
A scientist uses a unique teleportation instrument to escape an ancient biomechanical world filled with imaginative technology, deadly traps, and hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 2.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 1.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Central to Bionic Bay is an innovative swap mechanic and a realistic physics system. When combined, these offer a new way of interacting with the environment – from shifting gravity to interchanging positions with objects and adversaries, and to move, defend, or attack. But be careful not to burn, break, freeze, explode, or vaporize in the process.
Plunge into an ancient, biomechanical world teeming with imaginative devices, mysterious technology, and peculiar inhabitants. Get lost in the vast sci-fi landscapes in gritty high-density pixel art style and suspenseful sound design that makes each biome distinct. Attempt to uncover the secrets of the ancient world.
Fluid movement and reactive physics make for high adrenaline and action-packed moments in each uniquely designed level. Creatively navigate around the many curious hazards by precisely executing the right combination of swaps and maneuvers. And perhaps… have a go at completing each level as fast as you can.
Test your mastery in timed races against other players’ ghosts and leave them in the dust to claim the top spot on the leaderboards. Stay stylish while trying and recognizable on the boards using the in-game feature that lets you create your very own scientist. And through it all, remember not to rest on your laurels, as the Online Mode updates with new events regularly.
Mureena
Finnish solo developer Juhana Myllys is responsible for art and design. Previous projects as an artist and a designer includes indie hits Badland and Badland 2.
Psychoflow Studio
Taiwanese indie game studio is formed by industry newcomers. This two man company is formed by programmers who are handling the technical side of Bionic Bay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 917reviews | 85% | — | $136.2K |
| $19.99 | 545ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игру прошёл, но не могу рекомендовать. + На момент прохождения ни единого бага/вылета/просадки производительности + Хорошая музыка +- Базовая механика передвижения прикольная, но за восемь часов она тупо надоедает +- Атмосферные локации и виды, но иногда не понятно, куда идти и за что можно уцепиться. +- Вводят новые фишки, но, к примеру, с той же гравитацией дали совсем мало побегать - Нет сюжета, кроме нескольких "записок". Возможно, было повествование через окружение, но я его не уловил. - Некоторые паззлы требуют хирургической точности. Усугубляет положение то, что считается всё "по физике", и то, что сработало в прошлый раз, в этот раз может не получится, потому что какой-то предмет решил отпружинить в другую сторону - Под конец от игры тупо устал, а последняя погоня выбесила (она как раз требует той самой точности + поджимает время). Если бы из игры вырезали треть стандартных паззлов, ей бы это только на пользу пошло.
Super game.... one of the best 2D-games in years
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $136.2K | 455 | 73% | $10.74 | |
| $136.2K | 183 | 69% | $13.29 | |
| $136.2K | 366 | 81% | $12.99 | |
| $136.3K | 328 | 80% | $14.99 | |
| $136.3K | 424 | 64% | $18.99 | |
| $136.3K | 583 | 95% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $510 | 5 | 100% | $4.90 | |
| $69.4K | 532 | 87% | $5.49 | |
| $41K | 375 | 88% | $5.99 | |
| $21.5K | 80 | 84% | $9.99 | |
| $75 | 5 | 100% | $0.69 | |
| $354 | 10 | 100% | $2.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Finnish, Traditional Chinese, Simplified Chinese, Spanish - Spain, Spanish - Latin America, French, German, Japanese, Portuguese - Brazil, Turkish, Italian +1 more
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢 对我来说游戏难度恰到好处
评分:6 / 10 【平台跳跃 科幻】 一款平庸的平台跳跃游戏。除了跳跃冲刺手感和场景设计以外,还有很多地方不够好。讲讲我我觉得别扭的点: 1. 最大的问题是节奏。游戏整体非常平淡,在世界观叙事和平台跳跃这两方面都是如此。作者选择把高潮(甚至没有很高)放到最后,看到怪物的时候我以为要来追逐战了,结果游戏到此结束了,纯吊人胃口。 2. 画面精致,有巨物、异星科技之美,但玩到后期会觉得重复度高,很空洞。并且关卡的机关设计非常突兀,没有和谐自洽的感觉。 3. 平台边缘可供扒住的平台有碰撞体积,手感奇怪,导致上下移动的逻辑很奇怪。 4. 平台跳跃的难度过于简单,内容过于重复。 游戏流程有6个小时,还有竞速模式,骨折入手性价比较高。
Good fun puzzle platformer - the story is loosely there, but the platforming has some great interactions that help to teach you to think about different interactions without actually saying anything. Plus the physics rag-dolling from explosions and ludicrous jumps get a good few giggles out of me
Great game, great controls, and fun puzzles. You can quit and come back to wherever you were quickly. Checkpoints are great most of the time, so you could focus more on the challenge than the travel. Plenty of moments of frustration and blaming the game. But in general it's very forgiving. You end up having to combine a collection of powers to get through increasingly difficult areas. I really enjoyed this game.
Un juego tan simple como complejo, muy buenas las mecanicas que vas desbloqueando a medida que vas avanzando en la historia. Lore que esta muy bien narrado. Me encanta la narrativa que te deja volar especulando aun asi despues de pasarlo todo, Lo recomiendo 100x100, Vale la pena festejar cada puzzle logrado.
I don't post too many reviews but I feel compelled to do one for this game. The game puzzles can be a little challenging and later in the game requires some precise timing. You get achievements that work as warning that the game play is about to get more demanding. I see others complain about the difficulty or game mechanics, but I was a kid when early NES games came out that where WAY more difficult. (Contra, Ninja Gaiden, etc) where you lock-in, try as best you can, and it feels great overcoming them. So yeah not for those that don't appreciate a good challenge. Pixel Artwork is amazing.
非平台跳跃爱好者,以下评测纯主观,仅供参考 目前3.5小时玩下来,它的跳一跳都是纯恶意关卡,要么就是卡距离卡的特别特别死,就是跳近了一点就够不到,跳远了一点就直接飞出去,指引也不清晰,而且,冲刺之后主角会在地上滚一段距离,不管是走路的时候冲刺,还是空中冲刺落地,主角都会滚一下 还有好多卡时间的地方,容错几率特别特别低,有好多地方甚至需要你去默数这个机关开关需要多少秒然后提前跳 这个“交换”机制有的地方非常不合理,交换的时候被交换物体会出现在你的位置,你会保留当前的惯性出现在被交换物体的地方,这很合理对吧,但是有的地方就压根不支持你保留当前惯性,超级超级小的平台,在加上主角冲刺就滚出去好远,简直就是折磨 背景有的时候太亮了,譬如有一关背景会涂满绿色荧光物,那一关后半段整个场景基本都是绿色,非常晃眼睛
40代50代のおっさんゲーマーよ、安心して買いたまえ! 久しぶりにアクションゲームで夢中になれました。年取っておっさんになると3Dは酔うし、2Dのガチ系は指が追い付かないのでアクションゲームは最近避けていましたが、このゲームは本当に楽しめました。サクサク動く「アウターワールド」や「フラッシュバック」といった感じでしょうか。「INSIDE」とか「LittleNightMare」のしっとり感ともちょっと違うんですよね。40代50代の人にしっくりくる「そうそう、こんなんでいいんだよ」感のはずです。ステージ数も相当あるうえ、オンラインでクリアタイムを競うようなチャレンジモードも豊富にあるので、お値段以上のやりこみ度があると思います。モーションの挙動はHavokですかね。死にっぷりのラグドール感がたまらないです。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.