
Blade Assault is a 2D action rogue-lite platformer with beautiful pixel art set in a desolate sci-fi world. Fight against the corrupt military of Esperanza as part of the resistance force of the Undercity. Bring the corrupt to justice by becoming stronger and fighting alongside your trusty comrades.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.59−80% | 2.3Kreviews | 74% | — | $144.5K |
| $17.99 | 69ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ta bueno , no me dieron ganas de volver despues d e 2 runs pero ta bueno
近战太刮痧了啊,特别是打最后一关,纯刮,各种技能加了也没啥用还是挂,最后解锁了枪械之后才爽起来打通关,还不错,挺爽的
一般,当加一了
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, Russian
| $17.99 |
| 24ratings |
| 66% |
| — |
| not modelled |
| $3.59−80% | 15ratings | 60% | — | not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]Could have been a 10 out of 10; Ended Up Mid-Tier[/i] Blade Assault gets a lot of the basics right. Music, graphics, art and theming are all really great. Moreover, it makes a good attempt at keeping things fresh with solid enemy variety, loads of character/weapon/items/ability choices, a ton of barrels and objects to satisfyingly destroy for potential loot and numerous distinctly different environments to traverse. This alone goes a long way to creating the addicting game play loop enticing the player to go for 1 more run to advance your progression. However, not all aspects are as refined as the aforementioned ones. Starting with the combat you have a barebones enemy behavior (bosses aside) for the vast majority of them. The pathing is very linear, simplistic and extremely predictable. There are a few flying enemies that abuse the vertical space and can even go off screen at times. When numerous enemies overlap each other in a grouping it becomes extremely difficult to decipher what the individual combat intentions are. In a similar vane, there is some sprite hitbox weirdness where the player can get "inside" a bosses sprite and completely avoid a range attack. Next we have the economy and upgrade systems. The persistent currency (currency that you keep after a failed run) has mixed uses for both persistent and inter-run upgrades. This makes for scenarios where if you have depleted this resource you are essentially doing a "farming run" to refill your reserves. The inter-run upgrades should have required non-persistent currency that you collect during that specific run only, maintaining some control over a runs balance. Moreover, there are currency exchange terminals in the early part of the game with some extremely questionable rates that only magnify this issue. On the upgrade progression side things are generally better but a few of the core upgrade routes are not made very clear to the player and are overly convoluted. Furthermore, power balance between different starting weapon upgrade routes is all over the map. I stated in the highlights that the game has a lot of items to choose from. On the surface that is great, but unfortunately too many of them are very low impact; borderline filler. There are some that will passively regen a tiny amount of HP/MP even out of combat. This creates a weird incentive to stand around and do nothing for a while after a room clear. I wish they would have done a better job here giving more meaningful thought and purpose to many of the items. Lastly, there are a few glaring technical issues. One of the most prominent being item information text boxes. If you go anywhere near one of these pickups while combat is active a large text box is going to cover a lot of the combat area obscuring whatever is going on. Another annoyance is the controller support. Its there but you have to jump through some hoops to get it working correctly. In game recognition does not bind the all the buttons correctly on a dualshock 4. It can be solved by using steam input and then disabling/unplugging the controller prior to loading the game; then reconnecting at the title screen; after about 10 seconds it should be active. Overall, although I liked the game there are still too many areas that needed more improvement for me to say that this is an excellent product. It's still definitely worth playing but be aware of the noted drawbacks.
норм
Very average and repetitive. There are too many better action games to recommend this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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