
Recruit Swordsmen, Archers, and Templars, then watch your pixel squad auto-battle across the screen. Crush the enemy base before its ever-tougher waves crush you in an endlessly escalating tug-of-war!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
A tide of pixel-art combat rolls across the screen—your hand-picked squad on the left, relentless enemy waves on the right. Spend steadily-generated Energy to recruit one of three classic heroes:
Swordsman – hardy frontline bruiser
Archer – ranged sharpshooter who thins the horde
Templar – Tankier, faster, and more damage!
Once deployed, units march forward automatically, clashing wherever they meet. If a side’s warriors fall, survivors push on to batter the opposing base. Destroy the enemy stronghold before they topple yours and the round is yours.
But victory comes at a price: each win beefs up the enemy army and bolsters their base with extra health, ratcheting up the pressure in an ever-escalating gauntlet. How long can your tactics keep pace with their growing fury?
Pick-and-Play Strategy – Simple unit-buying at the start of every round; deep decisions in what you field.
Three Distinct Classes – Mix frontline muscle, ranged support and tanky defense to craft the perfect battle line.
Endless Escalation – Every victory toughens the next wave, turning early skirmishes into nail-biting sieges.
One-Screen Pixel Action – Clean, colorful art keeps the focus on moment-to-moment tactics.
Short Sessions, Long Mastery – Matches play fast, but optimal play and high-wave survival demand cunning.
Rally your tiny army, sharpen your strategy, and see how far you can push before the ever-stronger foe pushes back!
Genres
Stats
Languages: English**languages with full audio support
Reviews
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣾⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⣿⡿⠋⣻⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⡿⠋⣠⣾⣿⡿⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⡿⠋⣠⣾⣿⡿⠋ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣔⣿⡿⠋⣠⣾⣿⡿⠋ ⠀⠀⠀⠀⢀⣤⡀⠀⠀⠀⠀⣠⣾⣿⡿⠋⣠⣾⣿⠟⠁ ⠀⠀⠀⢴⣿⡋⣠⡄⠀⠀⢸⣿⡿⠋⣠⣾⣿⡿⠃ ⠀⠀⠀⠀⠙⢿⣿⣡⣴⠶⢾⣿⣿⣾⣿⡿⠋⠀ ⠀⠀⠀⠀⠀⠀⢹⡟⠀⠀⠀⢹⡏⠉⠉ ⠀⠀⠀⠀⠀⢀⣼⣿⣤⣀⣠⡾⠃⣀ ⠀⠀⠀⢀⣴⣿⣿⠟⠉⠉⠙⢿⣿⡋⢀⣤⡀ ⢠⣶⣶⣿⣿⠟⠁⠀⠀⠀⠀⠀⠙⢿⡿⠋ ⠐⢿⣿⣿⡧ ⠀⠀⠁⠉
You just buy Archers every time and you beat the game. Archers Rule!
"Mom, can we stop and get Warpips?" "No, honey, we have Warpips at home." Warpips at home: Jokes aside, this is o.k. for what it is. It's a very simple game, and has two modes: an autobattler, and a tower defense mode. You will probably not be spending a whole lot of time on this game, but it's worth a play or two if you're just looking for something simple that you can easily pick up and play (and subsequently drop). It has ONE whole achievement... to click the Discord link in the game lol. I've played far worse games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Kılıçlıları, Okçuları ve Tapınak Şövalyelerini işe alın ve piksel birliğinizin ekranda otomatik savaşını izleyin. Düşman üssünü, giderek zorlaşan dalgaları sizi sonsuz bir çekişmede ezmeden önce siz yerle bir edin!
steamdeck supported
I do not recommend
A fun little demo to play. Something I would recommend to people with an interest in game design.
This is definitely a one or two time game but I did ironically like it considering I don't like games similar to Clash Of Clans and MOBA's in general. I liked the simplicity of it as well but I am COMPLETELY convinced the bot you play against gets way more electricity than you get as I couldn't win a single match lol, or maybe I'm just bad one or 2 time game ironically good game i enejoyed it very simplistic
Honestly a fun little game for killing some time. Do wish there was more to it, but definitely nothing wrong with what's there now. Definitely will be keeping an eye out for what gets updated in this game!
에너지 모아 디펜스 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 오토 배틀러 모드에서는 병사를 소환하고 자동으로 진행되는 전투를 구경하면 됩니다. 에너지가 자동으로 채워지며, 이를 소모하여 보병과 궁병, 창병을 소환할 수 있죠. 소환된 병사들은 자동으로 전진을 하고 반대편에서 다가오는 적과 조우하면 전투를 진행합니다. 적을 처치하면 골드를 획득할 수 있으며, 아군의 진영 내구도가 0이 되거나 상대 진영을 파괴하면 전투가 종료됩니다. 전투에 승리하면 다음 난이도가 오픈되어 이용이 가능하며, 난이도에 따라서 적 진영의 체력이 증가하게 되죠. 획득한 골드는 업그레이드에 사용되며 에너지 회복량을 증가시킬 수 있고 일정 난이도 이상부터는 병사를 강화시킬 수 있습니다. 그런대 난이도에 따라 적 병사 능력만 조금 상승하는듯하고 웨이브나 그런건 별다른 차이점이 없는.... 타워 디펜스 모드도 존재하는대, 아직 미완성인듯? 오토 배틀러에서의 에너지 생산 능력이 동일하게 적용되며, 획득한 에너지로 천사를 배치할 수 있습니다. 천사가 배치되면 자동으로 적을 인식해 공격하는대, 유지 비용이 존재하기에 그만큼 에너지 생산이 감소하게 되죠. 적들은 고블린이 등장하는대.... 바로 등장하고 일정 수 등장하면 더이상 미등장하는..... 게다가 처치했을때의 보상도 없고....?? [아쉬운 점] -타워 디펜스 모드는 아직 개발중인듯한대, 잠금 처리를 해둬야하지 않으려나 -결과 팝업이라도 있으면 좋을듯 (처치한 적 수, 획득 골드, 시간 등) -스테이지 클리어 보상 없음 -난이도가 별 차이없음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34 | 1 | 100% | $0.99 | |
| $280.2K | 754 | 87% | $9.99 | |
| $66.7K | 383 | 85% | $4.99 | |
| $64K | 156 | 89% | $11.99 | |
| $12.1K | 41 | 88% | $7.99 | |
| $10.7K | 62 | 74% | $4.99 |