
A dark fantasy adventure where forging steel shapes combat, progression, and fate.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Blades of Fire is a dark fantasy adventure built on a single, uncompromising idea:
Steel is Destiny.
You are Aran de Lira, the last warrior capable of forging true steel in a world where metal turns to stone. Your journey is not about collecting weapons, but about forging them through intent, sacrifice, and consequence, and surviving long enough to master their weight.
Combat is deliberate and unforgiving. Every strike commits you. Every mistake costs you. Victory is earned through patience, positioning, and understanding both your enemy and the blade you forged to face them.
The Steam release includes Version 2.0 of the game, featuring major updates and improvements, plus the Adventurer Pack, the Artbook, and the award-winning original soundtrack by Óscar Araujo.
FORGE STEEL. SHAPE YOUR FATE.
At the heart of Blades of Fire lies a forging system that is not crafting — it is commitment.
Weapons are forged at the anvil through deliberate choices that permanently shape their behaviour, balance, and purpose. There is no endless loot. No disposable gear.
Every blade reflects:
The materials you chose.
The enemies you prepare to face.
The kind of warrior you decide to become.
Because steel remembers.
COMBAT WITH WEIGHT AND CONSEQUENCE
Combat in Blades of Fire is methodical, grounded, and lethal.
Timing, spacing, stamina, and defense matter more than aggression.
Enemies punish recklessness and reward observation.
Weapon choice is tactical, not cosmetic.
You do not overpower your foes. You outlast them.
A WORLD THAT REWARDS CURIOSITY
The world of Blades of Fire does not unfold through constant exposition.
Much of its history, myths, and meaning resides in Adso, Aran’s companion — a young, learned mindscholar with deep knowledge of the world and an eagerness to share it.
He writes down everything and speaks when spoken to.
Story is discovered through dialogue and reading, not through cutscenes.
Knowledge comes from interest, not obligation.
The world reveals itself only to those who ask.
A GAME FOR PLAYERS WHO SEEK MASTERY
Blades of Fire is designed for players who value:
Deliberate pacing.
Meaningful progression.
Difficulty rooted in understanding, not reflexes.
Power is not given. It is earned at the anvil.
VERSION 2.0 – CONTENT & IMPROVEMENTS (NOW AVAILABLE)
NEW CONTENT
New Game Plus.
New Challenge Level: Titanium
New Weapon Parts & Skins (only available in New Game Plus)
Elements Transmutation, which allows players to change material types.
Photo Mode.
Boss Revival Mode (a new game mode where you can replay boss fights and earn rewards).
Adso’s Spells on weapons for a deeper combat (rewards tied to Boss Revival Mode introducing spells that enhance weapon abilities).
Now you can pet the Ox in Blades of Fire.
IMPROVEMENTS
Expanded death and mutilation variations.
Improved animation transitions.
Nvidia DLSS4 implementation.
OTHER
Full key remapping for keyboard and mouse control.
New Achievements.
Steam Deck Support.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 690reviews | 76% | — | $516.1K |
| $39.99 | 4.1Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its clear that this game is made with love. Yes its has its problems like the janky controls but the map design, story and the smithing feature make me recommend game especially on sale.
Blades of Fire možná není dokonale vyleštěným drahokamem a občas vás svou neústupností ohledně navigace a čtení mapy dokáže pozlobit. Pokud však hře dáte šanci a ponoříte se do jejích hlubin, odmění se vám naprosto unikátním a návykovým systémem kování zbraní a syrovým, inovativním soubojovým systémem, který se jen tak neomrzí. Vztah ústřední dvojice vás chytne za srdce a radost z vlastnoručně ukovaného meče, který rozsévá zkázu v řadách nepřátel, je prostě nedocenitelná. Za mě velice povedený velký titul. [url=https://www.gamingprofessors.cz/blades-of-fire-recenze//]Více v recenzi[/url]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $515.9K | 4.3K | 95% | $3.99 | |
| $516.3K | 901 | 82% | $15.99 | |
| $516.4K | 596 | 87% | $39.99 | |
| $516.5K | 2.4K | 84% | $14.99 | |
| $516.6K | 1.3K | 85% | $9.99 | |
| $515.5K | 603 | 76% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 473 | 79% | Free | |
| $35.1M | 29.2K | 80% | $69.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $473.5K | 1.9K | 75% | $11.24 | |
| $194K | 222 | 47% | $34.99 | |
| $144.4K | 333 | 68% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $29.99−25% |
| 426ratings |
| 74% |
| — |
| not modelled |
| $29.99−25% | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can I ask for save slots?
I loved the game from beginning to end and even went back to complete NG+ on the highest difficulty afterwards. The level design is definitely the highlight of the game, there is so much to explore and that's often rewarded as well. The soundtrack is great, the art design is stunning and even though there are only a handful of characters, they are all memorable. The combat system takes a bit of time to master, as does the resource management for crafting new weapons, but it never felt unfair.
本來我想給好評, 但遊戲到後期, 突然符文女被殺, 然後突然進入LOADING畫面, 居然重新開始遊戲 我以為進入二周目,但又好像不是。我就想問,這是中BUG了嗎???????? 超白癡的,我真的很生氣。
莫名奇妙开了新冒险。。。最终boss也没打,好多地图都没探索完。新开局就新开局吧,关键是我攒了那么多材料还没用,解锁了那么多武器,我那么多7星的神话武器,说没就没了。新开局你多少提醒一下吧?或者可以回档也行,或者保留我的武器材料我也能接受,加过就莫名其妙i就全部归零了。我无法接受!!!!
This is a special game, I love it so much I'm watching the cutscenes. Such a breath of fresh air with directional combat, weapon fetishization, and an in-house engine with awesome artistic design. I am so grateful I gave it a chance (almost missed this one).
すごく面白いです!十二分にソウルライクを楽しめますね レベルがないのも良い方向に作用しています。マップが入り組んではいますが何があるのか?どんな強敵がいるのかわくわくしますね チェックポイントも割合たくさんありますのでリプレイが苦痛にはなりにくいです 久々に楽しいしにげーです
Very underrated game. Give it a shot you will surely enjoy it.
Un jeu d'aventure, d'exploration et de combats exigeants. Je le comparerais à un Souls dans la mesure où le système de combat me semble familier, les ennemis réapparaissent si on se repose, etc. Pouvoir forger soi-même ses armes est très amusant et ça rend les combats très agréables car on choisit exactement les capacités de nos armes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.