
Koji Igarashi and Inti Creates are back with more retro sword-and-whip action! Curse of the Moon 2 brings classic 2D action and a dark, 8-bit aesthetic together with modern playability.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.24−65% | 1.6Kreviews | 85% | — | $151.3K |
| $14.99 | 961ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10. Um baita jogão, se mantem charmoso e desafiante mesmo após tanto depois do lançamento, meu jogo preferido da série Bloodstained com toda certeza. Meu único problema é como é chatinho o início do último capítulo, com poucos personagens, algumas sessões das fases se tornam estressante, tendo em mente que poucos personagens conseguem se manter por si mesmos. Mas de resto, me trouxe muita diversão e emoção. O modo co-op também uma ótima opção, esse jogo é permite muitas jogadas planejadas, o que torna a experiência ainda mais gratificante e recompensadora. Incrível.
A great sequel to the first part, feels less hardcore. Amazing music design, old-school, pixelated graphics and atmosphere. Very similar to the second part of Castlevania on the NES. It's definitely worth playing, especially for old school fans.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $151.3K | 5.3K | 90% | $1.99 | |
| $151.3K | 781 | 87% | $6.99 | |
| $151.3K | 3.2K | 91% | $3.99 | |
| $151.3K | 151 | 80% | $59.99 | |
| $151.3K | 781 | 74% | $9.99 | |
| $151.3K | 288 | 94% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $242.5K | 985 | 77% | $13.99 | |
| $5.8K | 29 | 83% | $12.99 | |
| $760.5K | 1.9K | 78% | $14.99 | |
| $760K | 4K | 88% | $7.99 | |
| $428.5K | 4.5K | 94% | $4.99 | |
| $120.3K | 388 | 90% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are parents who are sometimes harsh and make their children cry because they despise them, and there are parents who are sometimes harsh and make their children cry because they love them. This game is like the latter. "Impossible" was a term that came constantly in my mind, and yet there I was succeeding at doing the impossible, then later succeeding at doing the harder version of what I had called "impossible". The game is... long. Both in the sense that some stages drag for quite a bit (e.g. Stage 4) and with how many times you have to beat it to fully experience it. And I'm not saying like CotM1 distinction-without-a-difference achievements like "Kill a companion, spare another and-", here things really change and you have to beat it in order to unlock all the modes: Beat the game, now do it again with one less character and harder bosses, now do that again with base Zangetsu, now do that again with the cast from the first game (Essentially killing your previous strategies). When I finally go into Final Episode I thought "DAMN, THIS GAME IS OVERSTAYING IT'S WELCOME", but it actually wasn't so bad (Ah, and after it you'll need to do it again with solo ultimate Zangetsu... Turns out that you can still get power ups like that, but I didn't know that and went to Luna Secare with just a WP Up). I mean, it's Bloodstained. Ultimately, despite everything, it IS entertaining to play, but I do have some complaints about it: The "spirit of the game" feels a bit contradictory: I'm supposed to be constantly switching between characters in a fight, but the end result of tat is hat if one of mine dies during a boss fight, then all my other ones are also resource-exhausted and I might as well just hit "retry". "Battles of attrition" are so against you that often the game seems to make the better tactic simply to spam damage while you "iframe/tank specific attacks". While I did give the game more clarity by distinguishing lanterns that drop HP from those who drop WP, "which enemy attacks can be broken with hits and which can't" is still a mystery. It also failed a bit on the ludonarrative by trying to copy "Nightmare" from CotM 1: A mode without Zangetsu made sense because it's the character you start with and one you'll use a lot, one with even modes exclusive to him. Excluding Dominique, by comparison, means a lot less, especially because you'll rather NOT use her because of her squishyness, and rather just keep her on the back for her heals or revival skill. If losing her was supposed to be the "all right, no more training wheels" moment, then not having Hachi on episode EX does a way better job on that.
good game.
Only disclaimer here is that the game is that the game is an homage to old-school Castlevania, consists of stages, and is NOT a metroidvania. If you're cool with this style of game, you'll probably have a good time with it. This game also offers a nice increase in difficulty compared to its predecessor especially with the bosses. EDIT: Despite the small size of the game, it experiences optimization issues from time to time after playing for a while and the game will slow down to about a third of its normal speed. Fix this and I'd be ecstatic.
Im a big fan of retro style games, but sometimes they just dont feel right. This game looks & sounds great, but theres just something about it that doesnt connect with me. Just feels souless & lifeless, empty & boring. I quit on stage 5. Not because its too hard or anything, but just felt boring. Overall id only give it a 5/10 because i love retro themed games & feel the type of art style needs to make a come back... But just not like this
0/10
Mais um excelente jogo da Saga, recomendadíssimo pegaram td de maravilhoso do primeiro jogo e melhoraram e muito pro segundo e o melhor é que nele temos vários finais até o grande final, mantendo aquela dinâmica 2d, más não se surpreenda pela jogabilidade é ela que faz ser um jogaço e tb a troca de personagem que vc faz durante o jogo faz toda diferença!!!
Beat Chapter 1 and got about 60% through Chapter 2 before calling it quits on this. Not bad, but a little disappointed as I really liked the first game (although I haven't played it in about 6 years, so maybe it's not as good as I remember.) I really love the aesthetic here; the music and sprite work is top notch, especially for the throwback classic Castlevania vibes it's going for. Unfortunately, the difficulty also is also replicated, but not always in a particularly fun way. This game is intended to be tough; it has deliberately restrictive movement, a delayed attack, and plenty of ways to die. I like the challenge for the most part, but some rooms it feels like you're more forced into puzzle solving rather than platforming, which isn't really why I play games like this! There is literally a character who you can play as who can just become immune to damage as his ability, which I feel like just feels like a cheap way to pass challenging sections, which doesn't feel rewarding or fun unfortunately! I feel the platforming over moving platforms with this style of controls just feels pretty horrid, but this might be skill diff talking. This is still fun though, and I like the idea of remixing levels to maintain replayability, but for me I'm happy dropping it here because the frustration is starting to outweigh the fun. Props for what it does do well. I recommend picking this up if you have a lot of patience with proper "old school" platformers! 6/10
honnastly didn't like this game as much as the first. probably because its harder. but its still a good game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.