
The ultimate swordmaking game. Forge unique weapons with freeform blade shaping and modular hilts, perfectly balanced to your customers’ needs. Master the art of smithing and uncover the secrets of Eren Keep, a last haven of a dying world – or so they say.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 9/day in the week after.
About

The Songs have fallen silent and the world lies in ruin, lost to madness and despair. But within the high walls of Eren Keep, life persists – held together by unbreakable will and the iron fist of the Masked King, ruler and tyrant, savior and messiah.
As the swordsmith of Eren Keep, you turn steel into something more precious than gold. Customers come with coin in their hands and demands on their lips, seeking blades of deadly precision, balance, and beauty. Meet their requests, perfect your craft and find trusted companions in one of the last beacons of civilization.
Yet in the dark corners of Eren Keep, whispers of rebellion stir. The former blacksmith’s mysterious disappearance looms as an ill omen over the role you play. But play it you must, for in Eren Keep, the right blade in the right hand will change everything.


Craft swords your way using freeform blade shaping and an intricate modular building system. Create the weapons of any world – East to West, history to fantasy – with every detail customized, every piece meticulously crafted and adorned. Explore a vast library of sword parts and engravings, with plenty of materials like metal, leather, wood, obsidian and ivory to choose from. No two creations are the same.

Take commissions from warriors, nobles, and mercenaries. Use innovative tools to design and craft each sword, balancing ratings and requirements with precision to meet your customers’ specific needs and expectations. Learn how to curve blades and carve engravings, acquire rare materials, and expand your arsenal of sword parts. Keep up with demand by hiring unique characters to your forge, each with their own ambitions and stories.


Visit beautifully illustrated locations around Eren Keep, from the bustling Citadel Square to the local tavern The Den, to find opportunity, alliances, or merely a moment of respite. As you craft blades for Eren Keep’s various factions – like the scavenging Crows or the scholars of the Magisterium – will you be drawn into their visions for reclaiming the fallen world? Or will your growing influence risk attracting the Masked King’s silent gaze?

Grow your collection of sword parts in Campaign Mode and forge without limits in Creative Mode, a deep swordmaking sandbox featuring a vast library of sword parts, tools, materials, and engravings. Use Magic Words to easily share creations among Bladesong’s active community of swordsmiths, and print models of your in-game creations by exporting STL files for 3D printing. Find inspiration in regular community challenges and join the club of champions!
We think you'll love Bladesong if you enjoy…
Kingdom Come: Deliverance II, Mount & Blade II: Bannerlord, Baldur’s Gate 3, The Elder Scrolls V: Skyrim, Hellish Quart, Half Sword, Blade and Sorcery, PC Building Simulator, Potion Craft, Disco Elysium, Clair Obscur: Expedition 33, Total War: MEDIEVAL II, Dungeons & Dragons, Pathfinder.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.5Kreviews | 95% | — | $1.2M |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I must say that when I first saw the title, I had some doubts about whether or not to buy it; in fact, it remained on my wish list for a while. But once you start playing, it's truly a great game. There's nothing to complain about the sword creation: it's well-made and rich, and truly pushes you to experiment. The sword editor is a challenge against yourself to see if you can give the sword the most bizarre shape, and it's also a challenge against the editor itself to see if certain solutions have been considered for the shapes you had in mind. But beyond that, which is the heart of the game, I was also captivated by the plot and setting: you find yourself immersed in the game's narrative, almost as if it were a game of DnD, and you genuinely want to continue progressing in the story to understand what will happen next. I'm truly happy I bought it, and I'm sincerely excited about its ongoing development.
modeling engine disguised as a game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Polish, Simplified Chinese
Hours played at review time, across 250 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]I Came for the Swords. I Stayed for the Story.[/h1] I downloaded Bladesong expecting a fairly simple sword-making game. Make swords. Sell swords. Make better swords. Repeat. And don't get me wrong... I absolutely did that. I made plenty of perfectly ordinary swords. Plain jane blades that would make any sensible blacksmith proud. But somewhere along the way, I became invested in the story. [hr][/hr] [h2]More Than a Blacksmith Simulator[/h2] What surprised me most about Bladesong was how much I ended up caring about the world and the characters. I came for the crafting. I stayed because I actually wanted to know what happened next. That's not something I expected going in. [hr][/hr] [h2]From Simple Blades to Legends[/h2] The other thing I love is that the game lets you make both ends of the spectrum. Sometimes I'm making a perfectly ordinary sword that looks like something you'd actually find in a medieval workshop. Other times I'm making some absolutely ridiculous [b]Epic Sword of Legend™[/b] that looks like it belongs in the hands of a mythical hero. And somehow, both are satisfying. There's something incredibly relaxing about taking a pile of raw materials and turning it into something that feels like [i]your[/i] sword. [hr][/hr] [h2]Final Thoughts[/h2] Bladesong caught me completely off guard. I came looking for a generic sword-making game. Instead, I found myself invested in the story, the world, and the simple satisfaction of creating something with my own hands. Sometimes I make a plain sword. Sometimes I make a legendary one. Either way, I apparently came here to become a blacksmith. And stayed for the adventure.
Very Interesting game, unlike anything I've played so far, it does a great job at telling a story, but what impressed me the most is how good the story and choices fit with the smithing, when I first saw the trailer, the smithing and the dialogues looked like 2 different games, but that's definitely not the case. But of course there's some woke ♥♥♥♥ like, black citizens in medieval times, homosexual people and non binary pronouns, which completely ruin the immersion btw. Another thing to note is that everything you create is done with a hammer, wanna polish something? Use a hammer, that's not how things work, of course it's a nice way to simplify some things, but switching tools for different actions would be even more immersive.
I came for the swords and stayed for the story.
sowrd
The sword making in this game is incredible. There are essentially infinite customization options for creating any kind of sword you can think of (just take a look at the community hub to see what you can do). The game's mechanics are easy to learn and satisfying to use. The story is well written and has great worldbuilding. Overall just a really good game that's definitely worth the price.
Ich schreibe nur selten Reviews, aber hierzu muss ich einfach mal etwas schreiben! Kennt ihr noch die Text-Adventures aus den 80ern? Oder die Bücher, bei denen man – je nach Entscheidung – auf eine andere Seite blättern musste? Genau dieses Gefühl wird hier vermittelt. Es ist ein gut erzähltes Spiel, bei dem deine Entscheidungen tatsächlich Einfluss auf die Geschichte haben. Leute, denen man vielleicht lieber kein Schwert geben sollte, oder Nachbarn, die Angst bekommen, weil man es getan hat... All das ist wirklich liebevoll umgesetzt! Ich bin jetzt schon 25 Stunden am Spielen und es fühlt sich immer noch unglaublich kreativ und hochwertig an. Es macht Spaß, der Geschichte zu folgen und immer mehr neue Schmiedemöglichkeiten freizuschalten. Vor allem die Hauptgeschichten sind wirklich gut geschrieben. Es gibt tatsächlich nur wenig zu kritisieren. Wenn man ein meditatives und sehr kreatives Spiel mag, dann ist dieses Spiel genau das Richtige. Trotzdem habe ich ein paar Punkte, die man meiner Meinung nach noch verbessern könnte. (Kurz zu mir: Ich bin Konstrukteur für Maschinenteile – nur als kleiner Hintergrund.) Zur Story Leider wiederholen sich einige Nebenaufgaben recht häufig. Auch Texte und Namen tauchen oft mehrfach auf. Natürlich unterscheiden sich die Werte der Schwerter, aber etwas mehr Abwechslung bei den Nebenmissionen wäre schön. Zusätzlich fände ich es cool, wenn die Leute mehr auf die Schwerter eingehen würden. Baut man zum Beispiel ein gekrümmtes Schwert, wäre es schön, wenn der Kunde das im Abschlusstext erwähnen würde. Außerdem passen manche Eigenschaften leider nicht zu den Aufträgen. Wenn jemand ein unauffälliges Schwert möchte, das er an der Hüfte tragen kann, und der Auftrag am Ende ein vergoldeter Zweihänder ist, reißt mich das etwas aus der Spielwelt. Zum Schwertschmieden Das Schmieden macht wirklich Spaß, aber ein paar kleine Komfortfunktionen wären noch toll: Mir fehlt eine Funktion zum Sperren einzelner Elemente. Wenn ich einen Griff aus mehreren Teilen gebaut habe, wäre es praktisch, ihn mit einem Knopfdruck zu sperren, damit ich ihn nicht versehentlich anklicke und verschiebe. Eine Kopieren-und-Einfügen-Funktion wäre ebenfalls super. Wenn ich zum Beispiel eine bestimmte Krümmung erstellt habe, würde ich sie gerne mehrfach verwenden können. Außerdem wäre eine bessere Spiegel- und Drehfunktion sinnvoll. Es wäre praktisch, ein Bauteil direkt um 90° oder 180° nach links oder rechts drehen oder spiegeln zu können. Das sind für mich keine wirklichen Kritikpunkte, sondern eher Vorschläge zur Verbesserung der Benutzerfreundlichkeit. Alles in allem ist das ein wirklich tolles kleines Spiel, an dem ich sicher noch viele Stunden Freude haben werde. Von mir gibt es auf jeden Fall eine klare Empfehlung!
прикольная спокойная игра успокаивает рил кайф и очень интересно под ночь
Very rarely do I say that I wished Steam had a neutral or informational review option. Bladesong is, first and foremost, a creative tool. It is primarily for designing swords, and the story is largely a very extended tutorial that drip-feeds mechanics and tools to you. While the actual sword-making is incredibly deep, the menus that constitute 'gameplay' that surround it are extremely tedious. The talent tree seems pointless, since you eventually get enough points to unlock the entire thing. While they may add more to the non-swordcrafting parts of the game, as is, I wouldn't recommend this to anyone who wants something more than Blender for swords.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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