
An alien family had a picnic on Billy's island. They had to leave in a hurry, causing Junior to forget his cubes. Can you help Billy figure out the mind-boggling alien puzzles?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Brilliant puzzle game! Combining and breaking apart blocks creates a lot of unique sokoban challenges, and I thought it was a satisfying way to refresh my math skills. You're able to click to instantly go to any accessible tile, which is a big time-saver, but I think it needs to be indicated better in-game. I was only aware of it because I saw an update post on the game's page. The game could also benefit from a way to track your progress. It has 101 puzzles to complete and I managed to do them all, but it would be nice to have a star next to the save file when you've done them all, or maybe make (xx/101) show up after you've completed the "last" puzzle. [Edit: When I first played it, the game had art that was likely done with AI, and I mentioned that in the original version of this review. The dev commissioned the art and was unaware that it was AI-generated. Once I brought it up, the developer personally redid the cutscene graphics. The new ones are pretty simple and a bit goofy, but I find them endearing. I wholeheartedly recommend supporting the dev and this game!]
[h1] Baba is you 와 매우 흡사한 고난이도 퍼즐게임 [/h1] 바바 이즈 유는 규칙(문장)을 만들어서 You 속성을 가진 물체를 Win 속성을 가진 물체에 닿게하면 되는 게임이었다면 이 게임은 방정식 혹은 부등식을 만들어서 상자로 가는데 방해가 되는 숫자를 치워서 상자에 도달하면 되는 게임입니다 원리는 간단하지만 클리어하기 어렵다는 특성도 바바 이즈 유와 유사하고 난이도도 아직 초반밖에 안해봤지만 비슷하게 어려운거같네요 바바 이즈 유를 재밌게 하셨다면 구매하고 후회는 안 할 게임이라고 생각합니다 엔딩보고 난이도에 관한 내용 추가합니다 총 [spoiler] 101 [/spoiler]개(히든레벨 존재가능성 있음)의 레벨을 클리어하기까지 만 하루 정도 걸렸네요 오래걸린지 아닌지는 게임출시 극초반이라 비교대상이 거의 없어 잘 모르겠습니다 튜토리얼 레벨들을 클리어하고 본게임에 들어갈때는 약간 당황스러울 정도로 난이도 커브가 확 올라가는데 그 이후에는 난이도 커브가 매우 완만해집니다 뒤로 갈수록 괜히 어렵게 빙빙꼬아서 생각하다가 쉽게 생각하니 간단하게 풀려서 허탈했던 레벨들이 많았고 앞에서 사용했던 풀이 방법을 잘 기억해놓다가 뒤에서 조금씩만 응용하면 풀리는 레벨들도 많았습니다 퍼즐게임 특성상 사람마다 수리력이나 공간지각력등 강점들이 다르다보니 느껴지는게 천차만별이겠지만 제 입장에선 무난하게 어려운 퍼즐게임이라고 생각되네요
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 22 reviews with recorded playtime.
Занимательная головоломка с базовой основой на Sokoban.
It's a good puzzle idea and I see the vision, but in my opinion the issue is that the puzzles quickly become very tedious to solve. Even if you know the solution, be prepared to spend a lot of time arranging and pushing blocks around - because this is still a Sokoban game - only to test your solution. The limited space often makes this hard, and the mix of having to solve math equations while also dealing with the Sokoban concepts make for an unfun and tedious experience. It's like playing two games at once. The game also gets very hard very quickly, which is fine in theory, but it makes the tedious block pushing even more annoying when you spend minutes arranging things only to figure out something doesn't work, so you reset the level and start all over again. Not every concept is well explained either - sure, it's just math for the most part, but I had several solutions laid out in my head for some levels that just didn't work in practice and I'm still not sure why. The repetitive music and (too) simple art don't really help matters either. With a bit more gentle difficulty scaling and some more introductory concepts on what can or can't work in the math equations, and maybe some level design fixes to break up the tedium of just pushing blocks around forever, I probably would've enjoyed Block Buster Billy a lot more, but I was both bored and frustrated after about an hour and can't really recommend it.
Really fun concept but if I'm honest, the difficulty scaling is really harsh. Maybe I'm just bad, or maybe there needed to be some good "tutorial" levels working our way into various ideas. I am very reluctant to look at any kind of external tutorial, but I also feel a bit sad that I have to quit this game having barely completed any of the levels, just because I got totally stuck really early.
Great game
This game has great puzzles! Highly recommend it.
このゲーム、いくら何でも難易度が高すぎです。 https://steamcommunity.com/sharedfiles/filedetails/?id=3423791824 特にこのレベルはシンプルにタチが悪い。 コミュニティーハブのスクリーンショットにネタバレの答えが2枚あったのでカンニングしましたが、いや分かるわけないです。答えの発想が出たとしても数式を作るのがガチで難しい。 ある程度やりこんだ上で高評価にしている人たち、本当に天才だと思います。 凡人の僕は素直に低評価です。いくら考えても分からないって誰でもストレスですよね?
It's Sokoban, but with math. Like many Sokoban games, you can only push one block at a time. But a valid equation merges into a single block, so you can push all of that in one go. With mechanics like intersecting equations (they all form a single block of a weird shape), breaking equations if they are made illegal, variables to capture number values, and so on, there's a ton to think about here. It [i]is[/i] ultimately still a Sokoban-like, which means sometimes the problem is in the execution. Given that equations naturally need a lot of blocks, it's definitely a common occurrence that you need to move multiple blocks to the correct position, and doing so is not particularly interesting. That said, I think the rest of the mechanics holds up enough that I can stomach having to handle the block pushing moments. A lot of the smart ideas come from making precise equations with the blocks you have, and you usually have ample space to manipulate everything into place once you have the equations. The graphics are simple, but that's a plus, it doesn't require a high-end computer to run. It's pleasant to simply boot it up and play. Is it worth it? If you [i]really[/i] hate block pushing, then probably not. But if you don't mind some of it, if you like coming up with math manipulations, I think you'll enjoy this game.
数式を利用した倉庫番のパズル。 試行錯誤で解く問題と制限の強い論理的なパズルが混在しており、ステージ選択の自由度もあって難易度のばらつきが激しい。 同じような盤面に別の解放を必要とする問題が多く、パズルのデザインは非常に面白い。 計算もそこまで難しいものはないため倉庫番が好きならば誰でもお勧めできる。 ステージの見た目を整えたり、ミスリードを招くための無駄なブロックが結構あるので気になる人はいるかもしれない。
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Players by region
Where this game's players are, estimated from review languages.
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