
Armed with your investigative skills and the tools of the Blade Runner trade, you'll be immersed in a world that lives and breathes around you with breakthrough lighting and visual effects. Your ability to survive will be put to the test in the richest game environment ever created.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 654reviews | 74% | — | $107.4K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На диво, крута гра, особливо гра по фільму. Не дуже складна, цікаві локації і їхня проробка на 97-й рік і сюжет в кінці набуває цікавого повороту. Фанатам оригінального Блейд Раннера(як я) точно сподобається. P.S На гру є українізатор - https://steamcommunity.com/sharedfiles/filedetails/?id=3666970149
That game was amazing back it the day, and I'm greatful that you can still play it on modern system with this re-release. That said, the enhanced edition just AI upscales original movie sequences and scenes. For some reason movies are in 60 fps while the scenes are more like 24 fps or lower, which creates a disconnect never present in the original. Upscaled image is also very blurry, so it's actually better not to use any filtering at all. Mouse speed in the enhanced edition is lower than in the original and can't be changed. Also, I imagine the game is rather frustrating for modern players, due to its weird puzzles and quirky solultions. It really needs a remake or reimagining, if you want it to be something more than a quick nostalgia trip for a few older gamers. When it comes to Nightdive's ports/remasters I've played so far, this feels like their lowest effort yet.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a lazy "enhanced" edition. The backgrounds and cutscenes have been run through an AI filter to upscale and remove some of the pixelation, and the menus have been reworked. Neither are noticeable enough to make any huge difference. The graphics don't look more detailed than they did before because there hasn't been any reworking of the assets, and the menus actually look worse than the original. The most egregious graphical issue in the original were the low res voxel-based characters and character animations, and that hasn't been updated at all. I guess I was expecting too much to expect a complete overhaul with high-res backgrounds, characters and animations. You aren't missing much playing the original over this version.
Nice point and click game, full of film references. But the 'enhanced' graphics are glitchy, messy, blurry, lacking detail, and occasionally make the whole screen twitch or ripple. Hit Q to keep it in the old mode, use the enhanced mode to look for things to click on (the things to click on didn't get enhanced, they are still grainy)
Don't bother with the enhance graphics, it looks much better without the blurry smear filter. Luckily the Q Button lets you toggle anytime between great quality and enhanced version. Other than that, it is the long lost Blade Runner game by Westwood. A mighty fine point and click adventure with an eerie atmossphere. Much recommended!
The game is okay, but I wouldn't call it an enhanced version... I recommend playing this with classic graphics. I would have liked more achievements because there are so many different endings in the game.
Gleich zu Anfang: die Blade Runner Enhanced Edition enthält mittlerweile die Originalversion und kann daher bedenkenlos gekauft werden. Blade Runner ist trotz seines Kultstatus eines der missverstandenen Adventures. Es gibt keine für Point-and-Click-Adventures typischen Rätsel oder Gegenstand-Kombinationsrätsel um in der Handlung voranzukommen. Beim Start wird für den Verlauf des Spiels fest ausgewürfelt wer Replikant und wer Mensch ist. Beim einen ist Person A etc. ein Replikant, beim anderen nicht. Es wird sogar für den Spieler anfänglich nicht erkennbar entschieden ob McCoy (der Charakter den man spielt) ein Replikant oder Mensch ist. Entsprechend unterschiedlich ist der Spielablauf, was den Wiederspielwert von Blade Runner immens erhöht. Aber nicht nur die Replikant-Menschverteilung ist in jeder Spielreihe anders, sondern auch die Entscheidungen im Spiel beeinflussen den weiteren Ablauf. Hiermit ist nicht nur der Dialog gemeint sondern auch die Aktionen. Man kann die abwegigsten Sachen ausprobieren. Erschießt mal jemanden der nicht flüchtet, oder schubst beispielsweise eure Kollegin zu Boden, die gerade einem Replikanten nachläuft usw., usw., hat das einen Einfluss auf den weiteren Verlauf der Geschichte. - Von daher sind Komplettlösungen zum Spiel unsinnig, da sie nur auf die in den unterschiedlichen Spielabläufen identischen Story-Passagen eingeht. Es gibt im Spiel daher eigentlich kein Richtig oder Falsch. Blade Runner hat 7 mögliche unterschiedliche Abspänne, von denen rund die Hälfte in unterschiedlichem Kontext ablaufen können. Für Blade Runner muss man viel Geduld mitbringen, da das Spiel im überschaubaren Rahmen eine Simulation des im Film von 1982 gezeigten Los Angeles ist. - So kann es sein, dass man zeitweilig orientierungslos in L.A. herumläuft, bis etwas entscheidendes geschieht oder einem die richtige Person über den Weg läuft und so die individuelle Story weiter voran gebracht wird. Es ist in seltenen Fällen aufgrund der gefällten Entscheidungen sogar möglich, das man das Spiel nicht mit einem der oben genannten 7 Abspänne beenden kann. Die weiter oben genannte Freiheit die der Spieler in Blade Runner erleben kann wird bis heute nur von wenigen erkannt, bzw. ausgereizt und ist auch der Grund weshalb so gut wie alle Reviews zum Spiel die Atmosphäre loben, aber an der eigentlichen Besonderheit des Spiels vorbei berichten. Die visuelle Darstellung des Spiels basiert auf einer Voxel-Engine bei der ursprünglich geplant war, dass diese die Pixel-Bildauflösung mit zunehmend stärkerer Hardware eines PC's hochskaliert. Leider hat es dieses Funktion nicht in das fertige Spiel von 1997 geschafft, was zwar für die damalige Zeit sehr schöne Lichteffekte realisierbar machte, aber Objekte und Charaktere im Spiel grobpixelig darstellt. Bei kleineren Objekten führt dies an einigen Stellen zu Pixelhunting. Der Sound, die Sprachausgabe und die Musik sind in allen Sprachversionen über jeden Zweifel erhaben. Fazit: Wer mit den Abstrichen bei der Grafik leben kann und die Filmvorlage schätzt bekommt hier die Möglichkeit einen atmosphärischen Klassiker mit erwachsener Story zu spielen, der zurecht als eine der wenigen gelungenen Film-Spielumsetzungen gilt.
Do you like Blade Runner, but also reasonably assume a movie-game is bad? Well you'd be wrong this one time. I will say the gameplay is a little hit and miss for a point-and-click, but it was never too bad. Note: First time player, if you want to be able to select dialogue choices in the order you would like, set McCoy's personality to "User-Choice". Also if you are in dire need of a guide (even though this game isn't like the typical old school point-and-click in terms of confusing items/clues) look into the one on "bladezone". It doesn't have everything, i don't think any guide online right now does, but it provides the best way to progress through the game that I have found.
“Think hard” I’m a HUGE BLADE RUNNER fan so I had to check it out. Took a while but finally sat down and beat it. Cool that JF plays himself, but it’s absolutely one of the worst games I’ve ever played. You take away the movie license out of this, and nobody cares about it. 47/100
It is a rather fascinating game, albeit mildly frustrating at times. A number of surprising choices you can do. On my first playthrough I had gone real professional and 'retired' any replicants I could get my hands on. Sorry Lucy. Went pacifist the next. Probably will on the next playthrough too. Huge difference in your choices, would recommend deciding your path before taking it, it's easy to get caught in the moment and just... click. I would also recommend playing with the origional graphics and be sure to play with the personality 'players choice', makes it all the more enjoyable, and easier. I really appreciate some of the details in it, namely the faux police department and the whole segment leading up to that, as well as the animals and the greater focus on them. I feel the film would have greatly benefited with those parts, although I do see how some parts of the book - namely Mercer, could be quite challenging to adapt and may (or would, rather) not have worked well at all. It brings the same question the films, and novel ('Do Androids Dream Of Electric Sheep' by Philip K ♥♥♥♥, I strongly recommend) do, and in a similar way, with the character (Ray McCoy) questioning if they are human, or android and what it means to be truly be human... I'll avoid spoilers but I do think it makes it clear what he is. I really think it could work wonderfully to get a remake, with more to it, perhaps following all the various characters and seeing how the stories intertwine. Even if it were so simple, and was just this but 3D, it would be a great justice. Half considering taking the undertaking of doing it myself, after all, how hard can it be? All those moments will be lost in time... like tears in the rain.
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Players by region
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Players also reviewed
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