
Bioweaver is an RPG game with the main content of treasure hunting and character building. You can use basic programming logic to deeply customize your skill sets, and you can also create organs with different attributes and functions with the special crafting system.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a mysterious underground laboratory, dangerous creatures have escaped. The road to the surface is blocked by many obstacles, but top scientists never complain about the environment. The organs and genes of unknown creatures can be your power. Make good use of them and create yourself a path of flesh and blood.
Use simple programming logic to build organ links. The skill building process is highly visualized and can be easily debugged.
The game includes hundreds of organs with different functions. Each organ can also be mutated to obtain additional affixes which can further generate more unpredictable changes.
The difficulty of the game can be automatically adjusted to the progress of the game. After completing the main acts, there are still more difficult challenges, more modes and content to explore.
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 669reviews | 77% | — | $133K |
| $9.99 | 81ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
viel einfacher und eintöniger als der Vorgänger. Die Mutationen sind echt nicht kreative und und jeder Organtyp hat die selbe Top-Mutation. Gibt nur 4 Bosse oder so
Вы думаете это вампирлайк? А это дъяблойд! Разработчики явно вдохновлялись PathOfExile, создав интересную систему крафта способностей! В сражении с мобами как в вампирлайках, вам выпадают органы. Одни наносят урон или делают что-то полезное, другие являются тригерами для активации первых. Органы собираются в цепочку создавая новую способность. У органов могут быть свойства которые их либо сильно усиливают либо меняют поведение. Органы можно крафтить с помощью зелий по аналогии с сферами из PoE. В результате получается глубокая механика, побуждающая фармить нужные органы и ингредиенты для создания крутых билдов. "Сюжет" для галочки, но компания представляет из себя прогрессию врагов с постепенным открытием новых органов. Сама компания очень простая, за исключением одного промежуточного босса - не требует никакого фарма и занимает часов за 5. Прохождение "сюжета" открывает конструктор усложнений, вознаграждающий любителей челенджа, улучшением лута. К сожалению разработчикам то-ли не хватило денег, то-ли опыта, но враги в компании однообразны, не хватает механик врагов по типу Brotato или тематических волн, что сподвигло бы менять тактику под них во время боя. Все боссы кроме одного примитивны. Все арены - это просто прямоугольники, никакого интерактива или разнообразия окружения. Но больше всего разочаровывает, что часть органов плохо описана и непонятно чего от них ждать и как правильно комбинировать. Надеюсь в будущем у разработчиков будут деньги на то-что бы вывести задумку на новый уровень, талант то явно есть! Глубина механик в такой маленькой игре - вызывает восхищение! Босс паучиха - демонстрирует, что разработчики могут сделать босс-файт интересным. Часть билдостроя очень хороша. Визуальный стиль не плох. Надеюсь у игры будет продолжение!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
| $6.99 |
| 37ratings |
| 84% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
byd说欢迎加群,一群验证消息是什么第一个角色的名字。二群验证消息是你加群做什么。第一个角色是啥我不知道,二群那个死人验证死活不通过。byd九百个人怎么加进去的。
Um dos sistemas de build mais criativos que vi em um roguelike. Uma customização única.
It's Bio-Prototype, but more, & again! I dig it, but it seems like all of the improvements have come with an equal shortcoming. It's like moving from Oblivion to Skyrim where it's cool that we have access to a lot more personal customizability & flexibility in the lack of any character class... but then on the other hand, the classes in Prototype allowed a focused specialization for specific builds beyond what's possible here. The AI-genned cutscenes are pretty cringe, and I wish I'd seen that warning before picking it up. I really hope the devs hire actual artists to replace those further down the line. Also, another pass on translation/localization for English is needed, just like it was in Prototype; the issues are very small but still noticeable, but in a game with such an importance on granular wording as this one, it's very important to make sure everything's clear and consistent. Overall though, yeah, I'm having fun with it. A bit grindy, a bit frustrating until you find a build that works for you, but still the same gameplay loop, and fun.
Melhor bullet hell, várias mecânicas a serem exploradas, builds praticamente infinitas.
好玩! 跟前作一樣的串接器官系統,有玩過前作的應該很快就上手 遊戲目前還存在幾個缺點: 1.後期的生化池升級所需細胞是倍數成長,有點噁心人 2.基因庫跟器官庫每個圖示都要選取才能看到資訊,後期量多還要一個一個點開看 3.關卡能刷的器官滑鼠要移到各自關卡圖示上才會顯示,而且沒有寫名字,你只能對圖示 4.沒法分辨到底是哪個器官造成的傷害比較高,戰鬥中右側有資訊沒有錯,但相同器官只知道是第幾個大腦的,不知道是串在哪的 5.訓練場無法及時切換器官,木樁跟副本內的怪完全不一樣,無法測出最準確的數據 整體來說-46%後只要台幣75元,如果有前作還更便宜,非常值得
despite this product being ai generated and wanting money for it, i would personally say that it's worth it. the gameplay is somewhat stale but the strategic aspect of character building, elevates the feel of the playthrough and really makes you think of how to progress through chapters. one small note to the devs; some of the bladders ingame look like ovaries due to how the uretor looks and or is positioned, don't change it. it's really funny to look at
Das Spiel hat wirklich schöne Ansätze, doch ich sehe darin keine wirkliche Langzeitmotivation. Der 1. Teil ist wirklich um Welten besser. Wirklich schade, aber immerhin haben sie was anderes versucht, das wirft man den Entwicklern ja sonst gern mal vor, dass sie es nicht tun. Hier hätte ich mir gewünscht ,dass sie es beim alten belassen :D Es ist zu grindy und fühlt sich einfach nicht so erfüllend an, wie der Vorgänger.
没有原来那版好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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