is not deserving of them. It's not terrible, but its no better than your run of the mill puzzle game, and hour-for-hour, its probably worse than most of them.
Наконец-то смог совладать с рандомом и пройти игру, ну или "пройти". Насколько можно пройти рогалик вообще. Но жанр этот я терпеть не могу, по этому субтитры один раз увидел значит прошел. Осталось куча неразгаданных тайн и прочего, но дальше без меня. В любой другой игре я бы зачистил все на 100%, но не в рогалике, ибо скрещивать рогалик и пазлы - это самая идиотская идя за всю историю видео игр. Оценка положительная, потому что ставить отрицательную будет несправедливо, плюсы у игры тоже есть.
This is a great, deep game if you have the patience and commitment... me however, everytime something new comes up I'm often left sighing at what a chore/grind it will be.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $17.2M | 31.9K | 90% | $29.99 |
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| — | 0 | — | — |