
Navigate an unfamiliar world in virtual reality using echolocation, where sounds become images. Trapped in a mansion by the devious Warden, make your way through its many rooms, riddled with puzzles and dangers, moving ever closer to the truth—and your only chance to escape.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Blind is a narrative-driven psychological thriller for virtual reality where the player is blind and must explore their surroundings using echolocation.
Waking up in a strange room with little memory of how she came to be there, a young woman makes the shocking discovery she has lost her sense of sight. Goaded by the sinister and twisted Warden, she must explore a perverse and frightening mansion using sound alone. By sending out soundwaves with a cane, the outlines of objects are briefly revealed, enabling the player to navigate the mansion, solve puzzles and uncover the mystery of what is happening to her.
As she gets closer and closer to the truth, however, she will be forced to confront her worst enemy--that which she does not, or will not see.
Born out of the Global Game Jam in 2014, which had the theme of “We don’t see things as they are, we see them as we are”, the Blind team won the Best Game award at the Turin (Italy) jam site with their entry Come to See My House. The team then began work on a full game based on this initial concept.
Built from the ground up for virtual reality, Blind will be launching September 18, 2018.


Learn to navigate carefully and cautiously using your cane. Send out soundwaves to reveal your surroundings briefly before they fade into darkness. Gramophones and other objects that make sound become lighthouses in the all-encompassing blackness.

Built from the ground up for virtual reality and supporting binaural audio and motion control, Blind is a fully immersive and unique experience that removes you from the world you are used to, and asks you to see things differently.

Where are you? Who is the Warden? Why has he kidnapped you and why does he want you to solve the puzzles in this strange and yet somehow eerily familiar place? Experience a constant sense of foreboding and emotional tension as you travel deeper into a mansion riddled with puzzles and dangers. As you search for answers, will you find things you’d rather not see?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 151reviews | 70% | — | $59.8K |
| $2.49−90% | 73ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't recommend this game because it is basically broken (at least for me, but others I've seen too). Aside from the fact that some puzzles are obtuse my main issue is items on the floor can't be grabbed easily or at all in some cases. I can't even progress past a certain point I won't spoil because an item required to see later on is dropped in front of me and I can't get it. Hacks shouldn't be necessary to progress in the game, messing with my height settings didn't help anyway. There really should be a feature to pull stuff to you if your hand is hovered over it/near it like most VR games do. Pros would be the interesting echo locations sound visuals but thats really it.
I liked it. Some beautiful set pieces and a unique game mechanic, with a story that I quite enjoyed. Parts of it seemed a little sparse (just walking around aimlessly figuring out which doors are open), and sometimes the blindness mechanic made puzzles feel tedious. Play this when you want something brief, weird, and sad.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EDIT: For modern vr controllers it is needed to change in settings: moving controlls as touch (not click)! It was not working for me first time, but later setting works. Nice game it seems, except 1 issue: The moving and rotating controls are made for prehistoric vive controls, so you have to click thumbstick down while moving stick up-down. THE SOLUTION: you can in steamvr change controls; axis thumbstick press change to axis thumbstick touch. Then controls are great.
зажми внутрь стик и потяни в сторону пока стик зажат внутрь.... это не управление... да и начало тоже бред сумашедшего, в той же Perception и звук и в целом атмосфернее всё, а она ведь вообще не VR... тут просто спавнят в комнате по которой можно "ходить" и в принципе всё видно, кто что зачем куда/// этого нам знать ненужно видимо... но вообще делать игру про незрячих, где весь игровой процесс завязан на зрение... P.S. Нужен VR и обычный жойстик скорее всего (нет такого у меня), нахрен тогда было ей VR поддержку делать хз...
There's something wrong with the controls. I turn my character, then everything is off. Pushing up to walk straight, becomes aligned differently. Just walking around to the different doors, can become a task. That's no fun. Never experienced anything like it...
non pensavo fosse italiano, preso totalmente a caso, non avevo ancora il vr, poi quando ho potuto giocarlo l'ho trovato molto originale, i suoni sono molto importanti e la condizione della protagonista si trasforma in una disabilità anche per noi con cui dovremo convivere e spesso bisognerà letteralmente andare alla cieca soprattutto per enigmi che necessitano il trovare oggetti. un gioco abbastanza lungo ma molto bello. consigliato se si ha un buon visore e sistema audio annesso
Blind, Tiny Bull Studios tarafından geliştirilen ve Fellow Traveller tarafından yayınlanan bir sanal gerçeklik psikolojik gerilim oyunudur. Oyun, oyuncuyu garip bir malikanede uyanan ve oraya nasıl geldiğini hatırlamayan ve görme duyusunu kaybettiğini keşfeden genç bir kadının yerine koyuyor. Çevresinde gezinmek için, bir bastonla ses dalgaları göndererek nesnelerin ve çevrenin ana hatlarını kısaca ortaya çıkaran ekolokasyon kullanmalıdır. Oyun sanal gerçeklik için sıfırdan inşa edilmiştir ve binaural ses ve hareket kontrolünü destekleyerek tamamen sürükleyici bir deneyim sağlar. Malikanedeki bulmacalar ve tehlikeler, oyuncunun malikanede gizlenen tehlikelere karşı birincil savunması olarak da hizmet eden baston kullanılarak dikkatlice yönlendirilmelidir. Hikaye anlatı odaklıdır ve oyuncu kendisine neler olduğunun gizemini ortaya çıkarmalı, aynı zamanda en büyük düşmanı olan görmediği veya göremeyeceği şeylerle yüzleşmelidir. Blind, 2014 yılında Global Game Jam'de doğdu ve oyunun ilk konsepti olan Come to See My House, Turin (İtalya) jam sitesinde En İyi Oyun ödülünü kazandı. Oyun, benzersiz konsepti, atmosferi ve sürükleyici bir deneyim yaratmak için sanal gerçekliği kullanması nedeniyle övgüler aldı. Genel olarak Blind, sanal gerçeklikle başarılabileceklerin sınırlarını zorlayan sürükleyici ve yenilikçi bir oyun. Oyunun ekolokasyon kullanımı ve oyuncunun körlüğü, oyunun gerilimine ve duygusal etkisine katkıda bulunan bir savunmasızlık ve tedirginlik hissi yaratıyor. Psikolojik gerilim hayranıysanız ve gerçekten sürükleyici bir sanal gerçeklik deneyimi yaşamak istiyorsanız Blind kesinlikle göz atmaya değer.
Questo titolo mi è piaciuto davvero tanto, ha delle meccaniche davvero molto originali e la storia è scritta magnificamente con ottimi dialoghi e i personaggi sono caratterizzati egregiamente. Il comparto tecnico è molto semplice ma è perfettamente contestualizzato con la trama. Il comparto audio invece è perfetto ed è forse il vero protagonista perchè dona un'immersione incredibile all'intero titolo. La cosa che mi ha davvero stupito è sapere che sia stato sviluppato da uno studio tutto italiano e di questo sono molto felice perchè la qualità di questo titolo è molto alta e troppo spesso ci si dimentica dell'enorme talento dei piccoli studi italiani che purtroppo per questioni di poco budget non possono esprimere a pieno il loro potenziale. Un titolo da acquistare assolutamente, davvero, bravi ragazzi
Bought it on the PC not realizing it was only for the VR. cant properly rate the game. wish i can actually play.
Cane sends out the sound Darkness blooms into shapes, briefly Truth waits in the echo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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