
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 21.7Kreviews | 91% | — | $4.1M |
| $29.99 | 6.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1479 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very good and interesting sequel to my favorite game. It’s cool how the sequence of actions depends not only on the player but also on the choice of weapon. Though cartoon-style cutscenes are really strange. Very interesting mechanics and locations
I enjoyed this far, FAR more than the first game. A bit frustrating at times and I didn't really care for the Third Sin DLC. Definitely won't be buying the Mea Culpa DLC either. Decent game on sale though.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.86/day in the week to Aug 10 → 19.86/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $7.49−75% |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $7.49−75% | 166ratings | 88% | — | not modelled |
| $29.99 | — | 97% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dễ hơn p1
Blasphemous 2 é um bom jogo, mas é inferior ao primeiro (pelo menos na minha opinião). Em questão de gameplay, não tenho muito do que reclamar. O jogo ainda é difícil e extremamente divertido, mas uma escolha do sistema de combate que me pegou de surpresa foi a forma como as armas do Penitente funcionam. Em Blasphemous 2, ao invés de começar e terminar com a mesma arma, como no primeiro jogo, aqui o Penitente pode escolher entre três armas: Veredicto, um mangual lento, mas poderoso; Sarmiento e Centella, uma rapieira e uma adaga fracas, porém rápidas; e a "Mea Culpa que a gente tem em casa". Você escolhe uma para começar, mas depois libera as outras. Quando eu vi que Blasphemous 2 teria múltiplas armas que o jogador poderia trocar a qualquer momento, pensei que isso geraria um sistema tipo Devil May Cry, que incentivaria o jogador a trocar de armas para fazer combos. E isso realmente acontece... mas nas sessões de parkour, não no combate. Em combate, você é incentivado a escolher uma arma e continuar com ela, por dois motivos: o sistema de retábulos e as próprias armas. O sistema de retábulos é como o sistema de rosários do primeiro jogo. Porém, os retábulos só podem ser trocados na cidade, não no inventário, nem nas fogueiras, apenas na cidade. (Eu sei que tem como desbloquear um upgrade para trocar eles nas fogueiras, mas eu zerei o jogo e não consegui esse negócio, então minha crítica continua.) Os rosários ainda estão aqui, mas, enquanto os retábulos melhoram seu dano (com algumas exceções), agora os rosários melhoram apenas sua defesa (também com algumas exceções). E que fique registrado que a interface dos rosários está uma merda. O que no primeiro jogo era rápido e simples, agora ficou chato. Toda vez que eu ia mudar os que estava usando, acabava trocando o errado por culpa da interface. As armas também te incentivam a mantê-las ao invés de trocá-las durante as sessões de combate. Isso porque tanto a rapieira quanto a "Mea Culpa que a gente tem em casa" possuem barras que carregam quando você acerta os inimigos e que desaparecem caso você troque de arma. Porém, onde eu realmente acho que a Team17 derrubou a bola com Blasphemous 2 foi na atmosfera do jogo. Blasphemous 2 deixou de lado as cutscenes em pixel art e foi para animações. Isso não é um problema necessariamente. O problema é que, apesar de não serem ruins, as cutscenes animadas de Blasphemous 2 não combinam em nada com a atmosfera do jogo. Eu sei que animar algo tão detalhado é um inferno, mas a animação simplesmente não casa com o resto da experiência. Outra coisa que contribui para esse problema é que Blasphemous 2 caiu na armadilha de repetir inimigos, mudando apenas o elemento deles. Isso foi algo que eu não esperava é que achei uma péssima ideia. Outro exemplo disso é esse chefe em específico. O jeito como ele se movimenta e os efeitos sonoros são tão cartunescos que parece ter saído de One Piece. Eu não sei como alguém olhou para isso e pensou que combinava com a atmosfera de Blasphemous. Outra coisa que eu quero deixar anotada é que agora vários inimigos dividem a mesma animação de execução, o que eu achei bem paia. Eu estava esperando pegar o final A para fazer essa análise, mas não consegui, porque para alcançar esse final você precisa encontrar todos os querubins. Falta apenas um para mim, e eu não faço a menor ideia de onde ele está. Também não estou com vontade de explorar o mapa inteiro de novo atrás dele. Podia existir um mapa ou um npc que dissesse onde eles estão, algo parecido com as pulgas de Silksong. Nem que fosse tipo quando só faltassem cinco querubins para achar todos, o querubim da torre revelasse a localização dos últimos. Saber que eu não posso pegar o final A porque falta um único fudidinho voador e não existir nenhuma forma de me direcionar até ele é frustrante. Como considerações finais, digo que gostei do jogo, mas me vejo retornando ao primeiro muito mais vezes do que vou voltar para este aqui.
100 % si
I don't know. It's beautiful, very well thoughtout but if falls in the exact same traps as every other metroidvania of the last 20 years: challenging but fair as you explore, and then 10x difficultly + sponge + pattern boss. It's the exact same progression I've had in a number of other games. It was interesting when I first encountered it 30 years ago, and now it's really boring/frustaing. It gets to a point where I have zero interest in continuing becuase I just know that after really enjoying progressing and exploring, there's going to be a multi-hour long boss fight that I'll eventually figure out, but have almost no desire to experience the next one.
en muchos sentidos una mejora del primer Blasphemous, viajar dentro del mapa se hace mucho mas fluido y a la vez que desafiante, muchas opciones de jugabilidad con las nuevas armas, en el unico apartado que creo que pierde a comparacion con el primero es en las animaciones, en el primero teniamos unas cinematicas oscuras, epicas a diferencia que aca se sienten mas genericas y con menos impacto. puede ser sensacion mia, pero tambien vi que los jefes fueron mucho mas accesibles. en general una mejor entrega que el primero, me encantaria en unos años mas volver a jugar con el penitente y ojala tambien con la ultima arma del tercer pecado.
Es un buen juego
What a game, honestly, and much better than the first part! So smooth, such cool gameplay. Either the graphics helped or they fixed something, but the janky movement from the first game is gone completely with the fluid motion in the second installment. Liked the levelling up system very much, so gorgeous. Also loved the absence of one-shot spikes mechanics and the return of old prayers/weapons/characters. But the change to the Guilt mechanic is absurd and moronic. I don't know how anyone could see this and say "Well, it sounds like a lot of fun" - no, it doesn't. I was lucky to barely die 10 times (4 of them on purpose, to get the Altarpiece, but I could well imagine someone dying and requiring an hour of farming to recuperate. Bosses are generally good, but some, like Emery, are such bs when they forcefully get you into contact range and you can't escape while locked in parrying animation. Contact damage in general is such a bad mechanic here, it's laughable. And paired with parrying it is completely catastrophic. To the guy who created the double minotaur gauntlet - I wish you all the worst. And the DLC in general felt wonky with tons of gauntlets and only two bosses. Speaking of bosses, a 5-year old kid could have designed Crescentia better. For your knowledge: two-shot bosses are not difficult, they are annoying to deal with. At least the bossruns are great in this game. Brother Asterion stunlock (where if you parry, you are stunned for about 7 seconds) is like... what? Why? Why the hate for parrying in general? I mained those dagger and rapier and HIgh Wills did I suffer in penitence. Me Culpa does not always lets a vertical projectile meaning some parkour sequences rely on sheer luck. It's not that bad, but about 1 or 2 out of 10 tries are a miss or a flop. Overall - an amazing game, a major upgrade from the first one and after 100% it, I still feel like playing in the future.
好!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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