
A short, chaotic incremental game about growing your black hole as you chase panicked animals across levels with janky physics. Catch them, stack incremental upgrades, and dive into fast runs that always tempt ‘just one more’.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short, chaotic incremental game about growing your black hole as you chase panicked animals across levels with janky physics. Catch them, stack incremental upgrades, and dive into fast runs that always tempt ‘just one more’.
Short campaign to get you started
Upgrades with potentially infinite scaling
Chaotic, delightfully janky physics
Multiple animal species across levels
Quick, satisfying runs with incremental progression
Endless mode
Challenger mode
A final form so huge it barely fits the screen
[incrementaldb_verification: ObysByteGames]
Genres
Engagement
Reviews
27/27 achievements, review time! 9/10. i can tell the dev/s loved the game. the details and gameplay to the achievement names, they show they put some love into it unlike some other games rn. the camera view makes the game unique compared to similar black hole games. progression felt good, steady with a nice story to help you along the way. endless mode was interesting eh. could use some work but not bad. some things dont scale like others infinitly and its just a afk sim after like wave 40 bc you are so big and map doesnt get any bigger, just sit in middle and wait to reach score. the last "addicition" achievement was a slow bus to get, took an extra 4 hours to get that. whole lot better then EXOPRIMAL ♥♥♥♥ that game... worth the price and has good amount of achievments worth hunting for
Fun game, perfect for killing some time or playing while watching something else.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 31 reviews with recorded playtime.
Overall a nice small Game. BUT the Achievements are pretty off. I really liked the campaign even it is a little short, but the Achievements to Roll 1000!!! Times is just over the top. It took me about 1 hour to complete the Campaign, two tries in endless to get how its working and now im over 2h in the endlessmode at wave 130 and just wait a minute click reroll two times, take any upgrade because i outscaled the endlessmode by far and wait again. I just unlocked the reroll 200 times achievement. Its just artifically streching gametime. Probably thats the reason why 0,0% of players got it. I will probably the first ♥♥♥♥♥♥ to do it.
This was really fun until the horrible endless mode, achievements are super boring and there's no benefit to doing the endless mode and it has awful balancing.
There are far better examples in the genre. If you're just addicted to the incremental game formula, this one might scratch that itch for a few minutes. Otherwise, I would recommend seeking a game with a bit more depth.
Honestly didn't feel like you do anything as the player a huge let down, a reasonable premise done poorly.
Very addictive with great feedback and juice. The early game feels fantastic and the moment-to-moment progression is really satisfying. Once I reached the cow stage, though, runs started to feel too long. At that point I was mostly keeping the mouse still and waiting, which became frustrating and broke the flow. I think an additional feedback loop or a mechanic that naturally shortens runs at later stages would help maintain the pacing and keep the game engaging throughout.
This is an interesting and cute game. It may be simple, but the tech tree is so much fun. I felt like I needed to unlock one more, just one more. But with each upgrade, I felt stronger and went for another round. There is also an endless mode. But your upgrades from campaign does not seem to work here. It has a different system. I will look into it when I have more time. With this price tag, it's definitely a thumbs up!
It's an alright game. very little progression decisions, and the main campaign is short (37 minutes for me). Wouldn't have paid full price if I knew how short it was, but it was interesting enough!
Short and not terribly deep. Don't expect synergies or strategy of any kind. it unlocked some additional game modes after finishing the main campaign (in less than an hour) but I honestly didn't enjoy it enough to play them. Fine for an hour if you get it REAL cheap in a bundle, but I wouldn't bother otherwise.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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