
Blacksmith is the definitive Blacksmithing experience. Make and sell Weapons, Armour and Tools. Send Heroes on Quests and unlock their unique potential. Grow the town of Ironwell and be a part of the community. Master the elements and bend them to your will! Find your true calling as the Blacksmith!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is difficult to get started, because the game gives the player too many options out the gate with not enough direction. When help is given, it's provided as a page of instructions instead of a more intuitive learn-as-you-go. On top of this, the UI feels clunky.
A very unique perspective on the RPG scene. You play as the blacksmith having to pay close attention to the materials you use to craft various items and interact with various adventurers gearing them up and even tagging along for their escapades should you want to. I'd suggest you try it out, I loved this game and absolutely demolished it. It's got more than 14 hours of gameplay within it but steam only recorded one session of mine for whatever reason. *shrug* Worth every penny and a very active developer is quick to answer any concerns or questions you have about the game it'd seem!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty extensive for what it is. No bells and whistles, but solid mechanics and a decent story. Only criticism would be to tweak the rate that adventurers earn at, it takes forever to bring a new one up to speed.
O jogo é bem legal e tem uma arte bonita. No jogo você controla o ferreiro, logo os equipamentos são a parte mais importante do jogo, existe, além da história principal, histórias secundárias dos aldeões e dos heróis. O jogo é feito com amor e dá pra ver o empenho do desenvolvedor. Com certeza vale a pena dar uma chance.
Blacksmith is a business/career simulator/RPG hybrid game where you run and micromanage a blacksmith and also run a party of heroes through dungeons in a lightweight ARPG with clicker style combat. The game features hand drawn art plastered over a low poly 2D/3D interface. There's quite a few issues with this game, almost all of them due to the general concept and playability. The hand drawn graphics are pretty bad, however, to the extent that it makes the cartoonistic simplicity of South Parks paper cutouts look masterful. Clearly the developers have a fascination with blacksmithing that surpasses any other, because the blacksmithing, while factually inaccurate, is still somehow tedious as watching paint dry. Gameplay relies a lot on timing, grinding, and shuffling around town to perform crafting tasks. The RPG component is barely worth mentioning as it's all side scrolling autocombat with the occasional click to activate abilities/potions etc. To try sum this one up, it's easy to have an idea for a video game, very easy. It's not even that hard to have a GOOD idea for a video game, but not everyone can manage that. It's much more difficult to translate a good idea into compelling, engaging and interesting gameplay, but Blacksmith is very, very far from that. Also, $14.50 when you can get games like Skyrim and Far Cry for like $5... are these guys serious?
The game is exactly what I wanted when I searched "Blacksmith" on steam. It has simple reaction time based minigames for smithing the weapons and a bunch of different materials you can use over the course of the game to make better weapons, armor, and tools. I'd say about 8-16 hours of game here. I wish Steam had a mixed review option though since the game has bugs that will require you to restart once in awhile. The most common one I had was blackscreens that didn't properly disappear and UI elements being off center as I navigated the menus (making some options impossible to see or select temporarily). There are a few hero story missions that I got lost in due to clicking fast during dialogue and poor in-game instructions that required me to use the Steam discussion board to find the answer. Finally, the "make an item of exactly x quality" achievements are not what they seem since its not about making an item of that quality... it's about reaching that exact number in the circle reaction time minigame. Overall though, I had a great time which is why my review leans positive. I even went back and got all the achievements so that's possible if your a resourceful achievement hunter.
I like to play my games on easy mode... I'll leave you stewing with that for now. Jumping into it - the first thing to say is that it was addictive. The pull of the game has caught me a few times. Every time I've invested a half hour into the game I've found myself lost in it for 2-4 times that. There is nothing wrong with the desire to play more. In normal cases wanting more is a good sign that the game has you riveted. But being at the edge of your seat is not the whole story here. I like the story of the game to flow nicely so that my experience is filled and void of any boring bits. The experience does not need to be dependent on words to be properly conveyed. Discovering game mechanics, honing the efficiency of a system, or solving a string of puzzles can all be - what I see - as story. And here is where I see two stories clashing. I am keen to get through the dungeons and unfold the rest of the game while taking part in the traditional "story" part. But I don't want to. Ultimo and whatever lies beyond feel like challenges I need to be prepared for. And like my pokesquad being 10+ lvls higher at all times - I want to perfect my team before I go. But it's not the team being fully equipped that has me anxious about not seeing the next part of the story. I want my OWN craft to be honed to a precise point. I want my days and weeks in game to be structured and patterned. To be organised. And as time rolls by - with no concern for you or your actions - the days become a mad rush to think out the best action plan in the shortest space of time. And it's this that has me worried that I'll be spending all my time on my days efficiency before any story progression. But that might all be okay. The additional tools and dodads are a steady iteration on the little puzzles of the world. The refining of my system makes each bit of efficiency I eke out a new achievement. The combination of every new mechanic brings awe as it forcibly unfolds before me. And every part of this process is just another piece of a fully fleshed out Story that has me itching for more. This game is a very lovingly made sim - and it's more then just that. It is a quirky tale, some cleverly thought out systems, a well made game (for game sake), and a humble approach to art. If you can stomach the first impressions you will be in for an interactive connoisseur treat. It might remind you that a good meal is not necessarily comprised of the most expensive ingredients. ~Seriously - I love Ultimomoto san <3
A neat little adventure of the daily on-goings for a Blacksmith. Quite enjoyable if you want to pass the time.
Świetna gra, tego szukałem. Troszkę błędów z UI i problemy z questami. Na miły wieczór polecam
netter zeitvertreib
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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