
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 21.7Kreviews | 91% | — | $4.1M |
| $29.99 | 6.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏质量依旧延续一代,虽然没一代惊艳,但是整体的手感优化要好很多。
Sequel di un gioco che ho apprezzato tantissimo e che mi ha tenuto impegnato un bel po', hanno messo molte novità rispetto al primo titolo e hanno alzato il livello della difficoltà con alcuni boss, esteticamente molto bello come il primo ma su quello avevo pochi dubbi. Gioco molto molto ben fatto e apprezzato.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.86/day in the week to Aug 10 → 19.86/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $7.49−75% |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $7.49−75% | 166ratings | 88% | — | not modelled |
| $29.99 | — | 97% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这代整体来讲比1代简单的多,但增加了大量的跳跳乐让人不舒服,感觉制作组做忍龙是不是做傻了,3代我不想玩跳跳乐,我希望更加硬派一点
Está bueno, like y suscríbete.
10/10
Mediocre. No pido reembolso porque ya jugue demasiado. Un paso atras respecto al 2. Artificial, sin alma. Una perdida de tiempo
no
могу сказать что главный босс в жизни разрабов это соль
非常不错的银河城佳作 [h2]反复横跳的神秘手感[/h2] 虽然手感这个东西因人而异,但客观上讲,舒适宽松的设计不少,然而反直觉的点也是存在。 首先首先,我玩到一半才意识到这个游戏是鼓励你练习所有种类的武器的,而不是三选一一个顺手的用到死。意识到这一点之前白白莽死了很多次,有点浪费时间(但这是我的问题不是游戏的问题)。 首先大锤的设计我觉得已经很好了,基本可以面对所有情况的怪物节奏,新手可以无脑拿到大后期。但,我不理解为什么跳锤比原地锤伤害低那么多。我认为单机游戏不应该惩罚有操作量的玩家。对于一个没有PVP的,不需要过分注重动作平衡性的游戏,为什么不给玩家留一个又灵活又能正常打伤害的操作性手法(比如小跳低空锤)呢? 其次是刺剑的设计,在意识到刺剑有那么长的滑步无敌时间和叠段爽扎之后这玩意儿就是我偷boss的圣器。一个小问题就是刺剑的攻击方向问题,站姿上刺=上刺,跳上刺=前斜刺,谁教你这么做游戏的?另一个问题是攻击频率带来的手感问题,站刺基本上按一下打一下,然而蹲刺的后摇大到姥姥家去了。没理解增加这个后摇的设计意图。 不会玩刀,弹反很稳定但是我打boss不特别敢用,因为我得多死好几次才能看懂哪些动作可以架,我不想死。 总之综合来看,你很难说这个游戏的手感是好还是坏,熟悉之后倒是很舒适了。 [h2]过于拉胯的跑图体验[/h2] 应该不只有我一个人迷路罢(心虚)。一开始我还愿意探全地图的,后来就拉了找攻略了。引导设计这一块不是特别舒适。 天上那一块地图的跑图体验着实不太好,突然出现的连战房也是非常诡异。以及在没有各种高跳空dash之前,面对大锤子怪是真的非常难顶,一不小心连吃两段伤害当场暴毙白忙活。虽然死亡惩罚已经小到可以忽略不计了,但反复重复跑图带来的不适体验也是切实存在的。 以及,作为一个类银老登,我是非常不能理解 “一个下方有房间的区块,但这个房间有会掉血的坑” 这种地图设计的。我觉得这种错误设计可以类比为“伪纪录片多机位”,属于是不该出现的问题。难道你们的房间设计是当关卡盒子设计最后硬拼起来的吗? [h2]舒适的BOSS设计[/h2] 整体来看每个boss都能有不错的应对办法,熟练掌握三种武器的情况下应该都有各自的舒适区,解法不唯一。 设计得很不错,可以算作加分项了。 [h2]游戏性之外[/h2] 作为一个像素爱好者,渎神给我最直接的印象就是像素美术的细节丰富度,好得非常夸张。除去战斗中的小动作小细节以外,许多过场都给画了非常丰富的一次性动画,经费这一块可以说是非常充足了( 剧情有点谜语人,加上我对西方宗教等故事背景没有足够多的了解,无法评价但很感兴趣,过后会主动检索之。
PROS Love the pixel graphics Combat feels great Controls are tight <3 I love me some good metroidvania <3 CONS The amount of backtracking, aimless exploration, lack of rest points, and cheap off-camera enemy placements—especially when you’re forced to descend into an area—is amateur-level game design and takes a lot of the fun out of the experience. Far too often, dying doesn’t feel like the result of my own mistakes or lack of skill, but rather the result of poor enemy placement or cheap tricks designed to overwhelm you from both sides, leaving little to no opportunity to dodge or parry. There are far too many frustrating moments like this throughout the game, which is a shame because almost everything else about it is great. When a game is already challenging and difficult, there’s very little room for moments that feel unfair due to questionable game design. Difficulty is enjoyable when it tests your skills, but it becomes frustrating when you feel like you’re being punished by the game rather than outplayed by it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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