
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 21.6Kreviews | 91% | — | $4.1M |
| $29.99 | 6.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolute cinema
slay
мужик с сиськами
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.86/day in the week to Aug 10 → 19.86/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $7.49−75% |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $7.49−75% | 166ratings | 88% | #284 | not modelled |
| $29.99 | — | 97% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风太喜欢了
Loved the first game (that I just completed, so there is no nostalgia bias) but hate its sequel, wtf happened ? - The clean hand-drawn 2D cinematics are an odd choice for me, it doesn't work as well as the pixel art ones from the first game - The animation feels too cartoonish - Some enemies look like NBA Players (the tall ones with a stick dealing elemental damage) ?? Can't unsee it - Movements are clunky when they don't refuse to work. - It's frustrating to have to switch weapons in combat to unlock movesets to avoid damage, because I don't want to fight with the stupid no range no damage little blades - The "arena" rooms are poorly designed (they remind me of the worst parts of Silksong). Metroidvanias really need to stop doing this, this is cheap game design to artificially boost playtime. - The foreground art can hide the vicious small enemies - If you die too much, picking your fervour back still doesn't fully restore the bar. So you can't cast prayers anymore and have to go back to the city to wipe out the guilt, very fun. Feel free to git gud me TLDR : too frustrating, less charm, poor game design choices
好
相比前作(云的),渎神2这款游戏更像是各方面80分的小六边形战士,难度也不高。遭遇战多,但构筑成型后战斗很爽,玩过很多类银河城,渎神2后期的战斗是最爽的;跳跳乐也多,但设置里可以关掉陷阱伤害,所以玩起来不红温;boss战我不知道为什么有人会觉得难,体感比空洞莉莉盐魂这些都要简单,我还没用什么轮椅的构筑。最大的缺点是缺了前作独一无二的艺术性,但横向比较同类游戏的话美术依旧能打。免费更新的dlc2也非常良心。
Unfortunately, I did not enjoy this game as much as the first one. It's too tedious and not fun to go through. Checkpoints don't feel rewarding and the new dying system is not fun or fair. I, however, loved the boss fights, they are insanely fun. The enemies though? Why do some enemies have multiple health bars, they are regular joes, that's silly. Loved the first game, keep up the good work, did not deliver this time.
КРАСОТА И ДУХОТА В ОДНОМ ФЛАКОНЕ. Вторая часть Blasphemous-яркий пример того, когда наваливание нового контента не всегда идет на пользу игре. В плане геймплея игра стала в разы душнее. Если в первой части ты мог пойти почти в любом направлении и проходить игру так, как тебе хочется, во второй части появилось больше глупых ограничений по типу прыжков с высоты, для уничтожения преград и.т.п. Обучают тебя подобным прыжкам довольно поздно (по моему мнению) . Так же слишком много арен с противниками, которые образуются при подборе почти любого важного предмета, по типу апгрейда склянок. Слишком большое количество загадок на время и паркурных секций (Конечно глупо ругаться на подобное в метроидваниях, но их СЛИШКОМ много и расположены они просто для создания бОльшей духоты) . В плане противников и боевки, игра так же скорее подкачала, чем выросла . Противников стало больше по количеству, но в плане качества они так же просели: нечитаемые анимации атаки у некоторых, к которым ты никак не привыкнешь, даже спустя несколько часов (Для кого-то это может быть плюс челлендж, но для меня это больше духота). Порой встречаются противники просто другого цвета, которые наносят урон другой стихией или имеют немного измененную анимацию-это скорее решение для галочки, чем какое-то классное нововведение. Добивания так же улетели в помойку-если в первой части для каждого противника они были уникальными и было интересно смотреть, как ГГ добьет того, или иного врага, то во второй части для большей части противников анимация одна и та же. В плане лута первая часть так же забирает пальму первенства. Сбор бусин для розария ощущался гораздо интереснее и можно было создавать более гибкие сборки. Во второй части подобное перекочевало в фигурки для алтаря, но подобный эффект ощущается только к концу игры. Импакт от бусин вообще не чувствуется, что они есть, что их нет. Из плюсов можно отметить то-что игра стала красивее в плане визуала. Но тут так же не обошлось без минусов ЛИЧНО ДЛЯ МЕНЯ : графика стала более гладкой и мультяшной, что-ли... Плюс вставки в виде анимационных роликов выбиваются из общей картины и ломают восприятие. Имело смысл оставить их только на роль роликов для концовок , так бы не сильно резало глаз. Самым интересным и сбалансированным в игре оказалось дополнение The Third Sin. Минимум арен с противниками, они не затянуты , нет духоты в плане паркура и прохождения локаций в целом . Ну и сюжетная часть зашла больше всего. Если подытоживать, вторая часть скорее не зашла, по сравнению с первой, но ярым любителям жанра метроидвания скорее всего зайдет. Первая часть казалась более целостной, удобной и лаконичной.
Jogo foda, acho perfeita essa estética e estilo de arte, tenho quase 50 horas de gameplay e até hoje não entendi a lore, amei!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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