
Lady Ligeia, the legendary and magnificent witch, welcome to the House of Usher. Roderick Usher is scheming to resurrect the wicked witch Lenore. We are in dire need of your great Machina magic. Please save us.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 150reviews | 81% | — | $28K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
combat is satisfied !!
(take this as an impression review and I will add more when i eventually finish the game) Bought this for my Switch cus of the many numerous youtube channels that how sales. Bought it on steam for the artbook and OST. Great game and aesthetic. Gothic and it takes itself seriously but not overly so. Its got great art direction and plays VERY inspired by Vanillaware games and more closely the PS Vita version of Odin Sphere: leifthrasir when it comes to combos, shortcuts for moves and more from what i have experienced so far. The travel is a bit finicky but i assure if you kep at it the travel makes sense. Combos and difficulty is very approachable and I suggest Hard f you are a 2D action vet. Worth the price for what it is. And i hope these guys make more or a more enhanced version without taking away what i like from it. (lord knows we have many dumbed down games nowadays)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗。爽
[h1]Persona Vibes[/h1] Queria começar essa análise falando o quanto a arte desse jogo lembra personas antigos e até o jogo Catherine Classic, o artista merece muitos elogios na arte do jogo. Agora falando do jogo em si, você é uma bruxa e precisa derrotar uma entidade ancestral super mega poderosa(personagens até possuem uma voz pra atuar no jogo, não pensei que teria isso), o jogo possui uma variação de armas mediana pra longas de escolhas(Maleta,Machado,Lança,Foice,Serra no ar e mais algumas ai que podem ser testadas, mas que citar aqui a análise vai ficar longa demais) que você usa para fazer uns combos sinistros, possui um modo treino que me diverti bastante nele, você ganha 3 pontos de habilidades ao completar cada treino, um treino é liberado a cada capítulo que passa. Agora falando mais um pouco dos sistemas do jogo, achei o sistema de summonar alguns bosses que tu mata 50/50, 3 são muito legais de usar e outros 3 são bem ruins, outro sistema que merece ser citado é o de Stigma(Buff) que pode ser equipado até 3 e possui num total 30, obtidos de forma aleatória numa opção de 3 escolhas, minha build no jogo todo foi focada em bater e muito nos inimigos, mas tá lá pra acrescentar algo. Vamos falar agora das árvores de Habilidade com arte impecável como todo o level design do menu, possui três e são de fácil entendimento, uma você upa cada vez que cresce seu nível, outra você usa dinheiro e a última é uma árvore que você ativa mecânicas extras ou desativa elas na jogatina a cada capítulo que passa Agora vamos tirar o elefante rosa da sala e falar das dificuldade do jogo (4 no total) que só deixam os inimigos um pouco mais resistentes e dando ataques hitkills em você(aumenta xp e taxa de drop de items), outra coisa pra falar é o sistema de porções totalmente quebrado, você pode criar porções facilmente e até guardar para os bosses, podendo usar a QUALQUER MOMENTO e sem interrupção, acaba a graça bem rápido quando mete 5 especiais no boss seguidos, dito tudo isto, acho que não esqueci nada e esse é o fim da análise de Black WitchCraft. Obrigado por ler. ps: esqueci de falar do sistema de registro que você faz algumas missões farmáveis que parecem infinitas, mas tem limite, cada uma aumentando um status diferente do personagem.
這個遊戲我是玩4個難度裡的第2個,打起來感覺還滿簡單的。 在技能方面動作很流暢,但操作起來非常卡手,施放會有很長的前搖後搖,不確定是不是電腦效能的問題,感覺不太像即時戰鬥,發一個技能差不多兩三秒,過程不能中斷(少部分可以跳開或量子閘躲避),敵方前搖後搖也很長,所以會像是看慢動作的子彈時間,趁著對面攻擊完開技能就可以放著兩三秒等攻擊放完。 由於體驗上幾乎都是子彈時間,所以不太考驗反應力,你有兩秒的時間思考想用的技能怎麼開出來,如果打不過推薦使用風箏流。 因為不太容易受到傷害所以天婦幾乎全部點到[技能傷害+必殺技傷害]最高投資135點升到999,點滿了可以換點一點點魔力跟必殺條然後全部點上[普攻傷害+必殺技傷害]。 技能選擇可以有六個欄位Z跟X(單點擊/加↑/加↓)總共六個變化,必殺技是可以隨時選擇好再施放。 推薦選擇鐮刀技能數點及血風,近戰傷害很高通常開兩遍(開一遍會自動打2刀),加上血風可以變成遠距離AOE,天賦還會提供流血,在打群優勢很大,同時左上的烙印有[攻擊流血敵方會回血]的效果配合右上的[攻擊流血敵方提升爆擊傷害],整體範圍大傷害高全圖掃蕩放著流血多打幾下回血量也很不錯。 必殺技推薦是加特林善婦(直接開出一段炮擊)或是厲婦(C架槍後Z開槍,攻擊會消耗魔力,可以緩慢移動按空白鍵消耗魔力衝一小段,被攻擊就會解除架槍),前期的BOSS吃個藥補個魔幾下善婦就可以帶走,等拿到厲婦之後就是保持距離把一管魔打完,通常都是魔力一管沒打完就贏了,最終BOSS稍微硬一點,一管魔力打完還要補個兩下斧頭,提前喝加回魔可以解決。
优秀的画风,但是封面欺诈,制作组赶紧给原画磕个响的吧,不然这游戏的销量能被这建模拖累死,女主这站姿我看着都累,游戏内立绘要是和封面一样销量还能提个几倍 新颖的地图设计,第一次见这种地图,还蛮有趣的,没得喷 战斗方面不错,看得出是想让玩家学习搓招的,但是前期怪随便打出硬直按着虐,后期又各种霸体怪扎堆,战斗动作也略感僵硬,反正我是没兴趣练习,复读上捞下砸完事,要伤害有伤害,要灵敏有伤害,要操作有伤害 最后体验最差的就是boss战,boss攻击设计太简单了,但是突出一个力大砖飞,尤其是在nevermore难度下,零帧起手直接秒,基本就是量子门蹲背后砍屁股,毫无体验感 总体上只能说差强人意吧,还挺好玩的 最后吐槽一句:你们魔女怎么要么是肉体派要么是科技派?魔法呢?(笑)
Good.
[h1]На удивление крепкий слешер[/h1] У игры ровно четыре минуса: Немного неудобное управление в бою, странные хитбоксы врагов и крайне проклятое перемещение по локациям уровня + не самый удобный интерфейс и менюшки. Но эти минусы не настолько сильно портят впечатление от достаточно веселой боевки. Сюжет медиокорный, но идейный закос под Насуверс в визуальной стилистике похожей на проекты ProjectMoon выглядел интересно. И спасибо что всего около 10 часов на основной сюжет. Игра закончилась ровно тогда когда я начал от нее уставать. Геймплей хорош, но не ждите прям девилмэйкрай. Это скорее классические талесофы из 90х, но сделанные нормальными людьми. У игрока к 5 часу появляется достаточно обширный арсенал взаимодействия с врагами. И потенциал для веселого накручивания комбо присутствует. Музыка окей. Вывод: Не прям лучший двадэкшон, но очень приятная игра на 10+ часов.
[h2]《任何層面都挺優秀但就是遊戲性有點差的動作遊戲》[/h2] 這是一款類似於DMC的連段動作遊戲,不過打擊感與連段方面有點糟,爽快感不太足。 但技能與被動相當豐富,角色成長性非常有感,前期遊玩在測試技能流派方面還是挺快樂的。 故事劇情雖然王道但細微設計還挺有意思的,可惜就是每個NPC沒什麼特別戲份,劇情大多圍繞在女主人翁打轉。 然後這款遊戲是「幾乎[b]全語音[/b]」的,只有秘密結局與追加劇情沒有語音,而且配音水準也相當了得,在觀看劇情方面體驗更加良好。 比較惱人的缺點大概就是地圖吧,以為路線連上了結果一前進發現根本過不去,在地圖路線指引方面不夠明顯,後期跑圖讓人感到相當煩躁。 雖然這款遊戲很多方面都挺糟糕,但遊戲本身上手容易、技能種類豐富,[strike]女主人翁又很可愛(如果有換裝系統就好了)[/strike]音樂好聽、CG美術又美,讓我玩這款遊戲的期間都相當快樂。 在這裡給遊戲一個好評推薦,如果你認為自己有相當足夠的耐心,那就考慮入手吧。
A unique game with a charming art-style, cool music, and an interesting combat system, but sadly extremely let down by its controls and overall lack of polish. So much stuff just feels very incomplete, starting with the confusing menus, the lack of options, even more confusing map navigation, some looping sound effects, the music resetting itself every room, and the oh-so nonexistent input buffer combined with some extremely slow recovering attacks that adds up to a very clunky combat experience. I often took dozens of minutes completing a training combo because the enemy wouldn’t properly align with some attacks, or because it’s still in its long and unclear waking up animation. The story also might be gibberish at this point I don't even know, because it's talking waayyy too often for not much. There are a lot of back and fourth with the menus because of really weird systems like the rewards that you can totally farm in training mode for some reason. Some scenes are also really bizarre, with some lines or even full artworks showing for just one or two seconds, then already moving on without even waiting for an input or anything... All of that results to a pretty (save for some horny designs) but quickly frustrating experience, which saddens me because Mech-Witch is peak design.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $180K | 941 | 95% | $9.99 | |
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| $28K | 122 | 93% | $9.99 |