
The Minotaur King has returned...and it's all your fault! Lily's back for a new "classic" action-adventure set hundreds of years after The Sleeping King!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 227reviews | 90% | — | $69.6K |
| $14.99 | 52ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un très bon Zelda-Like, reprenant un peu l'histoire du 1, après au niveau des donjons et énigmes je les ai trouvés plus faciles que sur le 1. J'espère qu'il y en aura un 3ème de prévu.......
Blossom Tales 2: The Minotaur Prince is a lovingly crafted top-down action-adventure that embraces the spirit of classic 16-bit era games while confidently refining its own identity. Developed by Castle Pixel, LLC. and published by Playtonic Friends, the game continues the series’ playful framing device of a story being told by a grandfather to his grandchildren, blending whimsical narration with a heroic quest full of danger, discovery, and charm. From the very beginning, it establishes a tone that is lighthearted without being trivial, inviting players into a fairy-tale world that feels both familiar and welcoming. The narrative centers on Lily, the young heroine, who once again finds herself drawn into the story world when her brother Chrys is kidnapped by the Minotaur King. The story unfolds through humorous dialogue, narrator interjections, and small conversational choices that subtly shape how scenes play out. While the plot itself remains simple and accessible, it is presented with warmth and personality, making it engaging for players of all ages. The framing device also allows the game to poke fun at traditional fantasy tropes, keeping the storytelling playful without undermining the stakes of Lily’s journey. Gameplay is rooted firmly in the tradition of classic top-down action-adventure design. Movement, combat, and puzzle-solving are immediately intuitive, especially for players familiar with early Legend of Zelda titles. Lily gains access to a growing arsenal of tools, including swords, bombs, bows, and more creative items like a yo-yo that doubles as a grappling tool. Combat feels responsive and satisfying, striking a balance between accessibility and challenge. Enemies are varied enough to keep encounters interesting, and boss fights test both timing and pattern recognition without feeling unfair. Dungeon design is one of the game’s strongest aspects. Each dungeon introduces its own theme, mechanics, and puzzles, gradually layering complexity in a way that feels natural and rewarding. Puzzles are rarely obtuse, often encouraging observation and experimentation rather than brute-force trial and error. The sense of progression as you unlock new items and abilities is strong, and revisiting earlier areas with new tools adds an enjoyable layer of backtracking that never feels tedious. The overworld is equally inviting, filled with colorful regions that range from forests and deserts to coastal towns and pirate-infested areas. Exploration is consistently rewarded, whether through hidden caves, optional mini-dungeons, or side quests that offer upgrades and story flavor. The world feels alive thanks to quirky NPCs, environmental details, and small narrative touches that reinforce the fairy-tale atmosphere. While side quests are generally simple, they contribute to a sense of place and encourage players to slow down and enjoy the world beyond the main path. Visually, Blossom Tales 2 excels with vibrant pixel art that captures the charm of retro aesthetics while maintaining modern clarity and polish. Environments are richly detailed without being cluttered, and character sprites are expressive, helping convey emotion and humor even in brief interactions. The soundtrack complements the visuals perfectly, featuring cheerful and adventurous melodies that enhance exploration and escalate during intense moments without becoming repetitive or intrusive. While the game largely succeeds in what it sets out to do, it does play things safely. Its mechanics and structure adhere closely to its inspirations, which may leave some players wishing for more innovation. A few pacing issues appear in the later sections, where certain dungeons can feel slightly longer than necessary. However, these are minor issues that do little to diminish the overall experience, especially given the consistent quality of design throughout the adventure. Overall, Blossom Tales 2: The Minotaur Prince is a heartfelt and polished homage to classic action-adventure games that understands exactly why those experiences remain beloved. It delivers a well-paced journey filled with clever dungeons, satisfying combat, and a charming story that never overstays its welcome. For fans of retro-inspired adventures or players looking for a cozy yet engaging fantasy quest, it stands as a delightful example of how to honor the past while still offering a fresh and enjoyable experience. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil
| $14.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lame and boring
Te gusto Zelda: A Link to the Past? bueno, pues este juego te llevara a ese maravilloso mundo de exploración de mazmorras y secretos ocultos 9/10
I just love 2D ARPG. Calm, soothing, not too exciting. All good and well. :)
A very classic Zelda-like. This is bigger that the first one, but a bit too open and missing the charm. The first one is still one of my favorites.
Fun Zelda-like with good puzzles. Every once in a great while, it got tedious to get all the heart pieces, but besides that, it was great.
NOT ENOUGH CONTENT!!! PLEASE MAKE BLOSSOM TALES III!!!!!! TAKE ALL MY MONEY!!!!!
I'd say it's BETTER than the first, other than everyone's torso is as thick as their HEAD, also, why does the horse have a big caboose? Anyways, THE BUNNY GOD SMILES UPON YOU, Castle Pixel.
Simply, a love letter to ALTTP for grown ups
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $158.1K | 489 | 96% | $19.99 | |
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| $330 | 1 | 100% | $11.99 |
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|---|---|---|---|---|
| $69.6K | 326 | 66% | $5.99 | |
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