
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
鬼畜bug之一: 角斗士牢房一共16间,编号分别为0到15,如果16个数字都用过了,新角斗士的牢房编号就会变成-1,导致无法正常比赛或任务。 暂时的解决方法是,记事本打开存档文件sav.dat,搜索cellid,假设你有n个角斗士,就把前2n个"cellid":XX都改成"cellid":0,这样又能顶很久,下次出问题再改 程序员生下来的时候可能体位不对,大脑皮层严重受损,导致写代码不过脑子,恶性bug一堆。 筛子一样的游戏持续更新一年半,制作组真的比猪坚强还坚强,可惜智商比人终究还是差点,bug估计一辈子也修不好了。 支持国产可以买,为了玩就算了吧。
别买了 制作组跑路了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Разработчики, у всех пользователей, АБСОЛЮТНО у всех, во втором и последующих запусках игры отсутствует звук, и с этим невозможно ничего сделать, вы пофиксите пока у вас еще есть люди которые играют в ваши игры?
非常优秀的斗蛐蛐角色养成+模拟经营游戏。经历多次更新后已经告别了原来的大量bug。本身也具有一定的策略性。 非常值得入手! 血书创意工坊!!!!!!
ファンタジー要素のある世界で、剣闘士育成ゲームです。 難易度チャンピオンでクリアしましたが、最初にゲームの仕様がわかりにくいので以下、仕様説明になります。 見たくない方はみないでください。 1,通常攻撃は初期のころは結構当たらないですが、スキルには明らかに命中補正がついています。 投げ技(命中補正大)>スタン・転倒(補正大)>火力スキル(補正中) ←符号は同時に発動したとき勝つ方 2,剣闘士の装備によるガードか回避が発生するカバー範囲があり、外からの攻撃はほぼほぼ命中する。 ←盾もちはカバー範囲が広い等 3,スタミナ切れを起こすとガードの上からでもダメージを受けたり、攻撃アクションもとれなくなる。 また、高火力キャラは、高生存キャラの防御を突破できずじりじり負け。 高生存キャラは、手数キャラのラッシュでスタミナ切れを狙われ、防御が機能しなくなり負け。 手数キャラは、高火力キャラの高命中スキルで確実にHPを削られ負ける。みたいな三すくみの勝ち方がある。 以下は豆知識です。 1,1on1のクエストがあるので、別枠でそれ用のキャラが1は欲しい。 2,自分で試合が組めるようになったらスポンサーは頼らずに多額のお金をかけて行った方がバックが多い。 3,訓練や医療などの専属奴隷は最初にちゃんと配置する。←時間で適正レベルがあがるため 4,勤勉のスキルもちは、訓練だけでレベルに困ることはないのでかなり優秀 5,マーケットの奴隷市は7日で内容が更新され、覗きに行った時に内容が確定する。 6,道具屋系統のみ、更新確定後、毎回おなじ商品の補充がある。
DNB Way better games you can get for 20$
跑路游戏
This game is not even finished, too many bugs to count, This should be labeled as early access, The game is fine, but marketing this as a finished game is simply false advertising.
之前看老大播的时候感觉很有趣,就一直想要入坑自己体验一下,正好这次赶上新春大促就立刻入了,没想到还是国产制作室制作的,体验到现在感觉很棒,可玩性很强,而且很好上手(对我这个手残以及脑袋转不过来弯的人来说真是福音)。美中不足就是动作指令不论怎么编辑还是感觉小人不太会按照编辑的做,或者是我还没有整明白??
I bought this game and I'm having some fun with it, but I'm having an equal amount of frustration with it as well. It was a coin flip to give it a thumbs up or thumbs down. This could be an incredible game, I certainly thought so when I looked at the pictures and video and description. A management sort of game, that's well done and has interesting combat. But you can see the good stuff already, so I'll tell you about the frustrations. -Crafting. Let's start with the blacksmith. You can craft some amazing weapons late game. I'm using several of them on my gladiators right now, they're great. However, armor crafting is worthless. There are so many sets of armor that you need to research an absolutely ridiculous amount before you discover anything you'll want to craft. I still haven't, I fell into the trap of researching it a lot though. It costs money and takes time, making your early and mid game finances a lot tighter for what appears to be no benefit at all. I'm sure there's worthwhile stuff, but discovering it is probably like a needle in a haystack, and with the constant drain on funds I'm not sure if it will EVER pay off. Most of what you discover, armor and weapons isn't worth making, you'll find or buy what you need as is. Next, cooking. The diet recipes are your day to day food for the gladiators. This is worthwhile, let's you upgrade the basic daily healing and morale, but higher end stuff gets too expensive to use on a regular basis, I'm still using the first upgrade for each as my daily fare. The buff recipes are 100% worthless, they provide a consumable that helps for one fight and it's gone, and finding ingredients is infrequent. Modest buffs, too. Now the doctor/alchemist. The ingredients are so varied and hard to obtain that most of this won't happen, it's just a list of dreams. There's great stuff, but without the ingredients, well...tough luck. Mediocre stuff, the occasional healing potion or something, you can make. But the GOOD stuff? Haven't made any yet, and not sure if I'll ever be able to. Again, each time you research it costs 10 silver, so 10 silver per research for cook/doc/smith, each taking some days to produce results, it's just about crunching your wallet for little return (except late game weapons and daily diet). -Camera. In some arenas you'll find stuff around the fighting area getting in the way of your clicking for movement or to attack, depending on the camera angle. That should never happen. You'll have to pause, swing your camera around, try to find a better angle, then you can continue. Not game breaking, just annoying. -Free gladiators challenging you at your arena. This is the biggest trap of them all. It pays well to defeat them, but you can't sell them off, and you can't execute them, you're stuck with them FOREVER. It costs money to feed your gladiators every day, as well as to pay the guards (up to a cap of 6 guards), and you'll be stuck with these chumps in addition to whoever you already have. So what to do? Get rid of gladiators you've built since level 1 who are exactly what you want? You can't get rid of these chumps who have their own builds already when they arrive, and a potion of forgetfulness (aka skill point respec) is EXCEEDINGLY rare. Basically they just clog up your roster and cost you money, and if you have too many gladiators there is a risk of escape. You are capped at 6 guards, so once you have enough that they're risking escape at that 6 guard cap...you're out of options. Can't hire more guards, can't get rid of the dead weight...just hope it works out, I guess. Ok, this is too long already. There's more along those lines, but you'll find it yourself if you buy it. I am enjoying the game...but that fun comes with an equal share of frustration and annoyance. Is it worth it? Eh. It's a coin flip. Oh, and the last bug fix patch was 2 months ago, so who knows if they're even going to keep working on it at this point. They're not active on the forums.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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