
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Most likely between $2.5M and $7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $11.24 | 91% | approximately $4.1M |
| PlayStation | $9.49 | 89% | — |
| Xbox | $7.49 | 90% | — |
| GOG | $7.49 | 88% | #229 |
| Epic | $29.99 | 97% |
Reviews
Themes across 1533 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely loved my entire playthrough. For me, basically every single change was a positive and I adored each of the new weapons with the flail being the personal favorite. Most of the story went over my head, but the gameplay and the vibes were enough to keep me fully engaged my whole playthrough.
Good game.
I tried playing the first game when it came out and didn't like it, this one fixes all the problems I had with the first one and was a super fun game. The castlevania level was a super nice surprise! Cool artstyle, fun combat, really fun and flashy platforming that isn't tedious like the first one. My only big complaint is how many collectables there are and how poorly they're handled. There are 7 (cherubs, sisters, gold, seeds, ghost girls, letters, and the statueworker tools) not counting any of your usable equipment like altars and rosary beads. I may even be forgetting a few honestly. Its just way too much and the game does not track which ones you have or don't, or mark the map of which ones you've gotten. So you have to write it down yourself or mark the map yourself. Pretty lame :(, but that's the only major complaint I have.
si
while the platforming is stronger in this game than the last one , the art direction writing and general aesthetic are significantly weaker and kind of ruined the whole vibe for me. great game if you dont care much for those, but if you do its best to just play the first one
Poesía de juego. Increíble. De los mejores artes que he visto en un juego 2D. Cada línea de diálogo es literatura pura. Sin duda creo que merece estar en la conversación de mejor metroidvania de todos los tiempos igual que el primero. El diseño de niveles, la jugabilidad, los bosses y la banda sonora acompañan y están a la altura. Sublime!!!
其实两年前打完渎神1我就买了本作,但是那时候我之罪dlc刚出而且后面打折都不痛不痒的没舍得买,前两天夏促突然发现居然有新折扣,遂直接购入,正好配合新dlc第三宗罪一起游玩 先说结论,本作除了过场时的像素动画没了,其他方面几乎是对一代的全方面升级,但也正是如此,本作从一款类银的类魂游戏彻底变成了一款正统类银,这使我已经感受不到苦痛奇迹的降临了()如果有人真的有喜欢前代那个吃了屎一样的手感,购入本作还需要慎重考虑(真的会有吗) 进入游戏最直观的感受就是主角的性能得到了大幅的提升,各种动作的硬直相较于前代少了很多,尽管不及大多数类银主角那么高性能也已经脱离残疾人的行列了。同时闪避的作用在本作中大幅提升,前代很多小怪都得强记弹反时机,这代闪避就可以躲开大部分攻击。与高性能配套的战斗系统也提速了很多,不过boss战依旧非常简单,原版基本上一半多的boss都可以初见过,最卡我的boss也没有超过五次。原版为竹笋头提供了三把武器,每把都有独特的玩法,但是建议开局不要选大锤,只有用其他两把武器你才能稍微感受到一点苦痛奇迹。而且用其他两把武器之后玩大锤会感觉游戏体验有了质的提升,就像只有便秘才能知道畅快的拉屎有多爽()除此之外付费dlc和免费更新还另外给了两把武器,估计以后还会有新dlc补齐最后一把 在收集探索方面本作是一个标准的类银模板,以主城为中心向四周发散错综复杂的各种四通八达的区域,不过椅子非常多。单论原版体量上没有比一代(不含联动)大上太多,大概都是15个小时左右的体量,地图设计水平也半斤八两,都是开局比较自由后面又偏向线性流程。不过6月的免费更新更新了一张全是致敬恶魔城的新区域,大概会有一个半小时左右的体量,质量非常高。与前作只能带三个的圣物系统不同,本作获得的新能力都可以同时生效了,至今不知道前作设计师怎么想出来圣物这个脑溢血的机制,而且本作竹笋头终于能二段跳了,没爹他洗没爹他洗。跳跳乐方面至少原版大多数都是非常简单的,如果喜欢赤石可以去购入我之罪dlc() 视听方面依旧顶级,不过相较于前作略逊一筹。一是像素动画的画师好像跑路了,其次本作的怪物或是npc也没有前作那么怪诞恐怖了,不过整体与世界观相配合给我的体验依旧优秀 可能有人喜欢类银又对前作的难度望而却步,那我非常推荐尝试一下本作,和木兰花一样,本作也是在保有原本风格的情况下解决了前作的许多痛点。尽管很难像前作一样给人带来独一无二(bushi)的体验,但作为类银游戏可以说是平稳落地。srds前作的难度只要能接受那便秘的手感其实并不高吧()
Não consegui me divertir ao longo do jogo. O começo foi bom, mas com o decorrer do jogo fui apenas me frustrando.
lo quieres en 1 palabra? mrd lo quieres en 2 ? pta mrd
the game series that got me into metroidvanias. 10/10