
Forge the legend of Baba Yaga, a girl accused of witchcraft and expelled from her home. Live out the origins of the Slavic myth in this one-of-a-kind blend of intense archery combat and dark storytelling set in a vibrant fairy tale world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.9Kreviews | 81% | — | $1.3M |
| $5.99−80% | 511ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]你是说芭芭雅嘎是声音超级甜的少女?[/h2] 是一款第一人称开放世界冒险游戏,故事背景是斯拉夫神话,风格很有黑童话的味道。 本作由波兰独立工作室THE PARASIGHT开发,发行商是老熟人Focus。 [b]剧情:[/b] 许多影视剧和游戏里的芭芭雅嘎形象基本和民间传说中的大差不差,森林、姐妹、巫婆、吃小孩、会骑着个棍子飞、住在鸟腿森林小屋。 本作剧情核心再讲一个起源的故事,剧情十分经典,讲的一个因为面部胎记而被村民指控为女巫受到其实然后被赶出村子的少女Yaga,在奇幻森林中寻找失踪的双胞胎姐姐,一头进入了神秘的奇幻世界。 主线就是Yaga寻找姐姐的旅程,途中一直有个神秘的声音陪着她,也驱动着剧情,地图四个区域分为四个章节,对应春夏秋冬四季。 剧情本身还是挺俗套的,讲述了一个关于成长和接受自我,你就是我我就是你的故事。故事似乎没什么深入的地方,而游戏的叙事方式有点神头鬼脸,而剧情融合进游戏的手段不是很高明,结局又显得有些轻描淡写了,这就很那个了,前面有这么多篇幅构建世界,补全角色,扩展传说的细节,而到了后期结局某些节点就开始含糊不清了,这可能是为了贴合芭芭雅嘎民间神话的特质吧。 说实话我不觉得这个故事类型和风格能有多吸引人。 支线剧情倒是意外的有意思,如果能get到的话。 [b]视听:[/b] 本作画面的艺术风格就像是菌子吃多了的梦游仙境,游戏角色有蘑菇人、松果、石头人、巨魔、侏儒、骷髅之类的乱七八糟玩意,十分有童话风味,特别是天上的日月星就像蜡笔画出来的一样,高饱和度的画面配上游戏世界中某些令人不安的元素,也让这个世界显得荒诞又诡异,配上某几个植物和敌人,现在更能让人想起《潘神的迷宫》了。 配音方面,主角Yaga的配音特别甜,爱听,听一路,有几个角色配音会带点英国口音,而陪伴一路拌嘴的声音却是美国英语有些出戏。 不过问题在于角色们会说谜语、对话中还会带些现代俚语和脏话,在配上游戏这个比不是十分大众的风格,玩起来确实很容易玩几小时不知道玩的是什么,门槛不低。 音乐方面大多都贴合场景,有几首女声吟唱的我还挺喜欢,主菜单的音乐也很不错,其他就有些平庸了。 [b]游戏系统和体验[/b] 就射箭。 一共三种箭,普通箭,蜂蜜箭,水晶箭,还有不能拿来飞只能用来当靶子的扫帚,加上魔法能力就没了。 战斗也是就放风筝、射箭、捡垃圾造箭、然后放风筝、射箭。 这系统深度严重不足,有些怪还tm畜生一样见面直接突脸,而箭的持有上限少的可怜,射几箭就要低头捡素材造箭,节奏只能说一个稀巴烂,敌人的种类估计两只手数得过来,而且没什么发展和策略,你最开始战斗是射箭,到了快结局还是这个流程,顶多就是多了个扫帚靶子和伤害高点的魔法能力。 技能树很符合设定和印象,需要到处找卷轴解锁技能然后到小屋的坩埚里酿造,但是就游戏有限的内容来说,也只是设定有趣了,真正玩起来就很无聊。 道德系统也是个设定有趣但是实际很无聊的系统,它对主线几乎没有任何影响,我抓了只竹节虫,我就是坏人,我插了个花,我就是好人,除了一些支线和技能效果,我并不知道这玩意还能代表什么。 开放世界设计的很大,但是内容密度也是少的可怜,地图上放满菌子、采集的资源、善恶道德值的设施,敌人据点等,可以交互的东西种类很少,而且很重复。经常玩个一小时就开始疲劳了。 补充: 1. 通关时间只打主线的话6-8小时吧,要清支线和探索地图就要20+小时了。 2. 成就没几个流程杯,大多数是探索挑战的成就。 3. 结局有个小彩蛋。 4. 游戏早早的进过包,key的价格很便宜。 [h3]5.5/10[/h3] 好看不好玩,就算它的key很便宜,但确实玩起来挺无聊的,如果想要玩射箭+开放世界捡垃圾的游戏,我推荐《孤岛惊魂:原始杀戮》。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 144.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Czech, Korean +1 more
| $5.99−80% |
| 438ratings |
| 87% |
| — |
| not modelled |
| $29.99 | 66ratings | 86% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gioco molto bello, evitate di correre a completare il gioco seguendo le indicazioni dello stesso, vi perdereste buona parte del mondo da esplorare che merita di essere visto oltre che aiuta a prepararvi per il boss finale. Storia molto introversa come il finale. Consigliato!
Unfortunately I just cannot recommend this game. The first time I played it, it just didn't grip me so I uninstalled after a few hours. This week I went back to it and slogged to about half way through the game before finally giving up on it all together. The game looks beautiful but its simply a pretty face masking over a helplessly empty and soulless date. The story is weak, very weak. The combat is slow and clunky. The pacing is god awful. Multiple times I hit bugs that made me load saves from up to 30 minutes prior to bypass. The voice acting is great but not enough to save such a boring and droll experience. If you like achievements with natural progression you are out of luck. 10 hours played an one achievement, as everything is tied to slog fest secondary chores and nothing tied to the main story. All in all its something you really want to like, but simply cant. Save your money
OK
Бабa-Ягa версия под кракодилом
Очень понравилась эта игра. Проработанные персонажи, приятная глазу графика в фольклорном сеттинге, не сложный, но проработанный геймплей) Разработчикам добра)
BLACKTAIL is a great RPG with a fantastic story inspired by Slavic folklore. The narrative is engaging, the world is beautiful, and the combat is fun and satisfying. The game is very straightforward, making it easy to follow without unnecessary complexity. The only reason I didn't finish it was because some sections are quite creepy, and the horror atmosphere made me lose interest. If you enjoy dark fantasy and don't mind a few scary moments, this is definitely worth playing. I highly recommend BLACKTAIL, especially for its excellent story and unique setting.
I LIKE IT
+
BLACKTAIL — атмосферный экшен с мрачной сказкой в основе, и именно сюжет здесь становится главным магнитом, который тянет вперёд. История про Ягу и её путь — не просто фон для сражений, а полноценная драма, поданная через обрывки воспоминаний, диалоги и окружение. Ты буквально собираешь картину мира по крупицам: записки, намёки в локациях, интонации персонажей складываются в цельную, местами очень горькую историю взросления и принятия своей природы. Особенно цепляют моменты, где прошлое Яги напрямую влияет на то, что происходит здесь и сейчас: флешбэки не просто вставлены ради драмы, они объясняют мотивацию и даже механики — например, как героиня использует магию и почему некоторые решения даются ей тяжелее других. В целом, если ты ценишь нарратив, мрачную эстетику и истории, где важны не только битвы, но и внутренний конфликт персонажа, BLACKTAIL точно стоит внимания. Оценка — 6/10. Мне не сильно зашла, твердая 5 и единицу докинул за концовку, она получилась хорошо
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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