
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is janky as all hell, but the game's bones are amazing. The RPG system is engaging and fun, and it feels really good to level characters. Combat is where the game really shines. Skills feel impactful, builds are important. There aren't a ton of games like this. If you're not super into gladiators or RPGs you might not get as much mileage as I did, but this game has something to it that's worth checking out if you're at all interested.
반값 정도에 모바일로 나왔다면 좋은 평가를 받았을 게임...PC 패키지 게임급 볼륨과 재미를 준다기엔 글쎄? 실제로 이 게임이 나오자마자 사서 한 번 쭉 플레이한 이후로 지금까지 약 2년동안 다시 켜본 기억이 없다. 몇 주 전에 오랜만에 켜서 세네시간 정도 플레이를 했는데, 바로 다시 꺼버렸고 그만큼 다시 하게 만들법한 동기가 부족하고 조잡한 게임이다. 그래도 이 게임에 긍정적인 평가를 주는 이유는 이런 종류 게임이 정말 드물기 때문. 또한, 나는 구매한 게임을 처음 플레이 했을 때, 플레이한 시간당 천원을 기준으로 게임의 가격을 평가하고 이후에 다시 플레이할 만한 게임이라면 25%의 가산점을, 다시는 안 할 게임이라면 25%의 감점을 주는 편이다. 그런 의미에서 이 게임은 처음 플레이 했을 때 기준, 30시간 정도를 몰입해서 플레이 할 수는 있었고 따라서 내가 평가하는 이 게임의 적정가는 22500원 정도. 이는 판매하고 있는 가격이랑 거의 일치한다. 하지만 사람이 느끼는 재미에는 당연히 개인적인 편차가 있을 수 있고 만약 산다면 최소 20% 이상 할인을 할 때 사는 것을 추천한다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚发现一个BUG,劫掠商路后进入战斗画面,居然人物卡住无法移动,官方能修复下么
BUG修一修啊,我给你好评!!!!
バグはあるし、不便なところも多い。 しかしそれを補って余りある興奮がここにはある。 数多の奴隷の中から自分好みの奴隷を購入し、その手で育ててチャンピオンを作り出す。 そのために奴隷を訓練し、飯を食わせ、医者を用意して鍛冶師に装備を作らせる。 1対1で無敵のデュエリストや、集団戦で敵をまとめてなぎ倒してくれるバーサーカー、探検での連続戦闘に欠かせないサポーター等、育て方には数多くのバリエーションがある。同じ役割でも武器の種類を変更したり第二、第三の役割を持たせることでまた違った剣闘士が出来上がる。 ただし剣闘士は負ければ傷つき運が悪ければ永遠の眠りにつく。どんなに強くなっても。 そこにこそスリルがあるのだが、意外と細やかな難易度設定が用意されており、難易度は凶悪だが奴隷は死なない、等の設定で始めることも可能。奴隷が死ぬと装備もロストするため、前半の資金繰りと後半の闘技場難易度が高めのこのゲームで死亡率の調整ができるのは間口を広げる意味でもよい点だ。 ゲーム自体が複雑ではなく戦闘も基本オートで問題ないため、この難易度調整のおかげで、闘技場とか剣闘士とかマネジメントという単語で興味をひかれた人には気軽にお勧めできるゲームになっていると思う。
Крайне интересная задумка, супер круто сделанная альфа. Но игрой это так и не стало, проблема со звуком существует судя по всему с самого выхода игры и у большого количества игроков, но это никто никак не фиксит(январь 2024 уже на дворе). Хватает и других багов, как уникальных, так и массовых.
现在想入手的玩家再等等吧,现在人物建模不行,剧情不行,玩法太少比较单一,还有等等等我就不说了,当然有优也有很新颖等等,当现在我玩的主线任务打不出来了,我还没通关现在卡着没动,现在最无语的是我以为是我的游戏没有完整性,结果我验完了还是有这个bug,做野外的任务好家伙派遣人时点了派遣,人物直接卡住不动,我还以为是角斗士有矛盾不一起去,结果点了几次派遣系统没有反溃,我就点了返回结果出bug了,结束一天的回合,任务状态一直显示在外派,以为没问题,又结束回合,然而任务消息李没有任务提示让我点,我又结束几个回合还是没动然而任务状态还是显示外派,我点也点不了了,我又试了几次差不多也是这个状态,能成功显示出来的任务我点了进去,结果4人的小队只有2个人在里面,根本打不了,只能是失败,现在我10几个人物加上収的冠军现在20几个人只有不到一半的人物能点了,其他全部显示外派查看不了,现在我都只能玩角斗场对决不会出bug,现在游戏体验非常差。。。。。。。。。。。
Bought the game a year ago and it had the bug of the endless loading screen. Since I was really curious about it I have bought it again but the problem still stands. Outrageous!
改的像坨屎而且bug巨多抱摔击飞一类的控制不能用动不动就n p c就卡地图外面国产但是他妈的竟然一堆翻译不完全的 内容 数值上也是那个负重简直就是脑瘫想出来的设定如果你看他妈图片还有重量往现实护甲重量换算你会发现他妈的竞技场里的角色有多虚 我从来没有想过铁皮头盔加上裙子竟然能他妈的给人造成重量负担还他妈扮演你扮你爸的屁眼 简直就是中国游戏的典范bug一堆还不修天天就他妈的搁哪搞运营狗屎一坨我他妈就不该信任任何中国产品尤其是在我他妈已经吃过中国扮演傻逼三幻神的情况下区吃你这口恶心的东西 三个假开放世界已经够恶心了还好有你搞了个伪扮演 这几年还好没一直玩不然就不是两次恶心了我就该记住你是坨屎的竟然尝了第二遍 你是跑路的屎得亏中国没别的厂商搞这类游戏不然你早被喷惨了
2/10 На скриншотах и трейлерах игра выглядело весьма многообещающе - фэнтезийный менеджмент гладиаторской арены. На поверку игра оказалась кривым куском кода, сделанным на коленке - рандомные корявые бои, неудобный интерфейс, убогий внешний вид, куча багов.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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