
A platform game so difficult and at the same time, so addictive that you will enjoy having to repeat a levels dozens of times until complete them.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Blaite — это минималистичный и хардкорный инди-платформер, который делает ставку на сложность прохождения и ретро-эстетику. Обзор игры Blaite Игра представляет собой классическое испытание на точность и терпение. Визуально она выполнена в упрощенном стиле, что позволяет сосредоточиться на геометрии уровней и таймингах. Геймплей и механики: Высокая сложность: Главная особенность игры — уровни, требующие десятков попыток для успешного завершения. Ошибки здесь наказываются мгновенно. Платформинг: Игроку предстоит прыгать по узким платформам, избегать статичных и движущихся ловушек, а также взаимодействовать с лестницами. Разнообразие путей: На более поздних этапах игры уровни становятся нелинейными, предлагая несколько маршрутов к финишу. Атмосфера: Минималистичный дизайн дополняется качественным электронным саундтреком, задающим темп прохождения. Вердикт Blaite — это крепкий представитель жанра «die-and-retry» (умри и попробуй снова). Она не предлагает глубокого сюжета или современной графики, но честно выполняет свою задачу: бросить вызов вашим рефлексам. Это отличный вариант для коротких игровых сессий, когда хочется проверить свои нервы на прочность. Оценка: 7.0 / 10 (для фанатов хардкорных платформеров). Дайте мне уже награду сообщества, я уже устал эти обзоры клепать.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.6K | 78 | 81% | $6.99 | |
| $10.6K | 61 | 97% | $10.00 | |
| $10.6K | 50 | 74% | $11.99 | |
| $10.6K | 91 | 63% | $5.99 | |
| $10.6K | 279 | 81% | $1.99 | |
| $10.6K | 59 | 93% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $643.7K | 5.2K | 77% | $6.74 | |
| $221.6K | 5.4K | 96% | $2.99 | |
| $193.4K | 1K | 83% | $9.99 | |
| $12.3K | 64 | 98% | $7.99 | |
| $7.2K | 34 | 59% | $9.99 | |
| $5.1K | 29 | 97% | $6.99 |
Languages: English, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🎮 《Blaite》游戏简评 《Blaite》是一款由 Dosane Games 开发、Akim Games 发行的高难度 2D 像素风平台跳跃游戏,于 2017 年 1 月 2 日在 Steam 平台发布。游戏以其极具挑战性的关卡设计和极简主义的视觉风格吸引了众多玩家。 🕹️ 游戏玩法与特色 高难度平台跳跃:游戏以精准的跳跃和时机把握为核心,玩家需在黑白色调的关卡中避开投射物、敌人和陷阱,任何一次失误都会导致角色死亡并重新开始。 极简主义视觉风格:采用黑白为主的色调,搭配偶尔的色彩点缀,营造出独特的视觉体验,使玩家专注于游戏挑战本身。 本地双人对战:支持本地分屏 PvP 模式,玩家可以与朋友一起挑战关卡,增加游戏的互动性和趣味性。 Steam 集成功能:游戏支持 Steam 成就、云存档、排行榜和交易卡片等功能,增强了游戏的可玩性和社区互动。 ✅ 优点 挑战性强:关卡设计精巧,难度逐步提升,适合喜欢挑战自我的玩家。 操作响应灵敏:控制精准,玩家可以流畅地进行跳跃和移动,提升游戏体验。 音乐氛围出色:电子风格的背景音乐与游戏节奏契合,增强了沉浸感。 价格实惠:游戏定价低廉,常常以折扣价出售,性价比高。 ❌ 缺点 重复性较高:部分玩家反映游戏机制和关卡设计在长时间游玩后可能感到重复。 缺乏剧情深度:游戏以玩法为主,缺乏深入的故事情节,可能不适合追求剧情的玩家。 敌人行为随机:部分敌人移动模式较为随机,可能导致玩家难以预测,增加了游戏的不确定性。 🎯 总结 《Blaite》是一款专注于高难度平台跳跃的独立游戏,适合喜欢挑战和精确操作的玩家。其极简主义的视觉风格和出色的音乐氛围为游戏增色不少。然而,游戏在剧情深度和多样性方面有所欠缺,可能不适合寻求丰富内容的玩家。 ⭐ 综合评分:3.5 / 5 推荐给喜欢高难度平台跳跃和极简主义风格的玩家。对于追求丰富剧情和多样化内容的玩家,可能不太适合。
07/10
Absolutely GORGEOUS. I struggled, like... a lot. Truly. It's such a tough game but I think it pays off every drop of blood I've spilled because of it ahahah At first I rage-quitted after like 15 levels! I waited almost a year before trying again and now... I totally changed my mind: I had so much fun (especially learning all the game patterns!!! It was so satisfying!!!) Anyway what I absolutely loved the most is not only its aestetic and design, but the soundtracks!!! I'm literally OBSESSED with them, and I'm in so much pain because I would love to find all the tracks to listen them whenever I want (outside of the game of course), but sadly I couldn't find them anywhere ç_ç I completed the first chapter, but not the second one: I think I'll wait another year to finish that too ahahah All of this to say: I'm so glad I bought it! [P.s. Sorry if I've made some mistakes: english is not my first language ç_ç]
Я предоставляю свою кошку на волю случая, осознавая, что любой прохожий может получить возможность погладить ее, что, вероятно, принесет ей положительные эмоции. Это действие, на мой взгляд, может способствовать формированию позитивного восприятия моего участия в общественной жизни и, возможно, станет первым шагом к признанию в профессиональной сфере. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Blaite, developed by Dosane Games and published by Akim Games, is a minimalist 2D precision platformer that thrives on repetition, timing, and the player’s tolerance for failure. Released in 2017, it positions itself squarely within the lineage of brutally difficult indie platformers that value reflex mastery over narrative or spectacle. While modest in scope and presentation, the game is unapologetically focused on delivering a concentrated dose of challenge, asking players to refine their movements until each level becomes a memorized sequence of perfectly timed actions. At its mechanical core, Blaite is about precision. The player controls a small pixelated character navigating hazard-filled stages composed of spikes, moving obstacles, enemies, and narrow platforms. Movement is simple—run, jump, climb—but execution demands consistency. The margin for error is slim, and most mistakes lead to immediate death. However, the game mitigates frustration through rapid restarts. Failure never pulls the player out of the flow for long; respawns are nearly instantaneous, encouraging the “one more attempt” mindset that defines addictive platformers. Levels are generally short, often lasting under a minute once mastered, which makes repeated attempts feel purposeful rather than punishingly drawn out. The design philosophy leans heavily into trial and error. Early runs through a stage are less about success and more about information gathering. Players learn the timing of moving hazards, the placement of traps, and the safest paths forward through repetition. Gradually, chaotic sequences begin to feel choreographed. The satisfaction of clearing a once-impossible segment stems directly from this process of internalizing patterns and refining muscle memory. It is a formula that will feel familiar to fans of hardcore platformers, and Blaite embraces it without compromise. Visually, the game adopts a stark, minimalist aesthetic dominated by high-contrast pixel art. Backgrounds are subdued, keeping focus on platforms and threats. This simplicity works in its favor, ensuring clarity even during intense moments. There are no elaborate animations or cinematic flourishes; instead, the visual identity reinforces the game’s functional design. Every object on screen has a clear purpose, and the absence of clutter keeps gameplay readable. The soundtrack complements this stripped-down approach, featuring electronic tracks that add urgency without overwhelming concentration. One of the more notable aspects of Blaite is its inclusion of local multiplayer options, including split-screen play. This addition introduces a different dynamic to what might otherwise be a solitary experience. Competing or cooperating with a friend can transform frustration into laughter, particularly when both players struggle through the same punishing sequences. Multiplayer does not fundamentally change the level design, but it adds replay value and social engagement that extend the game’s lifespan beyond single-player mastery. That said, Blaite is not universally appealing. Its difficulty can border on unforgiving, and certain sections may feel more punishing than fair, particularly when enemy patterns or environmental hazards appear inconsistent. For players who prefer gradual difficulty curves or forgiving mechanics, the experience may feel abrasive. The minimalistic presentation, while effective, may also come across as sparse compared to more visually ambitious indie titles. Blaite does not attempt to mask its simplicity with layered progression systems or narrative hooks; it is a straightforward test of skill. Yet within that simplicity lies its identity. Blaite succeeds because it understands exactly what it wants to deliver: tight platforming challenges designed for players who enjoy repetition and incremental improvement. It does not rely on upgrades, elaborate unlock trees, or story arcs to maintain engagement. Instead, it trusts in the fundamental appeal of overcoming difficulty through mastery. Each completed level feels earned, each flawless run the product of genuine improvement. In the broader indie landscape, Blaite stands as a reminder that small-scale games can carve out space through focused design. It may not redefine the genre or introduce groundbreaking mechanics, but it commits fully to its chosen niche. For players who find satisfaction in shaving seconds off a run, memorizing obstacle sequences, and pushing their reflexes to the limit, Blaite offers a compact yet intense experience. It is not a casual diversion but a concentrated platforming challenge that rewards persistence, patience, and precision above all else. Rating: 7/10
I recommend this game. Yes i do. Did i enjoy this game? Literally every second of the experience was suffering. So no. A lot happened during the 80 or so minutes of playtime i clocked in this game. I shouted, almost cried. A novel and a box of gum was caught in the crossfire of a temper tantrum. A science magazine was thrown full force into the wall. When i finally got 100% in the game, i basically had a full blown orgasm. I walked around my room for 30 minutes basically moaning. I shouted "YEEEEEEEEEEEEEEEEEEEEES!" into my pillow three times. It was literally a better feeling than nutting. The controls are ♥♥♥♥♥♥♥, unintuitive and trite. The levels are very straight forward, however the timing required is what make them difficult. I think i spent most of my time with Levels 15, 18 and 23 combined. Those are 90% of the difficulty in this game for some reason. Play Blaite. (it is however, terribly designed) However. If you have a temperament, such as myself, maybe stay away? The game itself 0/10 (Terrible) Completion - 10/10 (The best feeling i've had completing a game.
Blaite (2021, разработчик — Blaite Team) — пиксельная RPG с открытым миром и элементами выживания. Суть: исследовать фэнтезийный мир Блайте, сражаться с монстрами, собирать ресурсы, крафтить снаряжение и выживать в динамически меняющейся среде. Ключевые особенности: открытый мир с биомами (леса, пустыни, пещеры); пиксельная 2D‑графика в ретро‑стиле; система крафта (оружие, броня, зелья); смена дня и ночи, погодные эффекты; квесты и NPC с уникальными историями; платформа: PC (Windows); язык: английский (частичная русская локализация). Минусы: высокая сложность выживания на ранних этапах; неинтуитивный интерфейс инвентаря; редкие баги (застревание в текстурах); медленное развитие персонажа в начале; ограниченная оптимизация (просадки FPS в крупных локациях). Итог: нишевая RPG для фанатов ретро‑стиля и хардкорного выживания. Подойдёт тем, кто ценит свободу исследования и готов мириться с шероховатостями.
Блэйт
Hell ass
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