
A slow-burning, psychological horror walking sim set in a haunted Japanese neighborhood.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
⚠️ Please Note:
Blue Maiden is a slow-paced walking simulator that focuses on atmosphere, exploration, and puzzle-solving. It is not an action-heavy horror game and does not feature combat or fast-paced gameplay. If you're looking for adrenaline-fueled horror, this may not be the experience for you.
Blue Maiden is a Japanese first-person psychological horror game where the terror creeps in slowly and subtly. As Tachi Tachibana, a recent university graduate, you return to your childhood neighborhood to help with the family business—only to find the streets eerily empty and the air thick with dread.
You’ve been haunted by the same nightmare over and over: a mysterious girl standing silently beneath a cherry tree. But when the dreams start blending into your waking life, you realize that something is terribly wrong. Step into the heart of a decaying town and uncover the truth behind the legend of the Blue Maiden.
Atmospheric Exploration:
Take your time to explore eerie, traditional Japanese locations brought to life with atmospheric visuals and immersive sound design.
Psychological Horror:
The game builds dread through story and setting, featuring light jumpscares and disturbing imagery designed to unnerve rather than shock.
Environmental Storytelling:
Search for clues, solve environmental puzzles, and piece together the mystery of the Blue Maiden through subtle narrative details.
Multiple Endings:
A complete playthrough takes about 1 hour, with roughly 30 minutes of extra content available for players who seek out all 3 endings.
Authentic Japanese Setting:
Inspired by classic Japanese horror, Blue Maiden blends folklore, melancholy, and mystery into a uniquely haunting experience.
Step quietly. Look closely. Not everything wants to be found.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Debo decir que me encanto este juego, en especial por ese terror japones que maneja, sigue con el buen trabajo.
Blue maiden, apesar de um jogo curto é bem divertido, os cenários são legais, a ideia do jogo é boa, a arte é bem feita, em uma promoção vale a pena ir sem medo, vale a pena o entretenimento, e tem uma waifu do mal, kkkkkk
有宝藏游戏潜力,非质量入库要素也有,可以推荐。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。 爱人如己,目前就这,看以后追评。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Latin America, Portuguese - Brazil, Turkish, Italian, Japanese, Simplified Chinese, Traditional Chinese, Russian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OPA!!!! GAMEIRO GAMERS SOBRE O JOGO É GG, MATRIX RETRO,HISTORIA E GAMEPLAY GG,RECOMEDO.
整体还行,但是4.1章,我在放完三张图后,得到A区钥匙,但是只能打开4.2的A区门,通向5的A区门无论如何无法打开,只能从首页选择第五章进行游戏,但这并不会影响全成就的获取 说局题外话作者有没有考虑过给《Locked in my Darkness》以及续作加上中文,哪怕是机翻中文也行
[b]"who's taking a bath"[/b] 🖤🖤🖤🖤🖤 ✅ some visuals and atmosphere, some of the sound design ⚠️ lack of genuine puzzles ⛔ backtracking [b]vibes:[/b] wasted potential [b]loop:[/b] walk back and forth through empty hallways grabbing keys [b]thoughts:[/b] dear god let me run why is there a run in the settings and controls if you won't let me run. this game has an awful lot of trudging back and forth as you backtrack across long lifeless barren hallways in semi-maze areas. · there are like six/seven "puzzles" (and i use this term loosely) in this game, and FOUR of them are "find the number code" on notes or painted randomly in cupboard drawers inside of the protagonist's apartment for his own keypad in case he forgets his own password, the keypad in his closet, that unlocks... the bath door? it's stupid. it's so stupid it's annoying. i just want... some... minor amount of creativity and imagination, puzzles should fit into what is happening in the story and game and not be just a blatant "INSERT PUZZLE HERE" meaningless nonsense. · even the few that aren't ♥♥♥♥♥♥♥ find the number quests for the keypad are just poor. there's a "puzzle" with lights on a shrine. it's just four out of place looking dev art color blobs shoved on the wall. it looks bad, it's completely inexplicable why this is here for the shrine or why solving it makes a key spawn in front of you. it easily could have been, i don't know... candles? and when you light them in the right order a little stone hideaway pops up. my point is that you need to mask and blend puzzles into the story and game. it's still essentially technically identical, but now it's shrine magic that fits the world and atmosphere and not blatant beep boop i am the laziest game puzzle slapped into wherever. · there's a lack of attention to detail that ruins it for me. exploring is something you do because you want to look at details. empty hallways with nothing in them aren't fun to explore. the fact that the ghost girl has idle animations that just seem like default npc animations. it seems trivial, but it kind of loses a lot of the mystique spookiness and results in comedy when you see the ghost girl scratch the back of her head or shift her arms around like she's getting tired of waiting for you. · i do like that the game never stooped to "monster chases you in a maze" sequence like so many other awful horror games do. there's never any garbage like that. the game tries to go hard for atmosphere and it should be commended for that, and honestly in some places it sorta succeeds. this has a few moments of what i thought were neat touches at interesting visuals and sequences, unfortunately doesn't really do anything with them, and its interspersed between too many long segments of frankly unimaginative nothing. [b]verdict:[/b] no, i can't really say i like this. it had a lot of potential, but just doesn't manage it. i can't recommend it. [b]score:[/b] 🚫 / 🦋 out of 🔷 https://steamcommunity.com/sharedfiles/filedetails/?id=3494652157
Players by region
Where this game's players are, estimated from review languages.
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